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Shipping Shenanigans

Expansion for Dungeon DropExpansion for Drop Drive

Shipping Shenanigans Rulebook

Table of Contents

Table of Contents

  • Dungeon Drop
    • Treasure Hunter (class card)
    • Merchant Captain (class card)
    • Monstrous Mimic (monster card)
  • Drop Drive
    • Galactic Shipping Hub (card)
    • Wreck of the Everstar (card)

Dungeon Drop

Treasure Hunter (class card)

Buried Treasure: Identify 2 treasure chests in the dungeon. Collect all treasure on the line between the chests (do not collect the chests).

Merchant Captain (class card)

Hire Crew: Place 1 small monster from the dungeon on this card (this does not count as damage).

-OR-

Deploy Crew: One at a time, re-drop all small monsters on this card. Collect the closest 2 treasures to each.

Monstrous Mimic (monster card)

Heart icon marked "X" (printed in the card's lower-left corner): X = 2, plus the number showing on Monstrous Mimic.

Transcription note: the heart icon's meaning is not spelled out on the card beyond the printed "X = 2, plus the number showing on Monstrous Mimic" line. The printed text is reproduced as-is.

Mimic Master: Re-drop Monstrous Mimic. All players roll their treasure chests: For each one that rolled lower than the Monstrous Mimic's number, the player takes 1 damage or re-drops the chest.

Scoring: Score 2, plus the number showing when collected.

Drop Drive

Galactic Shipping Hub (card)

Components

  • 1 Galactic Shipping Hub token
  • 5 Planetary Aid Container tokens

Long-Range Scan Setup

Place the Galactic Shipping Hub at your current location (place your ship on top of the token).

Place the 5 Planetary Aid Containers on the Undelivered space on the reverse side of this card.

You may immediately dock with the hub.

Alternate Setup (Start of Game)

Before the Big Bang (System Setup step 6), drop the Galactic Shipping Hub anywhere in the system, roughly halfway between the sun and the space walls.

Place the 5 Planetary Aid Containers on the Undelivered space on the reverse side of this card.

Gameplay

Dock with the Hub: The Galactic Shipping Hub counts as a station. You may end your movement touching the hub to dock with it: Collect 1 Planetary Aid Container on the Undelivered space of this card. Planetary Aid Containers count as heavy cargo.

Deliver Containers: When you land on the planet matching your Planetary Aid Container's color, place it on the Delivered space to gain the reward shown:

  • Hazardous: Roll a die: Gain X credits, where X = the number rolled.
  • Luggage: Gain credits equal to 3x the number of passengers on any 1 ship.
  • Void: Gain credits equal to the number of empty cargo bays on any 1 ship.
  • Research: Gain credits equal to 2x the number of specimens on any 1 ship.
  • Solar: Gain credits equal to the # of full nav tool links between this planet and the sun.

Wreck of the Everstar (card)

Components

  • 6 Cargo Container tokens

Long-Range Scan Setup

Collect 1 Cargo Container (place it in your cargo).

Drop the remaining 5 Cargo Containers over your ship, from a height of 1 link.

Alternate Setup (Start of Game)

Drop the 6 Cargo Containers over the anomaly token furthest from the sun, from a height of 1 link.

Gameplay

Recover Cargo Containers: Cargo Containers are considered heavy cargo (when you fly over heavy cargo you may collect it as normal cargo and continue moving, but you may only have one heavy cargo on your ship at a time).

Return Cargo Containers: When you land on a standard planet*, place your Cargo Container on this card in next available space below, from top left to bottom right, and gain the indicated number of credits.

*If the Galactic Shipping Hub anomaly is in play, Cargo Containers must be returned there, rather than to a standard planet. You may still use the Galactic Shipping Hub as normal after returning a Cargo Container there.

Returned Cargo Containers (credit value per space, from top left to bottom right; each space shows gates, and the value is the number on the gates):

  • Space 1: gates 5 and 1
  • Space 2: gates 5 and 1
  • Space 3: gate 5
  • Space 4: gate 5
  • Space 5: three gates showing 1
  • Space 6: four gates showing 1

Transcription note: the return table is icon-only (numbered gates, no printed totals). The gate values above are read from the full-size scan. The gate count in spaces 5 and 6 is the least certain reading, so check them against a physical card before relying on the exact totals.