Sherpa
Sherpa Rulebook
Table of Contents
Table of Contents
Contents
5 management boards, 30 character tiles, 98 cards, 60 resource tokens, 5 flag tiles, 5 blizzard tokens, 5 camp tiles, the game rules.
Before playing your first game, we recommend you read the rules entirely. Then set out the game pieces according to the section GAME PREPARATION. Refer to the rules as you begin to play.
Goal of the Game
To be the first player to reach the summit of Everest.
You win the game when the three following conditions are filled in the following order:
- Your team has built one of the two supply camps.
- One of your guides and another member of your team occupy the first two positions at the top of the roped party.
- Together, your two characters at the summit carry at least one resource token of each type (ice axe, oxygen, food) and have not been halted by a blizzard.
Game Preparation
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Each player takes one management board and the 6 characters of the corresponding colour.
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Shuffle the action and danger cards and deal 4, face down, to each player. Place the remaining cards face down at one end of the table.
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Each player places 3 different characters face down in the center of the table (1 guide, 1 sherpa and 1 yak). These character tiles should be WELL MIXED while keeping them face down. For a game with only two players, add 6 character tiles of a different colour than selected by the players.
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Randomly pick one of the character tiles at the center of the table and turn it over. PLACE THIS FIRST CHARACTER, FACE UP, BESIDE THE PILE OF CARDS. Repeat these steps with the other characters, forming a line away from the pile of cards. All the characters placed in this way make up a roped party. The first two characters next to the pile of cards (that is immediately following it) are at the top of the roped party.
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Place your management board in front of you. Place the 3 characters that have not been used on the corresponding character pictures on your board.
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Place and mix all the resource tokens in the box and set it on the table so every player can access it.
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Each player randomly picks 6 resource tokens. Going from the upper left corner of your management board, PLACE THE RESOURCE TOKENS THAT YOU ARE PICKING, ONE AT A TIME, AND IN THE ORDER THAT THEY ARE PICKED continuing toward the lower right corner of your management board in order to fill the 6 empty resource spaces.
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Each player places a camp beside his management board.
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Place the flags and blizzards close to the pile of cards.
You are now ready to play.
Round of Play
To determine the order of play, at the beginning of each round, place the flags on the rolled down side next to each other in the order corresponding to the colours of the characters highest on the roped party. The player whose flag is farthest from the pile of cards begins. The players take turns according to the order identified by the flags.
On each round, the active player carries out three steps in the following order:
- Pick cards.
- Play cards.
- Supply the team.
To mark the end of his turn, the active player turns his flag to the rolled side. Once all the players have completed their turns, replace the flags on the rolled down side as described above for the second round, and so on.
1. Picking Cards
The active player picks three cards from the top of the pile. He adds these new cards to those he already has. At any time, a player may have as many cards as he wants. He may refer to them at all times. When the last card of the pile is taken, the active player mixes the discarded cards to form a new pile.
2. Playing the Cards
The active player can play as many of the cards he has in his hand as he wishes. He can play action and danger cards in any order he chooses to. All the action and danger cards played are then discarded in a pile beside the pile of cards not yet played.
Action cards
The active player plays one or more action cards, and withdraws the corresponding number and type of resource tokens from his management board. The number and type of resource tokens are shown on the left side of the action cards. The withdrawn resource tokens are immediately put back into the box of unused resource tokens.
Characters move according to the number of movement points indicated on the center of the action cards. Example: 4X, 7X or 10X. These movement points can be divided between all the characters on his team on the roped party. Each movement point allows a character to move up one position toward the top of the roped party. You may use all or part of the total movement points obtained on the action cards. Movement points cannot be used to move a character back. You can also obtain bonus movement points. See step 3. SUPPLYING THE TEAM for more information.
Example: To move up his guide by 7 movement points, the yellow player has withdrawn one ice axe token and one oxygen token from his management board as described on the action card. 7X
Danger cards
For each danger card played, you must pick out the player to be affected by its effects. It is possible to play danger cards against his own team. Depending on the effect, danger cards can be used to move one or more characters back on the roped party. See the effect of each danger card described below.
Crevasse: The chosen player must withdraw an ice axe token from his management board to avoid the effects of the crevasse. This danger card is then discarded.
If the chosen player does not have an ice axe token on his management board, the character of his colour who is highest on the roped party goes back the number of movement points indicated on the first action card turned over on the top of the pile. If the card turned over is a danger card, it is discarded and another card turned over until an action card is obtained.
Avalanche: The chosen player must withdraw an oxygen token from his management board to avoid the effects of the avalanche. This danger card is then discarded.
If the chosen player does not have any oxygen token on his management board, each of his character of the same colour moves back the number of movement points indicated on the first action card turned over from the top of the pile. The lowest character on the roped party moves back first, followed by those ahead of him. If the card turned over is a danger card, it is discarded and another card is turned over until an action card is obtained.
Blizzard: The player who plays this card places a blizzard token on the FIRST or LAST character on the roped party. The player to whom belongs the selected character must then withdraw a food token from his management board to avoid the effects of the blizzard. This danger card is then discarded. The player's character remains halted by the blizzard as long as the blizzard token is present on his character. It is impossible to move him and to use the resources he is carrying.
If the chosen player does not have any food token on his management board, his character disappears in the blizzard. The blizzard is then put back with the other unused blizzard tokens. The character who has disappeared is replaced on the management board on the corresponding image. The resource tokens of this character are then discarded to the box with the other unused resource tokens.
There cannot be more blizzards in play than the number of players participating. More than one blizzard can be placed on the same character.
At the end of each round, the blizzards are moved according to the direction of the arrows indicated on them. The blizzard moves the number of movement points indicated by the first action card turned over from the top of the pile. One action card is turned over for each blizzard. At no time can the direction of a blizzard be changed.
After moving the blizzards, the new characters which have been halted must withdraw a food token for each blizzard that hit them. If the player does not have a food token, the character must disappear as described above. When a blizzard exits the space occupied by the roped party, it is withdrawn from play and placed with the other unused blizzards.
Note: The characters halted by a blizzard are not affected by other danger cards. In this case, the effect of the danger card is applied to the next character of his team higher on the roped party.
To move a character above a blizzard, the player must possess a food token on his management board. He must not withdraw the food token, only have it in his possession.
Yeti: The chosen player moves his character who is highest on the roped party to the lowest position on the roped party. This danger card is then discarded. There is no protection against the yeti. Only characters halted by a blizzard are not affected by the yeti.
3. Supplying the Team
Building a camp
The players must build camps to supply the members of their team with resource tokens. Once built, a camp is available for all the players. The active player may build a camp when two characters of his colour are side by side on the roped party. He places the camp between his two characters. A camp cannot be moved when already built in the roped party. Only characters have the right to move along the roped party using action cards.
Obtaining new resource tokens
Only the characters beside the camps can be supplied with resource tokens. In such a case, new resource tokens are picked randomly. They are then placed in the order which they were picked ONLY on the empty resource spaces of the characters as described in step 7 of the GAME PREPARATION section. You cannot obtain more resource tokens than the number of resource spaces available on your management board.
Note: A camp halted by a blizzard cannot supply the characters next to it. Characters halted by a blizzard cannot take supplies from camps next to them. When a camp ends up at the lowest position on the roped party, it is removed. This camp then becomes available to all the players who wish to build a new camp.
Adding a character
On each turn, a player may add a new character of his choice by discarding a number of cards he holds (action and/or danger) equal to the number of the character's resource spaces. Example: a Guide = 1 card, a Sherpa = 2 cards and a Yak = 3 cards.
The new character is placed in the lowest position of the roped party. The necessary number of resource tokens are then picked at random to fill the empty resource spaces of this character as described in step 7 of the GAME PREPARATION section.
Obtaining bonus movement points
If you have an identical pair of characters of your colour (two guides, two sherpas or two yaks) on the roped party, you obtain the number of bonus movement points equal to the number of resource spaces for this type of character. Example: If a player places a second yak in play, he now has +3 bonus movement points to add to the movement points obtained by the action cards. This bonus can only be used once each turn and cannot be accumulated if not used. A player may obtain up to +6 bonus movement points if all his characters are in play. The player must play at least one action card to be able to use the bonus.
End of the Game
The summit of Everest is ACCESSIBLE for victory when two supply camps have been established by the players.
Once the summit is accessible, the game ends WHEN A PLAYER MEETS THE THREE FOLLOWING CONDITIONS in the order described below:
- His team has built one of the supply camps.
- One of his guides and another member of his team occupy the first two positions at the top of the roped party.
- Together, his two characters at the summit carry at least one resource token of each type (ice axe, oxygen, food) and are not being halted by a blizzard.
Did You Know That...
...Mount EVEREST is the highest peak in the world with an altitude of 8 850 metres (29 035 feet). Located on the border between Nepal and China, it is part of the Himalayan chain.
... MOUNTAINEERING is a group of sports disciplines that combines various techniques of mountain climbing.
... The ROPED PARTY is all the mountaineers linked by a rope. The role of the rope is to sustain and prevent a possible fall.
... SHERPAS are mountain people who are seasoned to the demands and rigours of high altitude. All the timed records of reaching the summit of Everest are held by sherpas.
... The ICE AXE is a multipurpose mountaineering tool used by mountaineers. Holding the ice axe in the hand helps the mountain climber retain his balance. The hook shape allows the ice axe to be planted quickly in the event of a slide or fall.
... the YAK is a large ruminant living in the high plateaus of northern Tibet. This herbivore is found at heights up to 6 000 metres (19 685 feet) in altitude and can live to be about 20 years old.
...The YETI, or abominable snowman, is a mysterious creature which is part of a Nepalese legend. The Yeti is said to be a hairy primate with a face resembling that of a man. He is said to be between 1.5 and 3.75 metres (5 and 12 feet) tall.