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Sherlock Fantasy: Felices para siempre

Sherlock Fantasy: Felices para siempre Rulebook

Table of Contents

Table of Contents

  • About the Q System
  • Setup
  • Game Play
  • End of the Game and Scoring
  • Solo Game

About the Q System

The Q System is a cooperative game system in which you are confronted with a riddle that you can solve either alone or in a group.

You slip into the role of detectives and try to solve a case. After a short introduction, off you go. Following simple rules, you must analyse clues, discuss theories and prove your deductive skills in order to uncover the secret.

In the Sherlock series you compare your result with the master detective. Are you a match for him, or can you just about keep up with Lestrade?

Every case is unique and can only be played once. If you like, you can afterwards pass it on to friends and watch them play. That is almost as exciting as solving the case yourself.

Setup

Take card 01 and lay it face up on the table, and shuffle the remaining cards face down. Deal 3 hand cards to each player (only 2 cards with 6 or more players). If you are playing alone, please read the solo rules. Place the remaining cards as a face-down draw pile in the middle of the table.

To solve the case it is crucial to share information. However, you may not simply show your hand cards to your fellow players; you may only read aloud the underlined texts or the texts that appear in the image excerpt shown on the card.

The clues you have played are accessible to everyone and everybody may read them. You may discuss your theories with the others at any time and talk about the cards on the table.

Before you play the first card, you should exchange the information about your hand cards and decide together on a starting player.

Game Play

The game proceeds clockwise. The players take turns until all cards have been laid out or discarded.

On your turn you carry out exactly one of the following actions:

a) Lay out information: Choose a card from your hand and lay it face up on the table so that everyone can see all the information on it. It is best to read the text on this card aloud.

b) Discard information: Choose a card from your hand and place it face down on the discard pile. You may no longer talk about this clue until all cards have been played.

IMPORTANT: If you lay out a card face up that is irrelevant to the case, you must subtract 1 point from your result at the end of the game. But be careful with the cards you discard: some clues are essential to solving the case!

At the end of the game, however, the discard pile must consist of at least 6 cards. If not, you have failed and the game ends without a score!

At the end of your turn, you draw the top card of the draw pile, if there is one, and take it into your hand.

End of the Game and Scoring

Once all cards have been laid out or discarded, you review all the information lying on the table once more and together put forward a theory of what might have happened. In this phase you may also talk about the clues on the cards you have discarded, provided you remember them.

When you have together found a solution to the case, open the questionnaire and answer the questions. Then open the solution and check your answers. Each correct answer earns you 2 points. For each irrelevant card you have laid out, you must now subtract 1 point to determine your final result.

Solo Game

If you play the case alone, the same rules apply with the following changes:

  • You have 6 hand cards.
  • When you discard information, you must decide whether to place the card on the final discard pile or the temporary discard pile.
  • When the draw pile is empty and your final discard pile consists of at least 6 cards, shuffle the temporary discard pile and place it as the new draw pile.
  • From then on, until the end of the game, you may only place cards you discard on the final discard pile.