Shake Up (1997)
Shake Up (1997) Rulebook
Table of Contents
Table of Contents
Components
- Dimensional Four Level Playing Surface
- 5 Red Pawns
- 5 Green Pawns
- 5 Blue Pawns
- 5 Yellow Pawns
- 4 Game Dice
Object of the Game
Be the first player to get all 5 of your pawns up the Playing Surface levels to the top level and dropped through the Safe Zone Holes.
Setup
5 pawns of one color per player should be placed on the first level of Playing Surface (on your 5 raised squares). To start the game, each player shakes a die to decide who starts (high roll starts). Play always moves to the left.
Turn Structure
Shake all 4 dice. Select and set aside the dice you wish to save. Shake the remaining dice again, selecting any additional dice you wish to save. If you desire, you may shake the remaining die or dice a third time, and use the best combination for your move. Each turn consists of 3 shakes, or less, at player's option.
Shake the dice and move your pawns up the steps according to the rules below.
The 2-Pawn Rule
You must have at least 2 pawns on the same level before you can move one of them up from that level to the next. The last pawn on the lowest level can be moved without applying the 2-Pawn Rule.
Safe Zone Holes
When you reach the top level, drop your pawn into a Safe Zone Hole. Once a pawn is in a Safe Zone Hole it cannot be penalized. Be first to drop all five of your pawns into the Safe Zone Holes to win the game.
Combinations
IF YOU SHAKE A... RUN OF FOUR OR 4 OF A KIND
(Diagram: an example of a Run of Four, and an example of 4 of a Kind.)
Move one of your pawns up one level. Then take another turn. Should you wish to forego the taking of another turn, in exchange for the privilege of penalizing an opponent, move one of your opponent's pawns down to the starting level, and pass dice to the next player.
SPECIAL ADVANTAGE: If on the first shake you roll either one of the above combinations, you can move your pawn up one level and also have the privilege of penalizing a player by moving one of your opponent's pawns to the starting level...and in addition, you may take another turn.
IF YOU SHAKE A... RUN OF THREE OR 3 OF A KIND OR 2 PAIR
(Diagram: an example of a Run of Three, an example of 3 of a Kind, and an example of 2 Pair.)
Move one of your pawns up one level, then pass dice to the next player.
IF YOU SHAKE... 2 OF A KIND
(Diagram: an example of 2 of a Kind.)
You may not move a pawn...pass dice to next player.
IF YOU SHAKE... NONE OF THE ABOVE COMBINATIONS
YOU RECEIVE A PENALTY. You must move your upper most pawn down to the starting level...then pass dice to next player.