Shake That City: Wild Nights Micro-Expansion
Shake That City: Wild Nights Micro-Expansion Rulebook
Table of Contents
Table of Contents
Gameplay Overview
Wild Nights adds a set of new Wild Cubes to the mix. Add these 8 white cubes one at a time to the Cube Shaker for the first 8 rounds. When dispersed into the 3 x 3 pattern, players can assign them to match the color of any other cube also in the pattern. All players have a choice to add the Wild Cubes to their chosen color. Choose carefully because Wild Cubes that come out of the shaker are not returned!
Components
- 1 Cube Shaker
- 1 Rules Sheet (rules on back)
- 2 Home Tiles*
- 2 Shop Tiles*
- 2 Factory Tiles*
- 2 Park Tiles*
- 2 Road Tiles*
- 27 Mini Building Tiles*
- 8 White Wild Cubes
*Add these extra building tiles to your existing Shake That City tiles.
Actual components may vary.
Cube Shaker Assembly: Please refer to your Shake That City base game rulebook for assembly instructions.
Game Setup
In addition to the game setup laid out in your base game rulebook:
- Put 1 white Wild Cube into the Wild Nights Cube Shaker along with the 32 Wooden Cubes from the base game.
- After you've placed the Round Tracker Disk onto the Round Tracker Board, add 1 Wild Cube to each spot numbered 2 through 8.
Choose Building Colors
The active player will still pick one building color from the pattern of cubes that only they can use for that round. If there is any number of Wild Cubes in the pattern, they may choose to add all of them to the color they picked.
Players can never use Wild Cubes as a color that is not in the 3 x 3 pattern dispersed by the Cube Shaker.
After the active player has chosen their color, the other players may choose any other building color as normal, and if there are Wild Cubes present, they may add all of them to the color they picked as well.
Key rule: When players add the Wild Cubes to any building color pattern, they must use all the Wild Cubes present in that pattern.
End of Round
When all players have finished placing their Building Tiles, remove all Wild Cubes that came out in the 3 x 3 pattern from the game before putting the rest of the colored cubes back into the Cube Shaker. Place them back into the box until your next game.
Key rule: Wild Cubes never return to the Cube Shaker once they have come out.
Next, the active player moves the Round Tracker Disk forward one space on the Round Tracker Board, and if there is a Wild Cube on that space, they put it into the shaker.
Game End
The game ends on round 15. Players then add up their scores as they would in the base game.
Variants
You can play the Wild Nights expansion with the Family Variant and the Construction Variant.
When playing the Solo Variant with Wild Nights, Objective 2 is updated as follows:
Objective 2: Score 60 points or more at the end of the game to win.
Examples
Example 1: Player 1, the active player, chooses green and also chooses to add the Wild Cubes to their pattern. Player 1's Park tile pattern will look like this: (the rules sheet shows the resulting Park tile pattern, with the green cubes and the added Wild Cubes marked.)
Example 2: Player 1, the active player, chooses green but does not add the Wild Cubes to their pattern. Player 2 chooses gray and adds the Wild Cubes. Player 3 chooses black and adds the Wild Cubes. Player 4 chooses red but does not add the Wild Cubes. All four players' building patterns look like this:
- Player 1 (Green with no Wild Cubes)
- Player 2 (Gray with Wild Cubes added)
- Player 3 (Black with Wild Cubes added)
- Player 4 (Red with no Wild Cubes)