Shadows of Brimstone: Ghosts of the Damned Game Supplement
Shadows of Brimstone: Ghosts of the Damned Game Supplement Rulebook
Table of Contents
Table of Contents
Gear
Red Sash
Gear ◆ Clothing ◆ Belt — Card #167
+1 Move +1 Agility
Performer or Showman Only
Cost: $750
Mark of the Faithful
Upgrade ◆ Mark — Card #165
Use 2 Dark Stone to Attach to any Item.
Bonus: You are + Health equal to your Spirit.
Requires: [emblem icon, not legible in source]
Cost: $250
The Grave Digger
Gear ◆ Gun ◆ Shotgun — Card #166
Range - 3 Shots - 2
Uses the D8 To Hit and for Damage (6+ counts as Critical Hit).
Does +1 Damage to Undead Enemies.
[two-hand icon]
Cost: $400
Holy Charm (two copies)
Gear ◆ Charm ◆ Holy — Card #164
Discard this item to prevent all Damage just done to you by Demon or Undead Enemies.
or
Discard this item to Re-roll any single die, adding +1 to the roll.
Cost: $350
Mine Artifacts
Angel's Tears (two copies)
Artifact ◆ Glass ◆ Holy — Card #168
Discard to immediately do D3 Wounds, ignoring Defense, Armor, and Endurance, to every Demon model on the same and adjacent Map Tiles to you.
or
Discard to Re-roll a Hold Back the Darkness roll just rolled.
Cost: $500
Cross of Hidalgo
Artifact ◆ Hand Weapon ◆ Holy — Card #171
+1 Lore
Once per turn, you may use 1 Grit to add +D6 Damage to one of your Combat Hits against a Demon or Ghost.
Requires Spirit 3 or Higher to use [anvil icon] [hand icon]
Cost: $625
San Pedro's Lantern
Artifact ◆ Light Source ◆ Holy — Card #170
Whenever a Darkness card is drawn, the Hero with this Lantern may use 1 Grit to cancel that card on the D6 roll of 5+.
Light Source [green lantern icon]
Limit one Light Source in the Hero Posse.
Cost: $450
Ring of the Revenant
Artifact ◆ Ring ◆ Magik ◆ Undead — Card #169
+2 Health
You may Equip this Ring to any Dead Hero (including yourself). While the Dead Hero has this Ring, they are returned to life, with Keyword Undead. That Hero must also roll once on the Madness Table, and the Madness rolled may not be removed while they have this Ring.
Cost: $550
Mine Encounters
Voices From Beyond
Encounter ◆ Active ◆ Ghost — Card #172
Spirit 5+
If successful, gain 15 XP as you strain to listen, learning from the vile spirits.
If failed, the voices from beyond share their darkest secrets. If your Lore is 3 or higher, draw a Growing Dread card and add it to the stack. If not, take D6 Horror Hits instead.
Damned if You Do
Encounter ◆ Active ◆ Ghost ◆ Judgment — Card #174
Each Hero must Choose:
Offer Payment Discard $100 plus an extra $50 for each Corruption Point and Mutation you currently have.
Stand by Your Choices Roll a D6 for each Corruption Point and Mutation you currently have. On the roll of 1 or 2, you immediately gain another Corruption Point/Mutation (whichever you were rolling for), ignoring Willpower. Grit may not be used on these rolls.
Shades of Terror
Encounter ◆ Active ◆ Ghost — Card #176
Grit may not be used on this test.
Spirit 5+
If successful, gain 20 XP and you may Recover a Grit.
If failed, immediately take a number of Horror Hits equal to your current Sanity.
The Wretched One
Encounter ◆ Active ◆ Stranger ◆ Creature — Card #173
A Random Hero must Choose:
Offer a Gift Discard an Item, Side Bag Token, or Dark Stone as a gift to the wretch. He snatches it from your hand and squees with delight, disappearing into the dark.
Refuse his Demands
Strength 6+
If successful, gain 25 XP, chasing him off.
If failed, the wretch cackles in the dark. "No matter...ehhhh...I have gifts for you!" Draw 3 Growing Dread cards.
Bleeding Walls
Encounter ◆ Active ◆ Blood — Card #175
Cunning 6+
If successful, gain 25 XP as you search for the source of the unending blood.
If failed, leaning in close and tapping on the wall has caused a portion of the ceiling to collapse! A tidal wave of blood rushes down from above, sweeping you off your feet and threatening to drown you in a black sea of death! All Heroes take D6 Wounds, ignoring Defense and Armor.