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Sexy, el juego del arte del flirteo thumbnail

Sexy, el juego del arte del flirteo

Sexy, el juego del arte del flirteo Rulebook

Table of Contents

Table of Contents

  • Object of the game
  • Components
  • Preparation
  • The guys
    • Sergi
    • Juan
    • Arturo
    • Gabriel
    • Victor
    • Lalo
    • Freddy
    • Jaime
  • The girls
  • First sensation
  • Turns
  • Success and failure
  • Attentions
  • Dance floor and private areas
  • Events
  • Alcohol
  • Asset cards
    • Blue cards
    • Pink cards
    • Orange cards
  • Facial expression
  • Throw caution to the wind
    • Success result
    • Failure result
  • The slimy guy
  • Finishing scenes
  • Dates
  • Game over
  • Girls' abilities
  • Glossary

Object of the game

Sexy is a game for three or four players. Each player controls a guy of the gang, who will have to flirt with different girls in a disco to get passion points and stop the rest of them to flirt.

The game will take place in different scenes, previously agreed among the players (from one to four scenes. The larger number of scenes the longer the game will be. If it is your first time playing this game, it is recommended to play just in one scene). Each scene will be played in a different weekend. When the last scenes finishes, the passion points of each guy are accounting for. Whoever has more points will be considered the top flirty, and he will win the game.

Components

  • 50 asset cards
  • 15 alcohol counters
  • 4 girl's number cards
  • 45 failure card indicators
  • 45 success card indicators
  • 8 guy's cards (+1 promo)
  • 4 asset cards without information
  • 4 gaze counters in a base
  • 10 location indicators (Fumadores / Smoking area, Privado / Private area)
  • 5 promo cards
  • 1 Slimy guy card
  • 16 girl's cards (+1 promo)
  • 15 event cards
  • 3 success card results (Nº teléfono / phone number, Pasión / passion, Besos / kisses)
  • 3 failure card results (Tengo novio / I have a boyfriend, Cobra acuática / water snake, Cobra / snake)

Preparation

Each player chooses a guy's card at random, the chosen one will be his card during the game. The players should take a position at the game table in such a way that there is a continuous order depending on the guys' initiative, either clockwise or anti-clockwise (the initiative value is indicated on page 8). Each guy card will be located in front of the player in order for everybody to see it.

Afterwards, as many girl's cards as players will be drawn, at random. Each girl's card will be placed in the middle of the table over a card of girl's number, so each girl has a number assigned. Then place over each girl a gaze counter corresponding to the number of each one (there are four gaze counters and numbers, if there are only 3 players number 4 will not be used, since there are only three girls in the middle of the table).

Shuffle the deck of asset cards and place it wherever it can be reached by everyone. Allow a space on the table for a deck of asset cards that will be appearing by discarding them (these cards will be facing up).

Shuffle the deck of event cards and place it facing down aside on the table.

The rest of elements in the box are not used from the beginning of the game, but have them ready to be used when necessary.

Finally, each player draws 3 asset cards in an initiative order. These cards are your hand, and they must not been shown to the rest of players since they represent the character's asset has to try to win.

So, the disco for this scene is already created with several pretty girls whom the guys should try to court to.

The guys

The guy's cards describe the character that each player takes. They consist of the following aspects:

  1. NAME: Guy's name.
  2. NICKNAME: Character's nickname. This is not relevant for the rules of the game.
  3. INITIATIVE: This number determines the order of the players' turns.
  4. LOOK: Guy's look. It is only used in the first sensation stage to provoke an initial success or failure.
  5. ABILITIES: Special features of the character. They are briefly described in the cards, but they are widely detailed, one by one, on following.
  6. INDICATORS SECTION: At each side of the card there is a space to place the success and/or failure indicators obtained along the scene with each girl.

Sergi

He works as a stocker in a supermarket and he is a fanatic of "heavy metal" music, which he listens to with headphones while he is working. He is enthusiastic and amusing, but he is not the most attractive guy of the group, but he has not complexes. He is the first one approaching and talking to the girls during the weekend, which is an advantage for him.

ABILITIES:

  • Agallas (Guts): Sergi does not need to have alcohol counters to be able to interact with girls with "intimidating" abilities because he completely ignores this ability.
  • Fumador (Smoker): Sergi usually smokes, that is why he is affected by the event "smoking time", and he will go to the smoking area from time to time.

Juan

This guy is a free-rider. He loves travelling; therefore his cultural level is quite high. Since he is a global man and opened minded, he charms the girls. He loves surfing, which triggers girls' curiosity. Juan is always a promising flirt-titled contender, thanks to his personal charms.

ABILITIES:

  • Agallas (Guts): Sergi does not need to have alcohol counters to be able to interact with girls with "intimidating" abilities because he completely ignores this ability.
  • Cultureta (Culture Buf): Since he has travelled a lot, he is an interesting talker. Juan may win success indicators by chatting with girls of "culture buff" ability, and he completely ignores the ability of these girls.
  • Fumador (Smoker): Sergi usually smokes, that is why he is affected by the event "smoking time", and he will go to the smoking area from time to time.

Arturo

He is a sports instructor in town. He admires himself because of his muscular body, what makes him quite boastful and cheeky. He thinks that his physical appearance will enable him to win the context, and he is showing off his biceps muscles all the time and displaying a self-confident smile. ¡The rest of the group will not have a girl for sure if Arturo is around!

ABILITIES:

  • Agallas (Guts): Sergi does not need to have alcohol counters to be able to interact with girls with "intimidating" abilities because he completely ignores this ability.
  • Fanfarrón (Boastful): Arturo is an indomitable boastful, for good and for bad. Therefore, he may choose to play the card "Chatting" as "Boastful" card whenever he needs.

Gabriel

He works as a salesman. His boss calls him "silver tongued" because he achieves many clients by being gifted in words. He is not quite a womanizer, but he wants to demonstrate his friends that he can get the flirty certificate thanks to his "silver tongued". So, attention to Gabriel "¡he knows how to sell himself!"

ABILITIES:

  • Elocuente (Eloquent): Gabriel moves in conversation like a fish in water. He can be very persuasive, amusing, cheeky and mysterious. He may win success indicators chatting with girls of "culture buff" or "irritating" type, so he completely ignores these abilities.
  • Fumador (Smoker): Sergi usually smokes, that is why he is affected by the event "smoking time", and he will go to the smoking area from time to time.

Victor

He is a dance teacher. His job is his passion and when he is in a disco, he shines out when he starts dancing. This is an important trick to get the certificate of the best flirty of the group. If Victor starts dancing, ¡the rest of the guys have nothing to do to seduce the girls!.

ABILITIES:

  • Bailón (Dancing Lover): Victor dances remarkably well. When he goes to a party, he dances without end. Victor may play a "sexy dance" each turn, even though he has not the card for it (spending one action). If he does it when he has the card, he will automatically obtain all the girls' attentions at the dance floor. Remember, to play a "sexy dance" the guy must be in the dance floor and without any attention card.
  • Besides, Victor does not need to have a minimum of 3 success indicators with a girl in order to play the card "dance close together".

Lalo

He works in a laboratory on the outskirts. In his spare time he reads many comic magazines and collects lead scale models. He is a smart guy, but he is considered a "geek" by most of the people because he has odd tastes. Nevertheless, he knows many jokes and he always tries to make people laugh. That is why some girls find him cheerful. It should be remembered that Lalo may achieve success indicators without having cards in this hands. ¡Be careful with him!

ABILITIES:

  • Gracioso (Cheerful): Lalo does not stop making fun when he meets girls. He can play a "tell a joke" card per turn, even though he has not the mentioned card. If he does it when he has the card he does not need to look at the girl's face expression to whom he is telling the joke: she will always smile.

Freddy

He is an administrative assistant in a medium size company. Of cunning and twisted nature, Freddy is not physically graceful, but this is not a problem to him. His ability is hanging other people's dirty laundry out. His main trick is to make opponents look bad, to be able to win. None of the players should allow Freddy to get the attention of any of the girls, ¡since he can make you look bad without having done anything wrong!

ABILITIES:

  • Aguante (Holds his drink): Freddy is able to drink more than the rest of the guys. Thus, he is allowed to hold five alcohol counters instead of four.
  • Rastrero (Mean): Freddy always does a foul play. When he gains the trust of a girl, he speaks badly of the other guys. Therefore when Freddy wins a success indicator with a girl, he chooses a guy who will obtain a failure indicator with the same girl.

Jaime

He is a graduated Graphic Designer. Jaime loves technology and independent music. He is called "Hipster", "nerd" or "trendy"; but he does not care, yet he drinks coffee in "StarBucks" and buy items in "Fnac". However, he is very shy and this is a disadvantage to get to know girls, therefore he is the last one to act. Even so, Jaime knows very well how to analyze the situation at any stage, what helps him to study his strategy.

ABILITIES:

  • Cultureta (Cultivé): Cultureta (Culture Buf): Since he has travelled a lot, he is an interesting talker. Juan may win success indicators by chatting with girls of "culture buff" ability, and he completely ignores the ability of these girls.
  • "Estrategia" (Strategy): Jaime always evaluates the possibilities to relate to. He always starts the game with 4 asset cards in his hands, and when he starts each of his rounds, he always draws cards up to he gets just four cards.
  • Fumador (Smoker): Sergi usually smokes, that is why he is affected by the event "smoking time", and he will go to the smoking area from time to time.

Source note: the guy texts are transcribed as printed. Several ability entries (for example the Guts and Smoker entries under Juan, Arturo, Gabriel and Jaime) name Sergi, and the Jaime "Cultureta" entry repeats the Juan text; these are in the source and are left unchanged.

The girls

Each scene is played in a group of three or four girlfriends, who have gone out to have fun. The players must try to gain the passion points the girls can provide with. But each girl has a different personality and taste, which can make the task more complicated. Girls' cards have the following elements:

  1. NAME: Girl's name.
  2. DESCRIPTION: Brief description of the girl. This is only to set the game; it has no value over the rules.
  3. I LIKE: Physical appearance this girl likes of a guy. This is only taken into account during the phase of first sensation, in the beginning of each scene.
  4. I DO NOT LIKE: Physical appearance this girl does not like of a guy. This is only taken into account during the phase of first sensation, in the beginning of each scene.
  5. ABILITIES: Distinctive features of this particular girl. These are very important. They determine how the girls are affected by the cards and how the players may interact with them. The features are briefly described in the cards, and also detailed at the end of the rules.
  6. PASSION POINTS: These show the points a player can achieve from a certain girl as long as your tricks are well played and the rivals do not stop you.

First sensation

In the beginning of each scene, before starting the players' turns, the first sensation the girls have of each guy when they enter into the disco has to be created. To do this, first do check the girls' tastes, and also the characters' features. In every feature of a guy's look that matches a girl's LIKE, the player will obtain a success indicator with that specific girl. This indicator must be placed beside the character's card, in the place where the number appointed to that girl in the beginning of the game is.

In every feature of a guy's look that matches a girl's DO NOT LIKE, the player will obtain a failure indicator with that specific girl. This indicator must be placed beside the character's card, in the place where the number appointed to that girl in the beginning of the game is.

If a player gets with a specific girl as many success cards as failure cards, the amount should be deduced. For example, if you get two success cards and one failure card, you will only display a success card in the indicator section corresponding to your card with that precise girl.

If you achieve the same amount of success and failure indicators, you do not display any.

Once the first sensation of each player is created, check the balance of every guy with each girl. The character who has initially obtained more success indicators than the rest of the group may take the "girl's gaze" counter and place it by his own card. In case of an even score, the "gaze counter" is held on the girl's card.

This means how interesting the characters are for the girls, who just look at the one considered more attractive by them.

Example: Amy likes Jaime's glasses and his brown hair. Nevertheless, she does not like his beard. The negative comment is deducted from the two positive ones, so Jaime initially gains a success indicator with Amy, who is girl number 4 in this scene. Supposing that the rest of the players do not obtain positive comments on their personal look from Amy, Jaime gets Amy's attention automatically.

Diagram caption (as printed, with translations in the source): GAFAS (lunettes, glasses) + MORENO (brun, brown hair) + BARBA (barbe, beard) = success indicator.

Turns

Once the first sensation round is over, the players will play their turn following the initiative order. In each round, a player will play as follows:

DRAW: To start the round each player will draw an asset card from the main deck of cards up to three cards. If the player already had three cards, then he will draw none. If the cards to draw from the deck of asset cards are finished, then collect the asset discarded cards, shuffle them, and place them as a new deck of asset cards. The player may draw cards from the new deck if needed.

PLAY UP TO TWO ACTIONS: A player may play an asset card from his hand during his turn and consider it as an action. Once performed, the card is discarded, and he will be able to play a second card from his hand as a last action of this round.

The asset cards, orange coloured, are played as a reaction to other performances, so they are never countered as an action (see page 22).

Each player can disregard one of his actions in order to "plot". This type of action consists of discarding any amount of cards from your hands to draw the same amount from the deck of cards. A player may plot as much as once each round and this is always considered as an action, which can take place either before or after playing a card.

Playing actions is optional. A round can be played accomplishing an action or not.

When a player's round is over, it is the next turn following initiative order, and so on, until every player has played. At that moment, a round is completed.

Success and failure

As a Sexy scene is being played, a player is achieving success or failure indicators with each girl at the disco. This means the confidence gained with the girls and it gives you an idea of the probabilities of success you will have if you decide "to throw caution to the wind" at the precise moment (see page 30).

When you get an indicator (either positive or negative) with a girl, place it beside your card, in the corresponding place. If you have gained one before, place the new one just over the previous one, hiding the latter. In this way only the last indicator obtained with each girl will be shown, not the previous ones. As you are acquiring them a deck of positive/negative indicator cards will be created with each girl.

As you will see on following, the fact of getting failure indicators does not mean that you will fail necessarily in your purpose, but your chances of final success are reduced.

Each player may store as much as 7 indicators with each girl of the scene (though if you have 5 you may "throw caution to the wind"). Every additional indicator received (from seven indicators) with the same girl will be ignore and not added. Only if you have less than seven you can count them for.

A player may have a look around, in secret, to find out how many indicators have his character stored with each girl, but cannot have a look to the indicators of other characters. Therefore the player should memorize them if he wants to have more chances of winning. However, the player can ask how many total indicators a player has with a specific girl, and the player asked must reply accordingly. It is recommended to ask the players, from time to time, in order to know if your rivals can "throw caution to the wind" or if they can obtain more indicators with a specific girl (so you can play to make the other gain negative points).

The indicators acquired with a precise girl cannot be mixed nor changed with the ones obtained with other different girl, and you never discard them at will.

Attentions

In Sexy game, in order to gain success cards with a girl (or failure cards), first of all the player must get the attention of the girls. When in a round you get the attention of a girl, you will take the gaze counter and place it on your character's card. While the counter is there, it is said that the girl is paying you attention or she is looking at you, what it is the same in this game. A girl will never pay attention to two guys at the same time, but a guy can.

For several effects of the game, a girl may stop paying attention to a player. In this case, the gaze token will return to the girl's card.

If a player obtains the attention of a girl who is looking at another player, the former will immediately take the gaze counter of the latter. The gaze tokens may be placed on the girls themselves, which will indicate they are not looking at any guy, or in another player's hands, which will indicate the girl is paying attention to that guy. A girl will NEVER have the gaze token of another girl.

Example: Gabriel has caught the attention of Olga's, and Jaime has caught the attention of Amy & Juana's. Laura is not looking at anyone at the moment.

Dance floor and private areas

In Sexy game, we often mention the dance floor. The dance floor is the main zone of the disco, where guys and girls start all the scenes. It is, basically, any place in the disco which is not a PRIVATE AREA, and if not otherwise required, the dance floor is where guys and girls always stay.

There are some occasions where PRIVATE AREAS are necessary during the game. A PRIVATE AREA is a separate place from the main dance floor where one or several guys and/or girls meet. This may be a part in the bar counter, or an isolated place in the disco. Each effect created by a PRIVATE AREA has its own particularities. However, they all have two rules in common which always applies as long as the PRIVATE AREA turn lasts:

  • Who is inside the PRIVATE AREA cannot interact with somebody who is outside the PRIVATE AREA and vice versa. The only exception is the "Bother" card, which is in fact the card to interrupt in the PRIVATE AREA.
  • A guy in the dance floor can never call the attention of a girl who is the PRIVATE AREA, neither a guy in the PRIVATE AREA can call the attention of a girl in the dance floor.

Guys and girls located in the same PRIVATE area can play among themselves in the normal game, until the dissolution of the situation, what may occur through the "Bother" asset card or any other event.

When the PRIVATE AREA is broken up everybody returns to the dance floor.

When location is mentioned refers to the place where the character is at that moment, either the dance floor or a certain PRIVATE AREA.

Use the location tokens to indicate which characters are in the PRIVATE AREA and place them beside the characters' cards.

Events

In the disco, some situations may happen which may not depend on the players nor the girls. When a round is completed, the player who has just finished his turn draws the first card from the deck of event cards and shows it to the rest of the players. Once everybody has seen it, the description of the card is applied in the game. The events are effects to be performed immediately when they appear, and they may last some time, or may not be relevant.

The event cards are the following:

FIESTA (PARTY): the party goes on. In case there were guys or girls in the smoking area, everyone goes back to the dance floor, keeping the attentions each one has at the moment.

PASA EL TIEMPO (TIME GOES BY): Clock is ticking. If this is the third card of this kind drawn, then the disco shuts up and this scene is over. The characters in the smoking area go back to the dance floor.

Take into account how many "time goes by" cards have been drawn, since when two of them have been drawn, the actual scene may be over at the end of the round. Therefore you must rush to get passion points before the disco shuts up. There are 15 event cards, and among them there are 3 "time goes by", so each scene may last between 3 and 15 rounds.

HORA DE FUMAR (SMOKING TIME): When this event happens, every smoker, guy and girl, located in the dance floor, leave it to go to the smoking area. Place over all of them the suitable location indicator beside their cards. The smoking area is considered a PRIVATE AREA in the game.

CHINO CON ROSAS (CHINESE MAN OFFERING ROSES): Each player in the dance floor who has any girl's attention at the moment of this event may add a positive token with one of the girls, though he will lose the attention of the rest of them.

PELEA (FIGHT): A fight in the disco leads to the chaos in the place immediately. All the girls' attentions in the dance floor return to their own cards, thus all the gaze token have to be removed from the guys' cards. Besides, all the PRIVATE AREAS will be dismantled except the smoking area.

CHUPITOS PARA TODOS (SHOTS FOR EVERYBODY): The party cheers up by means of a shot round. So every guy and girl in the dance floor gain an alcohol token. The teetotal girls are not affected by this event, neither are whoever may be in a PRIVATE AREA.

LAS CHICAS VAN AL WC (GIRLS GO TO THE LAV): All the girls, in this scene, go together to the lavatory, including those located in a PRIVATE AREA; thus they stop gazing any guy (withdraw the gaze counters). On following all the players hand out a card held in their hands (if they have any), at their choice, to the player located in his right hand side. All, girls and guys, return to the dance floor. Once solved this matter, draw a new event and play the effect of the card as if another round has occurred, and a new round starts again.

GARRAFÓN (CHEAP BOOZE): Be careful with the cheap booze! While you are in the actual scene, this event allows you to receive an extra alcohol token every time you get one, either by means of cards or events. As the teetotal girls do never gain alcohol tokens, they cannot get either the cheap booze extra one.

Alcohol

In Sexy game, guys and girls may get alcohol tokens in different ways. Most of the time, these tokens will be acquired by playing an asset card, such as "have a drink". When this happens, place an alcohol token on the corresponding guy and/or girl's card.

Alcohol tokens show how drunk the character is. Abusing is not very convenient; when a player has at least four tokens accumulated (five if you have the ability "until you drop") that guy or girl will be so boozer that will remain out of the scene. If this is a guy, he will not be able to play until the next scene (if there is any afterwards). If this is a girl, her card and attention will be removed, and will not play anymore. Unless she had previously given her telephone number to a guy, so she could go on a date (see pages 31 & 34). All the players will have to discard the deck of success or failure cards they have gained with a girl who has been now eliminated from the game.

Be careful with the events "cheap booze" and "shots for everybody", since we may achieve alcohol tokens we do not want, and may be eliminated of the present scene.

Also a malicious player may try to get rid of a girl who we had more chances with, by inviting her to a drink even though the girl already had three alcohol tokens. That is to say: drink with moderation, it is your responsibility.

Asset cards

The asset cards represent the actions taken by the players to win the game. These could be: attempts to chat, and also low blows to tease the opponents. All the asset cards consist of several elements:

  • COLOUR: The cards can be of three different colours: blue, pink or orange. The colour refers to the use of the card:
    • Blue cards: they are played with during your round and do not require having any girl's attention.
    • Pink cards: they are played with during your round, as well as the blue ones, but they are played on a girl who is looking at you; so, if you do not have the attention of any girl they are useless until you get some attention.
    • Orange cards: they can be played with in any round, even out of your turn. These cards are "reactions" to another effect/action of the game. The description of the card shows when it can be played.
  • NAME: It is the name of the card. Two cards with the same name are equal.
  • PICTURE: It displays, in a subtle or direct way, a pictogram or picture which reveals the meaning of the card. It helps to recognise the cards easily. Two cards with the same name will have the same picture.
  • DESCRIPTION: It reveals how the card should be played and its effect in the game. When an asset card reads "+1" refers to a success indicator; if reads "-1" refers to a failure indicator.
  • QUOTE: It shows a brief sentence referring to the action itself. It is a decorative text: It has not an additional effect in the game.
  • FACIAL EXPRESSION: All the asset cards have a smile or a sad expression at the bottom in the right hand side. This pictogram has no effect if the player has this card in his hands or if the card is played in a normal way. It is only used when someone has to look at a girl's face expression (see page 29).

On following you can find a detailed explanation of the asset cards.

Blue cards

  • CHARLAR (CHATTING): This card has the largest quantity in the game. Chatting is the better way to catch the attention of a girl who is not paying attention to anyone else. To use this card, do name the girl you want to use the card with and look at her face expression. If she is smiling, you get her attention and a positive indicator with her. If she is sad, everything remains as it was. You can use it, also, in the same way, with a girl who was already looking at you. Though if she smiles you only gain the positive indicator, since you already had her attention before playing the card.
  • FANFARRONEAR (BOASTING): This card is like Chatting Card but more aggressive. You can play this card on any girl, even if she is paying attention to other players. If she smiles, you gain her attention and a positive indicator with her. Nevertheless, if she is sad, not only you do not catch her attention but you get a negative indicator with her. Use this card carefully or just when you are desperate.
  • HACER EL PAYASO (ACTING LIKE A CLOWN): This card is a desperate attempt to call the girls' attention, without pride. Whoever plays this card automatically gains the girls' attention at his location, but he also gets a negative indicator with each girl, including those who were already looking at him even before playing the card.
  • PEDIR TEMA AL DJ (ASKING THE DJ FOR A SONG): Thanks to this card you can ask the DJ to play the hits, in order for the girls to stop paying attention to the guys and start dancing among them. When using this card, all the players lose the attentions received.
  • MOLESTAR (BOTHER): With this card you can annoy everyone in a PRIVATE AREA to break the group up. If you are in the dance floor, you can play this card over any PRIVATE AREA you choose. You will lose any attention you may have and you will get a negative indicator with each girl who was in the PRIVATE AREA dissolved. Every character located in the PRIVATE AREA dissolved return to the dance floor, and the guys in the dance floor lose their attentions.
  • BAILE SEXY (SEXY DANCE): This card can only be played if nobody is paying you attention and if you are in the dance floor. You will look at the face expression of each girl in the dance floor. You will gain the attention of the ones smiling. The attentions of the ones with sad face expression will remain where they are. If there is not girls in the dance floor this card has not effect.

Pink cards

  • ABRIR EL CAJÓN (OPEN THE DRAWER FULL OF SH...): The use of this card implies to hang one of your rivals' dirty linen out to dry in order to disregard him. You can play this card with a girl you have already her attention from, and also get a rival to gain a negative indicator with her (even if he is not in your location).
  • CONTAR UN CHISTE (TELL A JOKE): You can try to be funny with a girl you have her attention from. When you play this card, look at her face expression while telling the joke. If she smiles you win a success indicator with her, if she does not, you get a failure card.
  • TÁCTICA DEL CHUPITO (SHOT TACTIC): If you invite a girl to a shot you both go to the bar counter. So she is separated from the rest of the group. When you use this card you get a PRIVATE AREA between yourself and any girl who is looking at you, and you lose the attentions you may have from any other girl. Both of you gain an alcohol token. This card cannot be played to get a PRIVATE AREA with a teetotal girl.
  • BAILAR PEGADOS (DANCING CLOSE TOGETHER): If you are in the dance floor, you can go and dance with a girl who is looking at you. You will only be able to play it if you have at least 3 success indicators with her. To play it, you enable a PRIVATE AREA between you and the girl chosen, loosing so the attention of the rest of them. Once created the PRIVATE AREA, in the beginning of the following rounds, you should look at the girl's face expression (this does not count as an action). If she smiles you will get a success indicator with her and the PRIVATE AREA will continue. If not, the PRIVATE AREA will disappear although you will keep her attention.
  • PATRAÑA (TALL TALE): Lies make you a bad person, but this is a good trick to flirt. When you use this card with a girl whom you have her attention from, you gain a success indicator with her. It is the quickest way of getting success indicators, but you have to consider that your rivals may reveal your tricks (by means of the orange card "Gotcha!") and make you look like a stupid.
  • TOMAR UNA COPA (HAVE A DRINK): You can invite a girl who is looking at you to a drink (do not invite a teetotaller) to inspire her affection. Since you drink too, both of you gain an alcohol token, besides you get a success indicator with her. Another use of this card is using it as a blue card, so you can drink alone. By this you may gain another alcohol token, which is a very useful tool to interact with the "intimidating" girls, particularly if you do not have the "guts" ability.

Orange cards

  • LAXANTE (LAXATIVE): Foul play tactic which adds a severe laxative to one of your rivals. You can play it against a player at the very moment he acquires or loses an alcohol token by any means. This guy will lose all the attentions he may have and will not play the following round, since he will be in the lav.
  • MIRANDO ESCOTE (LOOKING AT THE CLEAVAGE): You can play this card when another player, situated in your location, uses a blue or pink card with a girl whose ability is "show off my cleavage". The card will be played in a normal way, but the player affected will lose the girl's attention and will gain a failure indicator with her. Remember it is forbidden to have more than seven indicators with the same girl.
  • ¡TE PILLÉ! (GOTCHA!): It is the main tool to reveal your rivals' tricks. You can play it with another player in your location if he uses a "tall tale" card. The effect of this card will be ignored and also he will lose her attention and will gain a failure indicator with her.
  • LABIA (GIFT OF THE GAB): This card is played to keep a girl's attention when you are about to lose it, either because of an event or because of a card played by another player or another effect. You must play it at the very moment when any effect drives the attention away from you, even if it is not your turn to play.

Facial expression

During the game, a card or any other effect may require that a player look at the face expression of a girl. For this, the first asset card of the deck of cards is shown to the players. In the bottom corner in the right hand side of these cards always appears a small picture of a smile or a sad mouth, which will determine if the girl is smiling or she is sad. Depending on the result, the game continues as corresponds and the asset card of the face expression is discarded.

Take into account that when you look at a girl's face expression, you must only observe if the picture at the bottom corner is a smile or a sad mouth. The rest of the elements of the card are ignored.

Example: Gabriel wants to drive Amy's attention, which is not looking at anyone at the moment. To approach her he uses a "Chatting" card from his hands. The card reads he has to look at her face expression, so Gabriel draws the first asset card of the deck and notes the picture at the bottom corner in the right hand side. In this case the picture is a smile; therefore he drives Amy's attention to him as well as a success indicator with her.

Throw caution to the wind

The guys try to gain the girls' confidence in order to throw caution to the wind afterwards and achieve passion points. In his round, a guy may say that he throws caution to the wind after drawing a card. He will only be able to do it with a girl who is looking at him and who he has created a minimum of five success and/or failure indicators with. This means the guy tries to kiss her with passion. On his attempt, he loses all the attentions from the rest of the girls.

To get to know her reaction, the player will take the pack of indicators created with her and will hand it out to the player sitting in his right hand side. This player will shuffle the cards in order to offer them to him and will hold the cards in fan-shaped, hiding his character. The player will draw one card and show it to the rest of the players. This card may be a success or a failure indicator; afterwards he will discard it.

As you can observe, it is more important to achieve success indicators than failure ones, since that option offers the possibility of obtaining success when the player throws caution to the wind. If a player created only success indicators with a girl, the result is an automatic success; the same as if he created only failures, the result is automatic a failure; though this should not happen because the player should be aware of it before the attempt.

To solve the final result of throwing caution to the wind, the player sitting in the right hand side will take the deck of "Success Result" cards (if success was obtained when he threw caution to the wind) or the deck of "Failure Result" cards (if failure was obtained when threw caution to the wind), and shuffles, offering the cards in fan-shaped to the player who threw caution to the wind, following the same pattern as before with the indicators, to draw one card. The card drawn will be the final result obtained with that specific girl. A player may not choose a "success result" card but the telephone number one.

Success result

  • PASIÓN (PASSION): It could not have gone any better. The girl accepts the guy's kiss and also she goes with him to the disco in order to go to a more private place there. The player has all the passion points indicated in the girl's card and stops playing during the rest of the scene. He removes also the girl's card and all the indicators created with her by other players.
  • BESOS (KISS): The guy and the girl kiss passionately. The player wins half the passion points indicated in the girl's card. Afterwards, she leaves, so her card will be removed as well as all the indicators created with her by other players. The guy will be able to play until the end of the scene, but the rest of the girls have seen them kissing, so he will not be able to play "throw caution to the wind" with any of them. This player will continue to play his rounds in a normal way, playing cards and taking actions in order to disturb the rest of the players.
  • NÚMERO DE TELÉFONO (NUMÉRO DE TÉLÉPHONE): the girl politely declines the guy's invitation, but she gives him her telephone number, so he might have a date in the future. This player will not be able to throw caution to the wind with this girl in this scene, and the game will continue having to account the following:
    • If the guy who has the girl's telephone number throws caution to the wind with another girl and obtains a kiss or passion result, he loses all the telephone numbers he may have gained in this scene.
    • If a player throws caution to the wind with a girl who has given, previously, her telephone number to another guy, and he gains a kiss or passion results, then the players who have her telephone number lose this asset.
    • If a player obtains a girl's telephone number, and this has given, previously, her telephone number to another player, the girl will only be able to have a date with the last one who gained her telephone number.
    • A guy may have the telephone number of several girls.

If the scene ends up and the guy still has any girl's telephone number, he can keep the cards as a reminder. So, he might have a date with her in the following scenes (page 34).

Failure result

  • COBRA: The girl dodges the guy's kiss by moving her head as a cobra. The guy loses her attention, and if he was in a PRIVATE AREA, this scene is automatically broken up.
  • COBRA ACUÁTICA (UNDERWATER COBRA): The girl dodges the guy's kiss by moving her head as a cobra and also she dumps over his head the drink she was drinking. The guy gains so a failure indicator with her, loses her attention, and if he was in a PRIVATE AREA this scene is automatically broken up. Even further he gets the Slimy guy card (in this page you can find further information).
  • TENGO NOVIO (I HAVE A BOYFRIEND): The girl strongly rejects the guy, because she has a boyfriend. The player loses the girl's attention and if he was in a PRIVATE AREA this scene is automatically broken up. From then on, every guy who throws caution to the wind with that girl gains an "I have a boyfriend" result. If this result comes up and a player has already obtained her telephone number, the "I have a boyfriend" card will be substituted by "Cobra" card (this means that a girl who "has a boyfriend" does not hand out her telephone number). If the girl has the ability "promiscuous", this failure result is ignored and a "Success Result" is acquired.

The slimy guy

The worst thing a girl may think about you is that you are the Slimy guy of the group. A player may get hold of the Slimy guy card in several circumstances:

  • By obtaining an "Underwater Cobra" result when he threw caution to the wind with a girl of the scene.
  • Because it is the second time he obtains a "Failure Result", either with one girl or another.

When any of these situations happen, the player takes the Slimy guy Card and places it beside his character card at sight. The girls of each scene are a group of friends; if one of them thinks that a guy is the Slimy guy the rest of the girls will agree. Nevertheless, the girls will point out only one guy as the Slimy one, no more. That is why when a player gets the slimy guy card, if any other has it, he takes it away from the other player. Therefore, this Slimy guy Card can go from one to another player during the game.

A player who has the Slimy guy Card forces the girls to have the ability "Demanding/Picky". To have success with this girl is necessary to have two success results in a row. If the girl already had that ability, she will developed "Very Demanding/Picky" ability, which will require three success results in a row. It is terrible, isn't it? Then try the girls not to think you are a Slimy guy.

Finishing scenes

When the third card "the time goes by" shows, the disco shuts up and the girls leave the scene. Nevertheless, there is a last chance to pick up known as "Desperate attempt". It is a final attempt to throw caution to the wind with a girl in your location as far as you drive her attention and have the minimum of indicators (at least five) at the end of the scene. Note that this is not a round, and cards cannot be played. This is only a flirt's desperate attempt to gain points because the time went by too quick and the guy observes that his plans are being frustrated. Solve it in the usual way, but due to the time pressure, you may ignore the girls' cards "intimidating" "prig" or "Shy". That is to say, ignore the abilities that normally may prevent you from trying to pick up. Once the corresponding desperate attempts have been played, remove all the success and failure indicators, alcohol and gaze tokens from all the players: this scene is over.

If there is still more scenes to play, start with the same preparation as you played in the beginning, except for the girls who have played in previous scenes, who cannot play in the new one. Now it is time for the player who still has a girl's telephone number to have a date with any of them in the following scene (It should be decided before showing the girls of the new scene). If so, prepare the scene as indicated on following section.

Dates

As we have seen before, a player may get hold of the girls' telephone numbers in the different scenes. Before creating a new scene, a player (or players) may have a date with only one girl, at will, who had previously given to him her telephone number in another scene. This is one of the most difficult rule of the game; however once accomplished is quite easy.

When a player has a date with a girl, she only plans to meet him, so he will have many chances to pick up, and he will make up accordingly. The mentioned girl's card will be placed apart from the other girls of the new scene. The guy will start in a PRIVATE AREA with her and will hold a success indicator created from the beginning. Since the girl will not interact with the rest of the players, she will not have a number assigned or a gaze indicator.

Place the pack of indicators of the player who is meeting the girl beside the girl's card. The guy will play his cards with the mentioned girl; while he is with her he will have her attention in his PRIVATE AREA.

Rules for a date:

  • A guy located in a PRIVATE AREA with a dated girl can leave the place whenever he pleases and he spends, so, an action in this turn. The girl will remain in the place. The player may go back to the PRIVATE AREA whenever, but spending an action every turn, and he will lose the attention of the rest of the girls.
  • The only player who will be able to go into the PRIVATE AREA and interact with the dated girl is the one who had the date in the first place.
  • The dated girl is not attached to the dance floor or to any other PRIVATE AREA; the events do not affect her; the results of the rest of the game will not affect her either. She will never leave the location where she is as long as she does not leave the scene.
  • The player who went on a date will not be affected by the events or by the slimy guy card while he is at the same location as her.
  • If the player who went on a date threw caution to the wind with the girl and he gets a failure result, the girl will leave the disco and will not be able to have a date in the rest of the round.
  • If the player who went on a date threw caution to the wind with the girl and he gets a success result, he will gain all the passion points of her card, and both will leave the scene, as if the result "passion" had been obtained.
  • If the scene is over, and the guy has not thrown caution to the wind with the dated girl, all the chances will be lost, and the girl will not be able to have another date for the rest of the round.

You can play "Bother" card against someone dated, but this will not be broken up. The guy will be forced to go back to the dance floor for some time. The player who played the "Bother" card will lose his attentions, though he will not get a failure indicator, since only who had a date with the girl can achieve indicators with her.avec elle.

Editor's note: the last sentence ends with a stray French fragment ("her.avec elle.") in the printed source; it is transcribed as printed.

Game over

When the last scene is finished and the last attempts to "throw caution to the wind" have been settled, the passion points of the players are counted for. The one with more points will be named "master flirty" and therefore he will be "the winner" of the game. If two or more players have obtained the same points, the winner will be the one who has gained points with the larger number of girls. If the game still ends in a tie, the winner will be the one who has obtained more passion points from the same girl than the rest. If still ends in a tie the players will have to share the victory. The result "telephone number" in the last scene provides you with an additional passion point for each of them you have been able to keep (the same occurs in games of only one scene).

Girls' abilities

All the abilities a girl may have in this game are described on following:

  • ESCOTADA (SHOW OFF MY CLEAVAGE): It is more a fashion look than ability, but it is a feature to be considered. The girl shows off a considerable cleavage that can distract you when chatting with her, and if she catches you looking, you will look like a pig. Therefore when a player interacts with a "show off my cleavage" girl, the rest of the players can play a "Looking at her cleavage" card to bother him.
  • DULCE (SWEET): This girl is very amusing and nice. It is a pleasure to talk with her, because she always has a smile on her face. In the game of "looking at her face expression" she always smiles; however, ¡she smiles at everybody! (Consult the section asset cards for further information).
  • INTIMIDANTE (INTIMIDATING): This girl has an amazing look. This may be because her beauty is threatening or just because she is so pretty that a guy with lack of confidence will have no chances with her. A guy without "guts" abilities cannot interact directly with an "intimidating" girl, unless he has an alcohol token. It is known that alcohol cuts loose.
  • ABSTEMIA (TEETOTALLER): This girl does not drink alcohol at all. Thus, alcohol tokens will not be used with her; neither will she achieve them because of an event or any other effect.
  • CULTURETA (CULTURE BUFF): The girl is very well educated; therefore she will not be impressed at all by any uncultivated talkative. The guys will not be able to get hold of success indicators with this girl if they use the "chatting" card. She normally pays attention to guys, so the "chatting" card may be useful anyway. The guys with "culture buff" or "eloquent" ability ignore this skill.
  • EXIGENTE (DEMANDING/PICKY): This girl is not moved by any guy who talks to her at first. When a guy throws caution to the wind with her he needs to gain two success cards instead of one. To get it, he will have to obtain a success card twice in a row during the game. Look up "throw caution to the wind" section for further information.
  • ESTRECHA (TIGHT): She often plays the up-tight girl, probably to play the role hard to get. Before throwing caution to the wind with her, look at his face expression (although she has the ability "sweet"). If she smiles, you can "throw caution to the wind" in a normal way; nevertheless if she looks sad, you will not during this turn. You can carry on with your turn, but this failed attempt has spent one of your two actions. Look up the "Sequence of the turn" section for further information.

Glossary

Here you may find explanation of different terms used in the game for a quick look, in alphabetical order. The number in brackets indicates the page where this subject is read.

  • ACTIONS: Facts that can be performed during a round. Each player may perform 2 actions per round (page 15).
  • ATTENTION: Guys try to attract girls' attention to obtain tokens. Attentions are marked by gaze counters (page 17).
  • ASSET CARD: Cards the players' use held in their hands. They form the main deck of cards of the game (page 22).
  • DATE: Private display that can be settled in the following scene as long as the girl's telephone number is obtained (page 34).
  • SCENE: Set of rounds that happen in the disco with certain girls. Each round consists of a specific number of scenes previously determined by the players before starting the game. Three scenes are recommended (page 6 & 33).
  • EVENT: Facts that happen at random which concern the game. An event card is drawn at the end of each round and determines how long the scene will last (page 19).
  • COUNTERS: These can be success or failure counters. They are used to show the confidence the players are acquiring with the girls at the same scene (page 16).
  • INITIATIVE: Value every guy has, shown in his card. It defines the order to be followed in the game (page 8).
  • LOCATION: Place where a character is. It can be either the dance floor or a certain private place (page 18).
  • PLOTTING: This is an action that can be performed during your turn (page 15).
  • Main location of the game. If you are not in a private place you are always in the dance floor (page 18).
  • CERVEZA SIN (ALCOHOL FREE BEER): You can eliminate one of your alcohol tokens, and also, if you wish, you may do the same to a girl placed in the same location as you. If this specific girl is a teetotaller and also you have her attention, you achieve a positive indicator with her.
  • BORDE (BOOR): Chatting with a girl like that is unpleasant. She treats guys as idiots. This ability is very much alike "culture buff" ability regarding the game. The only difference is that the guy is not ignored if he is a "culture buff" too. The ability "eloquent" of Gabriel's ignores the "Boor" effects.
  • ORGULLOSA (ARROGANT): Pride is an important characteristic of this girl. When a player gets a failure indicator with this girl, he will receive automatically an additional one. Be careful with this, because this girl does not forgive you if you put your foot in.
  • PROMISCUA (PROMISCUOUS): Promiscuity is a characteristic that can turn things round. If after getting a failure result when you "throw caution to the wind" with a "promiscuous" girl, you get a "I have a boyfriend" result, then ignore it, and then you get a positive result as if the action had been successful. This advantage will not apply if the guy has the "slimy guy" card, and it will be regarded as a "cobra" result. Check the "throw caution to the wind" section for further information.
  • CELOSA (JEALOUS): There are some girls who get upset if their girlfriends are talking with guys and they are not. If at the end of a round nobody has the attention of a "jealous" girl, and all the rest, at their own location, are paying attention to someone, they will stop doing it at the moment. A "jealous" girl will never remain alone because of a "smoking time" event, but she will go to the dance floor or smoking area no matter if she smokes or not. Check events section for further information related to the event "smoking time".
  • VERGONZOSA (SHY): The girl is so shy that she would never kiss a guy in front of the rest of the people. A player cannot "throw caution to the wind" with a shy girl, unless they are alone at the location. So, the only attempt will be at the dance floor or the smoking area if nobody else is there. In the PRIVATE AREA created with "dance close together" or "shot tactic" there is always a girl and a guy on their own, now it is good time to attempt it.
  • FUMADORA (SMOKER): The girl smokes, so she will be affected by the "smoking time" event, and she will go to the smoking area when this happens. Remember that if the girl is "jealous" she will not be alone in the smoking area.
  • LIRONDA (FUN-LOVING): This girl loves having fun, so when a guy achieves a positive indicator with her, he will immediately get an extra one.
  • SEXY: This girl might not be the prettiest one, but she is so charming that she seems very sexy. A sexy girl provides you with two additional passion points if you get a "passion" final result with her. These two points are shown as (+2) on the card, but take into account that you never get this through the "kiss" result.
  • DANCE FLOOR:
  • PRIVATE AREA: Place away from the dance floor where the characters may be located. There are several types of private areas (page 18).
  • TURN: Each round consists of a turn of each player ordered by initiatives. At the end of each round you draw an event (page 19).
  • FACE EXPRESSION: You check if a girl is smiling by turning over the first card of the deck of asset cards (page 29).
  • THROW CAUTION TO THE WIND: Attempt a guy makes to get a girl's kiss to gain so passion points (page 30).
  • SMOKING AREA: Private area created by the event "smoking time" (page 19).