Sentinels of the Multiverse: Wager Master Villain Character
Sentinels of the Multiverse: Wager Master Villain Character Rulebook
Table of Contents
Table of Contents
Wager Master Villain Deck
Each card below is reproduced with its printed title (set in title case here), its card type line, and its rules text. The "(H)" symbol is reproduced as printed; in Sentinels of the Multiverse, (H) is the number of heroes in the game. The circled star badge on Wagelings reads "6" and its meaning is not explained on the card.
A Burning Sense of Failure
Type: Ongoing
Whenever a Condition card is flipped face-down, Wager Master deals the hero target with the highest HP 2 fire damage.
An Unwise Wager
Type: Ongoing, Condition
At the end of the villain turn, each player may discard the top card of their deck.
If (H) cards are discarded this way, flip this card face-down. If not, flip a face-down villain card.
If any hero deck ever has no cards in it, the heroes lose the game.
Breaking the Rules
Type: Ongoing
The phases of hero turns now go in this order:
- End of turn
- Draw a card
- Use a power
- Play a card
- Start of turn
Impossible Quandary
Type: One-Shot
Each hero target deals itself X psychic damage, where X = the number of Condition cards in play.
Flip one face-down villain card.
Losing to the Odds
Type: Ongoing, Condition
At the end of the villain turn, if each hero target has an even amount of current HP but less than their maximum HP, the heroes win the game.
If not, destroy 1 non-villain target with 4 HP or fewer.
Not All He Seems
Type: Ongoing, Condition
Whenever Wager Master would be dealt damage, prevent that damage and flip this card face-down instead.
If there are no cards in the villain deck, the heroes win the game.
Pick a Card, Pick a Fate
Type: One-Shot
Choose a keyword. Reveal the top card of the villain deck. If the revealed card has that keyword, discard it (even if it is an indestructible card).
If not, put the card into play.
Playing Dice With the Cosmos
Type: Ongoing, Condition
Hero turn order starts with the player nearest to the environment area, moving from right to left, ending with the player nearest to the villain area.
At the end of the villain turn, if any heroes are incapacitated, the heroes lose the game.
The New Deal
Type: Ongoing, Condition
At the end of the villain turn, each hero target with an even amount of HP deals itself 3 psychic damage.
If a hero is incapacitated this way, the heroes lose the game.
Whenever a villain card is flipped face-down, Wager Master regains (H) HP.
Unanswerable Question
Type: One-Shot
Each player must destroy one of their ongoing or equipment cards.
If fewer than (H) cards were destroyed this way, put this card face-down in the villain play area.
Wagelings
Type: Condition
At the end of the villain turn, this card deals each hero target 1 melee damage.
When this card is reduced to 0 or fewer HP, flip it face-down.
At the start of the villain turn, if there are more villain targets than hero targets, the heroes lose the game.
What Do You Really Know?
Type: Ongoing
At the end of the villain turn, shuffle the top card of each hero deck into the villain deck.
If a hero card is on the top of the villain deck, move it to that hero's trash and Wager Master deals that hero 4 psychic damage.
This card is indestructible.
Who Are You Fighting?
Type: Ongoing, Condition
When this card enters play, each player draws a card and each target regains 2 HP.
If Wager Master is reduced to 0 or fewer HP, the heroes lose the game.