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Sentinels of the Multiverse: Unity Hero Character thumbnail

Sentinels of the Multiverse: Unity Hero Character

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: Unity Hero Character Rulebook

Table of Contents

Table of Contents

  • Hero Deck Cards
    • Scrap Metal
    • Stealth Bot
    • Powered Shock Wave
    • Bot-Hack
    • Champion Bot
    • Construction Pylon
    • Cryo Bot
    • Inspired Repair
    • Platform Bot
    • Modular Workbench
    • Volatile Parts
    • Bee Bot
    • Swift Bot
    • Supply Crate
    • Hasty Augmentation
    • Brainstorm
    • Turret Bot
    • Raptor Bot
    • Flash Forge
    • Robot Reclamation
    • Golem-Spawn

Hero Deck Cards

Scrap Metal

Equipment

At the end of your turn, either take 1 Mechanical Golem from play back into your hand, or destroy this card.

At the start of your turn, you may play a card. If you do, destroy this card.

"Alrighty, big fella. We'll get you back into action soon enough." - Unity, Justice Comics #604

Stealth Bot

Mechanical Golem, Hit Points: 5

This card cannot be played during your play phase.

Reduce damage dealt to this card by 1.

Whenever a hero target would be dealt damage, you may redirect it to this card.

"So sneaky! Go get 'em!" - Unity, Freedom Five Annual #12

Powered Shock Wave

One-Shot

Unity deals each villain target X lightning damage, where X = the number of Mechanical Golems in play plus 1.

"All together now!" - Unity, Mystery Comics #591

Bot-Hack

Power

Power: Destroy 1 equipment card. If you do, put a Mechanical Golem from hand into play.

Champion Bot

Mechanical Golem, Hit Points: 8

This card cannot be played during your play phase.

Increase damage dealt by Unity and by Mechanical Golems by 1.

"Let's go save the world, Champion Bot!" - Unity, Freedom Five Annual #12

Construction Pylon

Equipment

Power: Put up to 2 Mechanical Golems from hand into play and destroy this card.

"Ha ha! I need about a dozen more of these!" - Unity, Freedom Five #542

Cryo Bot

Mechanical Golem, Hit Points: 7

This card cannot be played during your play phase.

This card is immune to cold damage.

Whenever this card is dealt damage, it deals each non-hero target 1 cold damage.

"Don't be sad, Cryo Bot! Everyone loves you!" - Unity, Freedom Five Annual #12

Inspired Repair

One-Shot

You may draw a card.

You may play a card.

Each Mechanical Golem regains 3 HP.

"So, do you think you're ready to meet the whole gang?" - Unity, Freedom Five #541

Platform Bot

Mechanical Golem, Hit Points: 3

This card cannot be played during your play phase.

Reduce damage dealt to this card by 1.

At the end of your turn, this card deals 1 target 3 energy damage.

"Pew pew! Lasers! Just like the real thing, right?" - Unity, Vengeance #2

Modular Workbench

Equipment

Power: Discard 1 card. If you do, put 1 Mechanical Golem from hand into play.

"Of course I built it myself! I mean, Tacky helped . . . but still!" - Unity, Freedom Five #541

Volatile Parts

Equipment

Whenever a Mechanical Golem is destroyed, Unity deals the non-hero target with the lowest HP 2 fire damage.

"What? Don't look at me that way! Look, I can always rebuild you." - Unity, Mystery Comics #391

Bee Bot

Mechanical Golem, Hit Points: 1

This card cannot be played during your play phase.

When this card is destroyed, Unity deals 1 target 2 projectile damage, and you may destroy 1 ongoing or environment card.

Tachyon: "Technically, it's more of a hornet-" Unity: "Bee Bot is more fun to say!" - Science & Progress One-Shot

Swift Bot

Mechanical Golem, Hit Points: 6

This card cannot be played during your play phase.

You may play an additional card during your play phase.

You may draw an additional card during your draw phase.

"I am uptight about science and hate explosions in the lab." - Swift Bot, Freedom Five Annual #12

Supply Crate

Equipment

When this card enters play, draw a card.

At the start of your turn, you may destroy this card to draw 2 cards.

"Spare parts?! Awww, you shouldn't have!" - Unity, Freedom Five #540

Hasty Augmentation

One-Shot

One hero may use a power now. If that power deals damage, increase that damage by 2.

"Wha?! Young lady, you are seriously testing my nonexistent patience." - Absolute Zero, Freedom Five Annual #12

Brainstorm

One-Shot

Draw 2 cards.

Unity deals up to 3 targets 1 lightning damage each.

"The stuff I make up is way better than most actual facts." - Unity, Freedom Five Annual #11

Turret Bot

Mechanical Golem, Hit Points: 9

This card cannot be played during your play phase.

At the start of your turn, this card deals 1 target 3 projectile damage.

"Budda budda budda!" - Turret Bot, Freedom Five Annual #12

Raptor Bot

Mechanical Golem, Hit Points: 2

This card cannot be played during your play phase.

At the end of your turn, this card deals 1 target X melee damage, where X = the number of Mechanical Golems in play plus 1.

"Hi there, Mr. Chomps! Where are all your friends?" - Unity, Freedom Five #540

Flash Forge

One-Shot

Discard any number of cards.

Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.

"I think I can do better than this - hold on." - Unity, Justice Comics #604

Robot Reclamation

One-Shot

Move up to 5 Mechanical Golems from your trash to the top of your deck.

Draw a card.

"Yeah, you're right, champ. It's been a long day." - Unity, A Day in the Life: Unity

Golem-Spawn

Power

Power: Unity deals herself 4 energy damage. Put a Mechanical Golem from hand into play.