Sentinels of the Multiverse: The XTREME Prime Wardens Promo Cards
Sentinels of the Multiverse: The XTREME Prime Wardens Promo Cards Rulebook
Table of Contents
Table of Contents
Card Powers
These cards are variant versions of heroes from Sentinel Comics. Each card's power is used as printed on the card in place of the standard hero's power.
XTREME Prime Wardens: Argent Adept
Card 26. Power: Rebel Yell.
POWER: The Argent Adept deals 1 Target other than himself 2 Sonic Damage. If a Hero is dealt Damage this way, they play a Card and use a Power.
XTREME Prime Wardens: Captain Cosmic
Card 26. Power: Play With Madness.
POWER: Captain Cosmic deals 1 Target 1 Energy Damage. Each Construct deals that Target 1 Energy Damage.
XTREME Prime Wardens: Fanatic
Card 28. Power: Kill the Spirit.
POWER: Fanatic deals 1 Target 1 Radiant Damage. Until the end of your next turn, redirect all Damage dealt by Fanatic to that Target.
XTREME Prime Wardens: Tempest
Card 24. Power: Thunderstruck.
THUNDERSTRUCK. POWER: Tempest deals 1 Target 1 Lightning Damage. A Non-Character Target dealt damage this way loses any "End of Turn" effects on its card until the start of Tempest's next turn.
XTREME Prime Wardens: Haka
Card 32. Power: Die Hard.
DIE HARD. POWER: Select a Hero character card. Until the start of your next turn, redirect damage that would be dealt to that Target to Haka instead; whenever Haka is dealt damage this way, he regains 1 HP.