Sentinels of the Multiverse: Spite Agent of Gloom Promo Card
Sentinels of the Multiverse: Spite Agent of Gloom Promo Card Rulebook
Table of Contents
Table of Contents
Card Front
Spite — 90 HP — Villain — Agent of Gloom
Spite — 90 HP — Villain — Broken Vessel
Agent of Gloom
Setup
At the start of the game, put Spite's villain character cards into play, Agent of Gloom side up.
Remove all 5 Drug cards from the villain deck and put them face down in the villain play area. Search the villain deck for the card Safe House and put it into play. Shuffle the villain deck.
Game Play
At the start of the villain turn, if there are (H) cards under the Safe House, flip Spite's villain character cards. If not, flip a Drug face up.
Whenever a Lab Raid would be played, discard it instead and Spite deals each Hero target 2 Melee damage.
At the end of the villain turn, Spite deals the Hero target with the highest HP (H) Infernal damage. If there are more cards under the Safe House than Drugs face up, flip a Drug face down.
Advanced
At the end of the villain turn, flip a Drug face up.
The "(H)" symbol is reproduced as printed; in Sentinels of the Multiverse, (H) is the number of heroes in the game.
Broken Vessel
Game Play
Increase damage dealt by Spite by 1 for each card under the Safe House.
Whenever a card is placed under the Safe House card, 1 player may draw a card.
Whenever a victim is destroyed, Spite deals each Hero target 1 Psychic damage.
Note: this line is printed on the card photographed at 1024px and is missing from the BGG item description. It is transcribed here from the card.
Whenever a Lab Raid would be played, discard it instead and Spite deals each Hero target 2 Melee damage.
At the start of each Hero Turn, that player may remove a card from under the Safe House and put it into play. If they do, they may play a card.
At the end of the villain turn, Spite deals the Hero target with the lowest HP (H) minus 1 Melee damage.
Advanced
At the end of the villain turn, destroy a victim.