Sentinels of the Multiverse: Vengeance
Sentinels of the Multiverse: Vengeance Rulebook
Table of Contents
Table of Contents
What's New
Sentinels of the Multiverse: Vengeance introduces an all-new style of play in which the heroes compete against a team of villains, each with their own deck. The decks found in this mega-expansion are still fully compatible with those released in previous (and future) Sentinels of the Multiverse products. The heroes and environments in Vengeance can be incorporated into any game of Sentinels of the Multiverse, while the Vengeful Five villain team, though a new way of playing the game, can be fought by any team of heroes, in any environment.
In addition to the setup rules for the Vengeful Five scenario, outlined below, Vengeance makes considerable use of the Nemesis mechanic first introduced in the core game. In addition to dealing extra damage to their Nemesis, some villain targets in Vengeance have extra game text that only applies when their Nemesis is active in the game. Note that an active hero is both present in the game and not incapacitated.
Game Setup
For a game against the Vengeful Five, select (the number of heroes in that game) of the Vengeful Five villains and their decks. If Baron Blade is present in the game, he should go first, though feel free to mix and match the villains in a three or four player game, using the difficulty chart in the start of this rulebook as a guideline to customize your gameplay experience.
Each game begins by setting up the table with the villain decks and character cards alternating around the table with the hero deck and character cards, ending the round setup with the environment deck.
Check out the table setup diagram on the next page!
(The table setup diagram is a graphic and is not reproduced here.)
Villain and hero turns alternate, with play proceeding clockwise, ending the round with the environment turn. The individual members of the Vengeful Five act in the order in which they are laid out on the table. Players may find it easiest if each player flips cards and tracks HP for the villain deck to their right.
Villain Comparisons
| Villain Name | Nemesis Icon | Difficulty |
|---|---|---|
| Baron Blade | Red icon | 3 |
| Fright Train | Green icon | 2 |
| Friction | Red-and-white striped icon | 2 |
| Ermine | Dark red icon | 1 |
| Proletariat | Blue triangle icon | 3 |
Hero Comparisons
| Hero Name | Hero Icon | Complexity |
|---|---|---|
| K.N.Y.F.E. | Grey icon | 1 |
| Parse | White icon | 2 |
| Setback | Yellow icon | 3 |
| The Naturalist | Green icon | 2 |
| The Sentinels | Blue-green icon | 3 |
(Icon colours are described from the printed chart; the chart's icons are graphics.)
Round Order
The round order reference sheet lists the turns in each round:
- 1st: First Villain Turn, then First Hero Turn
- 2nd: Second Villain Turn, then Second Hero Turn
- 3rd: Third Villain Turn, then Third Hero Turn
- 4th: Fourth Villain Turn, then Fourth Hero Turn
- 5th: Fifth Villain Turn, then Fifth Hero Turn
- Environment Turn
New Heroes
Vengeance introduces five new playable heroes: Knyfe, the former F.I.L.T.E.R. agent and brawling powerhouse; The Naturalist, who can take on forms of natural creatures in combat; Parse, the archer who can spot all flaws and read patterns in everything; The Sentinels, a team of powerful allies who join forces in the same deck; and Setback, the laughably unlucky man who, once in a while, gets it right in a big way!
Knyfe and Parse are fairly straight-forward characters who can easily be understood based on the cards in their decks. However, Setback, The Naturalist, and The Sentinels all bring unique mechanics to the game. Let's explore these characters further!
Setback
Setback's deck incorporates the concept of an Unlucky Pool. Cards in his deck may add or remove tokens from the pool, and many of them have differing effects based on the number of tokens in the pool.
Use a stack of HP tokens, separate from his HP, to keep track of tokens in the Unlucky Pool.
The Naturalist
The Naturalist can use his Form cards to turn into a gazelle, a rhinoceros, or a crocodile. While in those forms, additional abilities are available to him. His cards have symbols that correspond to his three forms: a red symbol, a purple symbol, and a green symbol. When you play a card with an icon that matches the form The Naturalist is currently in, you may activate the additional abilities listed after the icon.
(Mapping: red symbol = gazelle, purple symbol = rhinoceros, green symbol = crocodile, following the order in which the forms are named in the text.)
The Sentinels
Unlike other hero decks, The Sentinels have four hero character cards, and four innate powers. They also have a setup card that explains how to set them up and what to do when all four of the character cards are incapacitated. Any effect that targets character cards can target any or all members of The Sentinels, but if it is ambiguous which of the four character cards are effected, the player decides, (as with all ties and ambiguous situations in Sentinels of the Multiverse.)
Note that Plague Rat's Infections interact with The Sentinels oddly. When an Infection card is played on one of The Sentinels, consider that entire hero team Infected for the purpose of Plague Rat's flip ability. Only one member of The Sentinels may be Infected, and once one has, the team counts towards the requirement of "All active heroes are Infected".
Ending the Game
When a villain character card is reduced to 0 or fewer HP, remove all of the cards from that villain's deck from the game and flip that villain's character card.
When all villains in play are incapacitated, the heroes win the game!
Alternately, if all of the heroes are incapacitated, the villains win the game, so be careful when taking on the Vengeful Five!
The Nemesis Rule
All of the heroes and villains have personal vendettas against each other for reasons in their backstories. This is represented in the game by the presence of a hero's icon on another target's card. That hero is the Nemesis of that target, and vice-versa. When both of them are in play, all damage they deal to each other is increased by 1. Only damage dealt by targets with a Nemesis icon to another target with the same Nemesis icon is increased by 1.
Besides the villain character cards, the Nemesis cards in the villain decks also feature Nemesis icons. Any target which deals damage to a target with the same icon gets the Nemesis +1 to damage bonus, so heroes, villains, and even some environment targets can have Nemeses!
Additional Rules
Because Vengeance uses multiple villain decks, these are certain types of cards that need some simple clarification. If a card affects "the villain character card", the players may pick any one of the villain character cards in play. If a card affects "the villain deck", the players may pick any one of the villain decks in play. If a card affects "the villain trash", the players may pick any one of the villain trashes in play.
Hero and Villain Bios
On the next few pages, you will find biographical information on the heroes and villains of Sentinels of the Multiverse: Vengeance! For more information on the Multiverse and world of Sentinel comics, visit www.sentinelsofthemultiverse.com
(The printed hero and villain biographies are flavour fiction and are omitted from this transcription.)