RulesPal
Chat
Rulebook
Sentinels of the Multiverse: Ambuscade Villain Character thumbnail

Sentinels of the Multiverse: Ambuscade Villain Character

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: Ambuscade Villain Character Rulebook

Table of Contents

Table of Contents

  • Ambuscade's Cards
    • One-Shots
      • Run and Gun
      • Vanish
      • Snatch and Grab
      • Armed and Dangerous
      • Quick Stim-Patch
    • Devices
      • Sonic Mine
      • Personal Cloaking Device
      • Automated Turret
      • Reactive Plating
      • Custom Hand-Cannon
      • Explosive Launcher
    • Traps
      • Rigged to Detonate
      • Unavoidable Explosive
    • Ongoings
      • Charged Attacks

Ambuscade's Cards

The following are the villain character cards added by this expansion. The card's printed name is given as a heading, followed by its card type and its rules text as printed. The number printed in the top corner of some Device cards is given after the card type. The number on the card's art corner is transcribed as printed; its meaning is not stated on the cards.

"(H)" is the hero-count icon printed on the cards.

Gap: Ambuscade's identity card (Superhuman Hunter, with its setup text) is not legible in any available image and is not transcribed.

One-Shots

Run and Gun

One-shot

Ambuscade deals the hero target with the highest HP 2 projectile damage.

Shuffle the villain trash into the villain deck.

Play the top card of the villain deck.

Vanish

One-shot

Search the villain trash and the villain deck for the Personal Cloaking Device. Put it into play. If you searched the villain deck, shuffle the villain deck.

Snatch and Grab

One-shot

Ambuscade deals the hero target with the highest HP (H) minus 2 melee damage and (H) minus 1 energy damage.

Armed and Dangerous

One-shot

Reveal cards from the top of the villain deck until a Device card is revealed. Put it into play. Shuffle the other revealed cards into the villain deck.

Play the top card of the villain deck.

Quick Stim-Patch

One-shot

Ambuscade regains (H) HP.

Shuffle the villain trash into the villain deck.

Play the top card of the villain deck.

Devices

Sonic Mine

Device, 1

When this card is destroyed, this card deals each hero target 2 sonic damage.

Targets dealt damage this way cannot deal damage until the start of the next villain turn.

Personal Cloaking Device

Device, 9

When this card enters play, flip Ambuscade's villain character cards.

Automated Turret

Device, 8

At the end of the villain turn, this card deals the hero target with the highest HP 2 projectile damage.

Reactive Plating

Device, 10

Reduce damage dealt to Ambuscade and this card by 1.

The first time a target deals damage to Ambuscade each turn, this card deals that target 2 energy damage.

Custom Hand-Cannon

Device, 5

At the end of the villain turn, Ambuscade deals the hero with the most cards in play 2 projectile damage.

Explosive Launcher

Device, 6

At the end of the villain turn, Ambuscade deals each hero target 3 fire damage.

Traps

Rigged to Detonate

Trap

When this card would enter play, shuffle it face-up into the villain deck.

Whenever this card is face-up on the top of the villain deck, Ambuscade deals the hero target with the highest HP (H) energy damage, then discard this card.

Unavoidable Explosive

Trap

When this card would enter play, shuffle it face-up into the villain deck.

Whenever this card is face-up on the top of the villain deck, Ambuscade deals each hero target (H) minus 1 energy damage, then discard this card.

Ongoings

Charged Attacks

Ongoing

Increase damage dealt by Ambuscade by 1.

Whenever a Device is destroyed, Ambuscade deals each target 2 energy damage.