Sentinels of the Multiverse: Ambuscade Villain Character
Sentinels of the Multiverse: Ambuscade Villain Character Rulebook
Table of Contents
Table of Contents
Ambuscade's Cards
The following are the villain character cards added by this expansion. The card's printed name is given as a heading, followed by its card type and its rules text as printed. The number printed in the top corner of some Device cards is given after the card type. The number on the card's art corner is transcribed as printed; its meaning is not stated on the cards.
"(H)" is the hero-count icon printed on the cards.
Gap: Ambuscade's identity card (Superhuman Hunter, with its setup text) is not legible in any available image and is not transcribed.
One-Shots
Run and Gun
One-shot
Ambuscade deals the hero target with the highest HP 2 projectile damage.
Shuffle the villain trash into the villain deck.
Play the top card of the villain deck.
Vanish
One-shot
Search the villain trash and the villain deck for the Personal Cloaking Device. Put it into play. If you searched the villain deck, shuffle the villain deck.
Snatch and Grab
One-shot
Ambuscade deals the hero target with the highest HP (H) minus 2 melee damage and (H) minus 1 energy damage.
Armed and Dangerous
One-shot
Reveal cards from the top of the villain deck until a Device card is revealed. Put it into play. Shuffle the other revealed cards into the villain deck.
Play the top card of the villain deck.
Quick Stim-Patch
One-shot
Ambuscade regains (H) HP.
Shuffle the villain trash into the villain deck.
Play the top card of the villain deck.
Devices
Sonic Mine
Device, 1
When this card is destroyed, this card deals each hero target 2 sonic damage.
Targets dealt damage this way cannot deal damage until the start of the next villain turn.
Personal Cloaking Device
Device, 9
When this card enters play, flip Ambuscade's villain character cards.
Automated Turret
Device, 8
At the end of the villain turn, this card deals the hero target with the highest HP 2 projectile damage.
Reactive Plating
Device, 10
Reduce damage dealt to Ambuscade and this card by 1.
The first time a target deals damage to Ambuscade each turn, this card deals that target 2 energy damage.
Custom Hand-Cannon
Device, 5
At the end of the villain turn, Ambuscade deals the hero with the most cards in play 2 projectile damage.
Explosive Launcher
Device, 6
At the end of the villain turn, Ambuscade deals each hero target 3 fire damage.
Traps
Rigged to Detonate
Trap
When this card would enter play, shuffle it face-up into the villain deck.
Whenever this card is face-up on the top of the villain deck, Ambuscade deals the hero target with the highest HP (H) energy damage, then discard this card.
Unavoidable Explosive
Trap
When this card would enter play, shuffle it face-up into the villain deck.
Whenever this card is face-up on the top of the villain deck, Ambuscade deals each hero target (H) minus 1 energy damage, then discard this card.
Ongoings
Charged Attacks
Ongoing
Increase damage dealt by Ambuscade by 1.
Whenever a Device is destroyed, Ambuscade deals each target 2 energy damage.