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Sentinel Tactics: Promo Power Card Pack thumbnail

Sentinel Tactics: Promo Power Card Pack

Expansion for Sentinel Tactics: The Flame of Freedom

Sentinel Tactics: Promo Power Card Pack Rulebook

Table of Contents

Table of Contents

  • Power Cards
    • Regression Burst
    • Tactical Flanking
    • Disintegration Cone
    • Brisk Effulgence
    • Undivided Attention
    • Feedback Plating
    • Twist the Aether
    • Drawn to the Flame
    • Sub-Zero Atmosphere
    • External Combustion
    • Sucker Punch
    • Reconfiguration
    • Infrared Eyepiece
    • Flying Smash
    • Bolstering Team-Up

Power Cards

Cards are listed left to right, top row first, then the bottom row. Where a card's text is marked partial, the rest of it is not visible in the source photograph and has not been reconstructed.

Regression Burst

One-shot.

Cost: 4 [die icon]. Attack dice faces: 1 2 3 4 5 6. Area attack, origin O, radius 2.

Whenever this attack deals damage to a character, that character must return all of its active powers to its hand.

Tactical Flanking

Whenever Proletariat attacks, add two dice to that attack roll if there is more than one Proletariat adjacent to the target.

Disintegration Cone

Cost: 6 [die icon]. Attack dice faces: 1 2 3 4 5 6. Vertex area attack, origin O.

Card text: none printed.

Brisk Effulgence

[Hex icon] Each ally in Citizen Dawn's line of sight may sprint.

Undivided Attention

When this card enters play, select a target in the Operative's line of sight.

Add two dice to the Operative's attacks against the selected target.

Feedback Plating

[Hex icon] Defense +1.

[Hex icon] Whenever Ambuscade blocks an attack die of a melee attack, the attacker gains one Defense -1 token.

Twist the Aether

Whenever a character within radius 2 of the Visionary makes an attack, you may reroll one of the dice.

Drawn to the Flame

One-shot.

Push each other target in radius 3 one hex. Then, Ra makes this attack.

Cost: 4 [die icon]. Attack dice faces: 1 2 3 4 5 6. Area attack, origin O, radius 2.

Sub-Zero Atmosphere

Absolute Zero and his allies do not trigger hazard spaces within radius 1 of Absolute Zero.

External Combustion

Cost: 3 [die icon], with a [gold cross icon]. Attack dice faces: 1 2 3 4 5 6. Area attack, origin O, radius 1.

The cost is printed with the gold cross icon shown before the dice.

Sucker Punch

Cost: 1 [die icon]. Attack dice faces: 1 2 3 4 5 6. Melee.

Whenever this attack resolves, if the target has exactly one health, incapacitate it.

Reconfiguration

Incapacitate one of Unity's bots. Replace that bot's power card with another bot's power card. Place that bot's marker in the hex where the incapacitated bot was.

Infrared Eyepiece

The text box of this card runs to the photograph's bottom edge; the text shown is all that is printed in the box as far as the photograph shows.

When a target rolls defense dice against the Wraith's attack, you may reroll one of those defense dice.

Flying Smash

Partial. The card's lower edge is outside the photograph. The printed title is blurred in the photograph and is transcribed here as "Flying Smash"; the sourcer's notes name it "Flying Slash".

Legacy moves up to four hexes and makes this attack.

Cost: 5 [die icon]. Attack dice faces: 1 2 3 4 5 6. The rest of the attack line (range and type) is cut off in the photograph and is not transcribed.

Bolstering Team-Up

Partial. The rest of the card text is cut off by the photograph edge after the words shown below. The missing words have not been reconstructed.

Choose an adjacent ally. Beacon and that ally each take

[text cut off]