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Seikatsu

Seikatsu Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Game Setup
  • Gameplay
    • 1. Play a Tile
    • 2. Score matching Birds
    • 3. Draw a New Tile
  • Garden Tiles
  • Koi Pond Tiles
  • End of Game
  • Scoring Flowers
  • Rules for 4 Players
  • Solo Rules
  • Tournament Mode
  • Credits

Game Components

  • 1 Garden board
  • 32 Garden tiles
  • 4 Koi Pond tiles
  • 3 Scoring Pawns
  • 1 Cloth bag

Game Setup

  1. Lay out the Garden board in the center of the play area, and rotate it so that each player is directly facing one of the Pagodas on the board. The pagoda you are facing determines your player color. In a 2-player game use only the pink and blue pagodas.
  2. Place each player's Scoring pawn on the "0" space of the Score track that runs around the outer edge of the Garden board.
  3. Put all Garden tiles in the Cloth bag and mix them well.
  4. In a 2-player game, draw 2 tiles at random from the Cloth bag and place them on the two spaces adjacent to the koi pond at the center of the Garden board that have flowers. In a 3-player game, draw 3 tiles from the Cloth bag and place them on the three spaces adjacent to the koi pond at the center of the Garden board that have flowers.
  5. Add the Koi Pond tiles to the Cloth bag and mix well.
  6. Each player draws 2 tiles from the cloth bag, facedown, into their hand.
  7. The wisest player takes the Cloth bag and goes first.

(The rulebook includes diagrams of the 2-Player and 3-Player setups, showing the numbered order in which the Garden board, Scoring pawns, and starting tiles are placed around the pagodas.)

Gameplay

The game is played in turns, beginning with the first player and going clockwise, until the entire Garden board has been filled with tiles. If you're holding the Cloth bag, it's your turn. In a 2-player game each player will have 17 turns. In a 3-player game, each player will have 11 turns.

On your turn, you carry out three simple steps, in order:

  1. Play a Tile
  2. Score Matching Birds
  3. Draw a New Tile

1. Play a Tile

On your turn, play any tile from your hand.

Follow these two rules when playing the tile:

  1. Play the tile on an empty space.
  2. Play the tile adjacent to another tile already on the Garden board.

NOTE: The center space of the Garden board is not considered an empty space. You may not play a Garden or Koi tile in the center space.

2. Score matching Birds

When a bird on the tile you played matches (i.e., is identical to) another bird on an adjacent Garden tile, it forms a Flock of Birds. Score 1 point for the bird on the tile you just played, and 1 point for each matching bird on an adjacent tile. If the bird on the Garden tile does not match any adjacent birds, you do not score any points. Track your score by moving your Scoring pawn along the Score track.

Koi Pond tiles count as a bird of your choice but only on the turn they are played. You'll score points for making a Flock on the turn you place the Koi Pond tile. On all subsequent turns taken by you and your opponents, the Koi Pond tile does not count as a bird and will not be scored as part of a Flock of birds.

3. Draw a New Tile

Draw a new tile from the Cloth bag, if any remain, then pass the bag clockwise to the next player. On your final two turns, no tiles will be left in the bag.

(The rulebook illustrates two Bird Scoring Examples showing point totals awarded when a newly played tile's bird matches one or more adjacent birds, forming a Flock.)

Garden Tiles

There are two duplicates of each of the 16 different Garden tiles. Each Garden tile features a bird and a flower. There are 4 types of flowers: Primrose (purple), Plumeria (pink), Tulip (orange), and Bluebell (blue); and there are 4 types of birds: Scarlet Tanager (red), Japanese Waxwing (grey), Japanese White Eye (green), and Japanese Paradise Flycatcher (dark blue). Each of the flowers and birds appear on exactly 8 Garden tiles.

NOTE: Tiles in your hand should be kept hidden from all other players until played.

Koi Pond Tiles

The Koi Pond tile is a special "wild" tile that features a koi fish instead of a bird/flower pair. When you play a Koi Pond tile, it acts as a bird of your choice this turn, and scores as part of a Flock of birds. Once your turn is over, the Koi Pond tile no longer counts as a bird. At the end of the game, each Koi Pond tile acts as a flower of your choice for flower scoring. A Koi Pond tile may be scored as a different flower by different players.

Example: One player may score the tile as an orange Tulip, the second player scores the same tile as a pink Plumeria, and the third player scores it as a purple Primrose.

End of Game

When each player has played the last tile from their hand, the Garden board should be completely filled and the game is over. To determine the winner, each player will score for the rows of flowers they have planted, and will add those points to the points earned for Flocks of birds throughout the game.

Scoring Flowers

To score flowers, look down the rows of tiles on the Garden board, from the perspective of your pagoda (see the example on pg. 4).

It's easiest to score flowers one player at a time, starting with the player in last place and proceeding in reverse order. If a player's score exceeds 50 points, continue along the Score Track as normal and add 50 to your final score.

In each row, identify the largest flower set, which is the largest group of a single type of flower in that row. The flowers in the set do not need to be adjacent to one another in the row. You score only the largest flower set in each row. If there is a tie for largest set in a row, simply score one of the tied sets. Each Koi Pond tile acts as a flower of your choice during flower scoring. A Koi Pond tile may be scored as a different flower by different players.

Sets of flowers score as follows:

  • 1 Flower - 1pt
  • 2 Flowers - 3pts
  • 3 Flowers - 6pts
  • 4 Flowers - 10pts
  • 5 Flowers - 15pts
  • 6 Flowers - 21pts

(The rulebook includes three worked examples — Green Player, Pink Player, and Blue Player Flower Scoring — each showing a 7-row Garden board with the largest flower set and point value identified per row and totaled: 46, 36, and 36 points respectively.)

After flower scores have been determined, the player with the most total points is the winner! In the case of a tie, the tied player who was last in the turn order wins.

Rules for 4 Players

When playing with four players, divide up into two teams. Teammates should sit across from one another. Each team will play from the perspectives of one pagoda, so only the pink and blue pagodas will be used. Follow the setup rules as normal, except when placing tiles onto the Garden board.

  1. Draw 4 tiles and place them on the 2 spaces adjacent to the central koi pond showing flowers, and on the 2 spaces adjacent to the central koi pond closest to the green flower.
  2. Do not place a tile on the space with flowers in front of the green pagoda or on the space directly across the central koi pond in a straight line from the green pagoda. Follow the setup diagram below.
  3. Each player draws 2 tiles, just like in the standard game, and each player takes turns placing tiles.

When scoring, players will score for their team, using a single Scoring pawn for the team. Players may not show or otherwise reveal their hands to their teammates. All other rules are as per the standard game.

(The rulebook includes a numbered 4-Player Setup diagram showing the seating and placement order for the two teams.)

Solo Rules

When playing Seikatsu solo, you will lay tiles similar to the regular game, and you will score flower sets from the perspective of your pagoda as usual. However, you will compete against the combined score of the perspectives of the other two pagodas. Choose a difficulty setting: Easy, Medium, or Hard. Depending on the difficulty setting you choose, you may count Flocks of birds for yourself, ignore Flocks, or add them to your opponent's score. If your score is higher than the sum of the other two perspectives you win the game.

Set the Garden board up like you would for a 3-player game, placing 3 random Garden tiles on the spaces with flowers adjacent to the koi pond in the center. If the flowers on these 3 tiles are not all different, discard one of the matching tiles and draw a new one, repeating this process until all three flowers on the board are different. Return all the discarded tiles to the Cloth bag. Draw a Garden tile from the bag, and take all 4 Koi Pond tiles into your hand.

On your turn, choose one of the following:

  1. Play the Garden tile from your hand adjacent to the last tile that you played.

Note: On your first turn you may play adjacent to any of the 3 tiles on the Garden board.

  1. Play a Koi Pond tile adjacent to any Garden tile.

After playing a tile, score Flocks of birds. How Flocks score is determined by the level of difficulty you've chosen to play:

  • Easy - you score Flocks of birds as in the normal game
  • Medium - Ignore scoring for Flocks of birds
  • Hard - Score Flocks of birds for your opponent

Continue to take turns, tracking score for you and your opponent with 2 Scoring pawns until you have no more legal moves left. There will very likely be empty spaces remaining on the Garden board. Do not fill in these empty spaces. Score flower sets for your pagoda and add it to your total. Score flower sets for the other two pagodas and add them to your opponent's total. If you score higher than your opponent, you win!

Tournament Mode

During setup instead of drawing 2 Garden tiles at random from the Cloth bag, distribute the 4 Koi Pond tiles, face-up to each player. In a 2-player game, give each player 2 of these Koi Pond tiles. In a 3-player game, give each player 1 Koi Pond tile and then give the 1 remaining Koi Pond tile to the player last in turn order (i.e., seated to the right of the first player). In a 4-player game, give each player 1 Koi Pond tile.

Credits

Game Designers: Matt Loomis and Isaac Shalev

Game Design Manager: Daryl Andrews

Art Direction: Jerry Bennington, Kyle Merkley, and Sam Barlin

Artwork: Peter Wocken, Lucas Mendonca (tile inspiration), and Sam Barlin (logo)

Graphic Designer: Peter Wocken Design

Editing: Jerry Bennington, Spencer Reeve, Kyle Merkley, and Dustin Schwartz

Product Development: Jerry Bennington and Daryl Andrews

Product Management: Shauna Monteforte

Special Thanks To: Nate Murray, Ted Adams, Greg Goldstein, Chris Ryall, and Robbie Robbins

© 2017 Idea and Design Works, LLC. All Rights Reserved. IDW Publishing, a division of Idea and Design Works, LLC. 2765 Truxtun Road, San Diego, CA 92106.

www.IDWGames.com