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Scythe

240 questions players ask about Scythe, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-28.

  • Setup
  • Important Concepts
  • Gameplay and Turns
  • Top-Row Actions
  • Bottom-Row Actions
  • Factory
  • Faction Abilities
  • Combat
  • Encounters
  • Objectives and Stars
  • Game End and Scoring
  • Alliances and Bribes
  • Automa
  • Components
  • Scythe: Invaders from AfarExpansion
  • Scythe: The Wind GambitExpansion
  • Scythe: The Rise of FenrisExpansion
  • Scythe: EncountersExpansion
  • Scythe: Modular BoardExpansion
  • Setup

    Which faction and player mat combinations are banned in Scythe?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2018-12-30
    • jameystegmaier · Designer · 2017-03-23
    • Scythe rulebook · Rulebook · FACTION SELECTION

    Rusviet with the Industrial mat and Crimea with the Patriotic mat are banned. If you are dealt either pairing, discard the player mat and randomly draw another. Brand-new players may ignore the ban in a first game.

    Must factions and player mats be assigned randomly?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-02-06

    No. Random dealing is the standard setup, but the designer says that when he plays, anyone who wants a different faction than the one dealt can choose another.

    Who goes first in Scythe, and what do the player mat numbers decide?

    The rulebook states the starting player rule; the designer explains that mat balance is staggered.

    • jameystegmaier · Designer · 2016-07-31
    • jameystegmaier · Designer · 2016-07-31
    • Scythe rulebook · Rulebook · PLAYER MAT

    The player with the lowest-numbered player mat goes first, and play continues clockwise. The starting resources on each mat are staggered to balance the mats, so a higher number is not a simple advantage or disadvantage.

    Where do player mats 2a and 3a fall in the starting player order?

    The rulebook gives the order 1, 2, 2a, 3, 3a, 4, 5; players agree.

    • jameystegmaier · Designer · 2017-08-11
    • kredal · Community · 2022-05-05
    • notclive · Community · 2022-11-18
    • Scythe rulebook · Rulebook · SETUP FOR PLAYING WITH 6 OR 7 PLAYERS

    They slot between their neighbors: the order runs 1, 2, 2a, 3, 3a, 4, 5. The lowest number among the mats in play starts.

    Does being the starting player give a big advantage?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-03-29
    • claudermilk · Community · 2017-03-29

    No. The designer says the effect is very small because starting resources and bonuses are staggered by player mat, so dealing mats in numerical order does not break the game.

    Do players have to sit in faction order around the table?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2019-09-13
    • Scythe rulebook · Rulebook · FACTION SELECTION

    Yes, for the standard setup: turn order is clockwise and Enlist bonuses depend on who sits next to you, so sit in the order Nordic, Rusviet, Crimea, Saxony, Polania where possible.

    Do I start with a number of coin pieces or a total coin value?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-10-03
    • reverendunclebastard · Community · 2016-09-01

    A total value. Any mix of coin denominations that adds up to the amount on your player mat is fine.

    Is the Scythe map layout randomized in the base game?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-06-08
    • TableToppings · Community · 2016-06-08

    No. The base board is always the same. Variety comes from faction and mat pairings, objective cards, Factory cards and Encounter cards. The Modular Board expansion is what randomizes the map.

    How many players can play Scythe, and does Invaders from Afar change that?

    Several experienced players agree; no official ruling.

    • Daganisoraan · Community · 2022-02-15
    • Fregonar · Community · 2022-02-15

    The base box supports 1 to 5 players, and Invaders from Afar raises the maximum to 7. Expect considerable downtime at 7.

    Can the Automa be used in a 2-player game?

    Several experienced players agree; no official ruling.

    • rkonigsberg · Community · 2024-05-26
    • ACGalaga · Community · 2024-05-25

    Yes. The Automa can be added as a third opponent, and a cooperative version is also available.

    Important Concepts

    Can I spend resources sitting on my home base, or count them at game end?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-09-07
    • jameystegmaier · Designer · 2016-07-11
    • Xhawk · Community · 2016-07-26
    • Scythe rulebook · Rulebook · RESOURCES

    No. A home base is not a territory, so resources there cannot be spent and do not count as controlled resources when scoring. They can still be carried onto a home base.

    Can a unit move into a home base?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-18
    • jameystegmaier · Designer · 2016-07-05
    • jameystegmaier · Designer · 2016-07-29
    • Scythe rulebook · Rulebook · HOME BASE

    Normally no. The designer says units cannot be moved onto a home base, to stop players hiding there; home bases are starting points and retreat destinations. The one exception is Crimea's Wayfare ability, which lets its character and mechs move onto a home base.

    Do I still get a structure's benefit if an opponent controls its territory?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-03-23
    • mortenmdk · Designer · 2015-10-28
    • mortenmdk · Designer · 2015-10-28

    Yes for the passive structure bonuses (such as the Monument and Armory player-mat bonuses) and for moving into your Mine through a tunnel, since the structure is still yours. The exception is the Mill: you cannot Produce with it while an enemy controls its territory.

    Can I control or use an opponent's structure?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-11-30
    • jameystegmaier · Designer · 2016-11-30
    • JoeAubrey · Publisher · 2022-02-23

    No. You can control the territory it sits on, but the structure stays with its owner, and an opponent's Mill never produces for you.

    What is the difference between an occupied and a controlled territory?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-03-04
    • jameystegmaier · Designer · 2017-03-06
    • jameystegmaier · Designer · 2016-12-30
    • Scythe rulebook · Rulebook · CONTROL

    Occupied means a mobile unit (worker, character or mech) is present. Controlled means you have a unit or a structure there and no opposing units, so a lone building controls a hex without occupying it.

    Can I pay costs with resources from any territory I control?

    The designer answered this directly, and it matches the rulebook.

    • DJStudley · Designer · 2015-10-16
    • reverendunclebastard · Community · 2017-12-03
    • jameystegmaier · Designer · 2019-08-09
    • Scythe rulebook · Rulebook · RESOURCES

    Yes. You may take the resources from any combination of territories you control, regardless of where the thing you are paying for is built or deployed. You cannot spend from a territory you no longer control.

    If an opponent has only a worker on my Mill's territory, who controls it?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-25
    • spiderM9 · Community · 2016-08-25

    The opponent. A single unit is enough to control a territory, so your Mill is blocked until you remove it.

    Can workers and characters carry resources, or only mechs?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-01-25

    All units can carry resources: workers, the character and mechs.

    What are the maximum values for power and popularity?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-02
    • jameystegmaier · Designer · 2015-10-25

    Power is capped at 16 and popularity at 18. You can only spend as much power or popularity as you actually have.

    Do I control a territory as soon as my unit enters it during a Move?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-09-10

    Yes. You control it on entry, and the unit may keep moving afterward.

    Which units can carry workers and resources?

    The rulebook's unit descriptions answer this.

    • Gizensha · Community · 2017-09-29
    • reverendunclebastard · Community · 2017-02-08
    • Adria · Community · 2016-10-18
    • Scythe rulebook · Rulebook · MECHS

    Only mechs carry workers. Every unit, including characters and workers, can carry resources. Mechs cannot carry characters or other mechs, and carried workers do not spend movement.

    Do mech abilities apply to my character and to workers?

    Several experienced players agree; no official ruling.

    • vitruvianmeeple · Community · 2016-07-22
    • Chaos_Theory · Community · 2016-07-22
    • flaquito · Community · 2018-01-10

    They apply to all of your mechs and your character, not to workers. Workers only benefit by riding on a mech. Only your character can collect Factory cards and encounters; mechs cannot.

    Does 'at least one worker' accept a mech or character?

    Several experienced players agree; no official ruling.

    • tankbard · Community · 2016-07-23
    • jmathias · Community · 2016-07-23

    No. It means a worker token only.

    Gameplay and Turns

    Must I take the full benefit of an action after paying its cost?

    The designer answered this directly, and it matches the rulebook.

    • Argus Panoptes · Community · 2021-11-07
    • jameystegmaier · Designer · 2017-04-17
    • kredal · Community · 2016-03-13
    • Scythe rulebook · Rulebook · GAMEPLAY

    No. Pay the cost, then take as much or as little of the benefit as you like, including none of it. This applies to coins, Enlist bonuses and structure bonuses.

    Can I take the bottom-row action without paying for or taking the top-row action?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-18
    • jameystegmaier · Designer · 2017-03-08
    • Denga · Community · 2019-09-28
    • Scythe rulebook · Rulebook · GAMEPLAY

    Yes. The two rows are independent: top only, bottom only, both (top first), or neither. You must still move your action token to a different section every turn.

    Can I take the same action twice in one turn, such as building two structures with six wood?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-31
    • nightye · Community · 2016-07-19
    • Scythe rulebook · Rulebook · GAMEPLAY

    No. Each row of your chosen section is used at most once per turn, so you cannot repeat Bolster, Deploy or Build to multiply the benefit unless a card or mat explicitly gives an extra action.

    Can I use resources or cards gained in the top row to pay for the bottom row?

    The rulebook text answers this directly.

    • David Goldfarb · Community · 2022-08-30
    • Crimea · Community · 2022-08-30
    • Scythe rulebook · Rulebook · GAMEPLAY

    Yes. The top row is finished first, so anything it gives you, including combat cards from Bolster, can pay for the bottom-row action in the same turn.

    Can I still take my bottom-row action after combat or an encounter?

    Several experienced players agree; no official ruling.

    • tylex · Community · 2016-12-29
    • Hahma · Community · 2016-12-29

    Yes. Combat and encounters do not end your turn, and resources gained from them may be used for the bottom-row action.

    Can the next player begin while I am still deciding on a bottom-row action?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-14
    • losfp · Community · 2016-07-14
    • Scythe rulebook · Rulebook · GAMEPLAY

    Yes. Overlapping turns are explicitly allowed to speed up play. If the next player's choice depends on your result, either of you may pause.

    Can I hide my resources or combat card count from other players?

    The designer answered this directly.

    • jameystegmaier · Designer · 2024-12-24
    • giantmike · Community · 2024-12-24

    No. Resources on the board and the number of combat cards in your hand are public information and may not be covered.

    What happens if I cannot afford any action on a section?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-08-11
    • jameystegmaier · Designer · 2018-01-04

    You still move your action token to a different section, which effectively passes. You cannot take an action you cannot pay for, though you may choose a section and decline both actions.

    What happens to a forfeiting player's pieces and Enlist neighbors?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-05-13
    • DragonsDream · Community · 2017-05-13
    • applepieguy · Community · 2017-05-14

    Remove the forfeiting player's pieces from the board. The players on either side of the gap become each other's neighbors for Enlist bonuses.

    Top-Row Actions

    Can my Mill produce if an opponent controls its territory?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-22
    • jameystegmaier · Designer · 2016-07-23
    • jameystegmaier · Designer · 2016-07-23
    • Scythe rulebook · Rulebook · PRODUCE

    No. Produce only works on territories you control, so a Mill under enemy control is idle, and the opponent cannot use your Mill either. Your other structures keep their player-mat bonuses.

    How many tokens does each worker produce, and on how many territories?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-03-21
    • vitruvianmeeple · Community · 2017-03-21
    • rmsgrey · Community · 2017-03-21
    • Scythe rulebook · Rulebook · PRODUCE

    Choose up to two different territories you control (three with the Produce upgrade). Each worker on a chosen territory produces one token, and workers on villages produce workers.

    Do I pay the Produce cost for every worker that produces?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-03-21
    • jameystegmaier · Designer · 2017-12-30
    • jameystegmaier · Designer · 2016-07-19
    • MAJBrown22 · Community · 2016-07-19
    • Scythe rulebook · Rulebook · PRODUCE

    No. You pay the exposed cost once before producing, and each worker on the chosen hexes then yields one item. If every cost space is covered by workers, Produce costs nothing.

    Do all workers on a chosen territory have to produce?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2021-11-06
    • Scythe rulebook · Rulebook · PRODUCE

    No. Each worker may produce one token, so you can produce fewer than the maximum, for example one worker from two on a village.

    Does a Mill on a village produce a worker?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-29
    • jameystegmaier · Designer · 2017-10-24
    • killersnake10 · Community · 2017-02-27

    Yes. The Mill produces as if it were a worker, so on a village it makes a worker. It is an extra production territory in addition to your two (or three) chosen ones, and it cannot also be one of your chosen hexes to double up.

    If I cannot pay for the top-row action, can I still take the bottom-row action on that section?

    The publisher answered this directly, and it matches the rulebook.

    • SJS1971 · Community · 2020-01-16
    • JoeAubrey · Publisher · 2020-01-16
    • TV0R · Community · 2020-01-16
    • Scythe rulebook · Rulebook · PRODUCE

    Yes. Skip the unaffordable top-row action (you cannot perform it unpaid) and take the bottom-row action alone.

    Can I take the benefits within one action in any order?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-08
    • jameystegmaier · Designer · 2016-08-08
    • jameystegmaier · Designer · 2017-06-16

    Yes. Pay the full cost first, then take the benefits in any order you like, not necessarily left to right.

    Can one unit move twice in a single Move action?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-12-12
    • tal342 · Community · 2016-12-12
    • vitruvianmeeple · Community · 2016-12-12
    • Scythe rulebook · Rulebook · MOVE

    No. Move lets you move two different units (more with upgrades), each one space. A single unit cannot be chosen twice.

    With Speed, must one unit finish moving before another unit starts?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-06-21
    • flolo · Community · 2016-06-21
    • tarrkid · Community · 2016-07-25
    • Scythe rulebook · Rulebook · MOVE

    Yes. Complete one unit's movement before moving the next; interleaving single steps between units is not allowed.

    Can a mech pick up workers that another mech dropped earlier in the same Move action?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-06-06
    • jameystegmaier · Designer · 2016-06-21
    • jameystegmaier · Designer · 2017-10-19
    • MAJBrown22 · Community · 2016-12-31
    • Scythe rulebook · Rulebook · MOVE

    Yes. Since units move one after another, a second mech may pick up workers the first dropped off and carry them onward. A mech can also drop some workers and keep moving to drop the rest.

    Can a mech carry my character or another mech?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-03-28

    No. Mechs can carry workers and resources, but not your character.

    Can a worker move by itself into a territory with enemy characters or mechs?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-21
    • reverendunclebastard · Community · 2016-07-21
    • Scythe rulebook · Rulebook · MOVING INTO OPPONENT-CONTROLLED TERRITORIES

    No. Workers cannot move into or out of territories controlled by enemy characters or mechs on their own. They can only get there when carried by one of your mechs.

    What happens when my character or mech moves onto a hex with only enemy workers?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-19
    • jameystegmaier · Designer · 2016-08-19
    • jameystegmaier · Designer · 2017-12-04
    • jameystegmaier · Designer · 2017-06-09
    • Scythe rulebook · Rulebook · MOVING INTO OPPONENT-CONTROLLED TERRITORIES

    Its movement ends there, even with Speed or a mech ability, and each enemy worker retreats immediately to its home base, leaving resources behind. You lose 1 popularity per worker displaced. The designer issued an errata so the retreat happens when that unit's movement ends, not after the whole Move action.

    If my mech is stopped by enemy workers, can a worker it carried still move on?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-03-26
    • jameystegmaier · Designer · 2016-08-19
    • Scythe rulebook · Rulebook · MOVE

    Yes. The stop applies only to the mech's movement, and the carried worker can use another part of the Move action.

    Can I use a territory's control during the same Move action in which I gain it?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-06-15
    • jameystegmaier · Designer · 2017-06-15
    • EricHogue · Community · 2018-01-04

    Yes. Control is established as soon as a unit enters a territory, even partway through a Move action or a unit's Speed movement. It mostly matters for warp abilities such as Rusviet's and Saxony's, since objectives can only be completed before or after an action.

    Can I leave resources on a home base unguarded?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-09-07
    • jameystegmaier · Designer · 2016-07-26
    • Scythe rulebook · Rulebook · HOME BASE

    Yes. Resources there stay put, but they cannot be spent and do not score. Only Crimea's Wayfare lets units carry resources onto a home base by moving, and retreating units may remain.

    How does Crimea's Wayfare work with home bases and carried resources?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-27
    • claudermilk · Community · 2016-07-26
    • ayejae · Community · 2016-07-26

    Wayfare lets a Crimean character or mech move to any unused faction's home base (or Crimea's own), treating those bases as adjacent to every territory, and resources may ride along.

    Can I deploy a mech onto my home base?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-04-16
    • Tim777 · Community · 2017-04-16
    • Spatsnat · Community · 2017-04-16

    No. Mechs can only be deployed onto territories, and a home base is not a territory. A mech can end up on a home base by retreating after a lost combat or, for Crimea, through Wayfare.

    How far can a unit move with a Factory card when it also has Speed?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-04-01
    • jameystegmaier · Designer · 2016-04-01
    • jameystegmaier · Designer · 2016-12-12

    Three territories: the Factory card's Move lets one unit move up to two territories as a single Move action, and Speed adds one.

    Can I cross to or from a tunnel across a river with a Mine or a river mech ability?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2019-08-09
    • tal342 · Community · 2019-08-09
    • Scythe rulebook · Rulebook · MOVE

    Yes. Tunnel territories count as adjacent to each other for movement regardless of rivers, and Rusviet's Riverwalk is not needed to use a tunnel under a river.

    Can mechs carry workers and resources through tunnels?

    The rulebook says mechs can pick up and drop off workers and resources during a Move, and tunnels count as adjacent for movement.

    • Scythe rulebook · Rulebook · MOVE

    Yes. Pickup and drop-off are free, and mechs may carry workers and resources through tunnels like any other movement.

    Bottom-Row Actions

    Does the Mill produce a resource even when no worker is on its territory?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-03-11
    • jameystegmaier · Designer · 2016-03-11
    • jameystegmaier · Designer · 2016-07-08
    • jameystegmaier · Designer · 2016-03-13
    • Scythe rulebook · Rulebook · BUILD

    Yes. The Mill produces as if it were a worker, so it yields one item on its own, and any real workers on that hex produce too. The Mill's territory counts as a bonus production territory on top of your two (or three) chosen hexes.

    Can I choose the Mill's territory as a regular Produce hex to produce on it twice?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-19
    • jameystegmaier · Designer · 2016-12-16
    • mortenmdk · Designer · 2016-07-08
    • zenxacred · Community · 2016-07-04
    • Scythe rulebook · Rulebook · BUILD

    No. A territory activates only once per Produce action, so the Mill's hex yields the same amount whether you pick it as a regular hex or use it as the bonus territory.

    Does the Mill's bonus production territory have to be the hex the Mill is on?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2026-10-18
    • jameystegmaier · Designer · 2026-10-19
    • Scythe rulebook · Rulebook · BUILD

    Yes. The extra production territory is the Mill's own hex, and producing there is optional. The Complete Rulebook's wording in the overlooked-rules section is unclear on this, and the designer confirmed this reading.

    Do my ongoing recruit bonuses trigger when my neighbors take the matching bottom-row action?

    The designer answered this directly, and it matches the rulebook.

    • mortenmdk · Designer · 2017-06-12
    • jameystegmaier · Designer · 2018-02-21
    • jameystegmaier · Designer · 2016-07-09
    • Scythe rulebook · Rulebook · ENLIST

    Yes. Once you have enlisted a recruit from a section, you may gain its ongoing bonus whenever you or the player directly to your left or right take that section's bottom-row action. The neighbor does not need the same mat.

    Do I get a recruit's ongoing bonus on the turn I enlist that recruit?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-01-16
    • brumbynut · Community · 2017-01-16
    • Scythe rulebook · Rulebook · ENLIST

    No. Only bonuses already visible before the action count, so the recruit you take now gives its ongoing bonus starting from your next qualifying action.

    In a 2-player game, do I gain an ongoing recruit bonus twice per opponent action?

    The publisher answered this directly, and it matches the rulebook.

    • JoeAubrey · Publisher · 2020-12-08
    • Scythe rulebook · Rulebook · ENLIST

    No. The opponent counts as both neighbors, but you gain the bonus only once per bottom-row action.

    If my bottom-row action gives me the 6th star, do my neighbors still get their recruit bonuses?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-12-16
    • jameystegmaier · Designer · 2016-12-16
    • jameystegmaier · Designer · 2016-07-10
    • Scythe rulebook · Rulebook · ENLIST

    No. You gain your benefits, place the star, and the game ends immediately, so neighbors miss their ongoing bonuses that turn. Order matters when several players would gain one: active player first, then left, then right.

    Can I decline part or all of a bottom-row benefit, including recruit bonuses?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-09-01
    • jameystegmaier · Designer · 2016-08-10
    • jameystegmaier · Designer · 2016-12-16
    • Scythe rulebook · Rulebook · GAMEPLAY

    Yes. Benefits are optional and can be taken in any order, including recruit bonuses. Stars earned through a benefit are not optional.

    Can a worker move into my Mine if an opponent controls the Mine's territory?

    The designer ruled in 2019 on this directly; the rulebook's Mine text is broader and the 2019 ruling is the later one.

    • jameystegmaier · Designer · 2019-10-18
    • jameystegmaier · Designer · 2016-03-23superseded
    • Scythe rulebook · Rulebook · BUILDdisagrees

    No. The designer ruled in 2019 that a worker still cannot enter a territory held by another player's units, even to reach its own Mine. This overturned the designer's 2016 comment that you could move into the Mine through a tunnel regardless. Note the rulebook's Mine text is broader.

    Must the structures counted for the row bonus tile form an unbroken straight line?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-21
    • jameystegmaier · Designer · 2016-08-25
    • Scythe rulebook · Rulebook · BUILD

    Yes. Only your longest continuous straight line counts, and a gap breaks it. Rivers do not break continuity.

    How does the Farm and Tundra structure bonus count a mix of both terrains?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2018-01-28
    • jameystegmaier · Designer · 2017-11-15
    • Scythe rulebook · Rulebook · BUILD

    Count all your structures on farms and tundras together, in any split, and score the bonus for that total.

    Factory

    Does the Mill's bonus apply when I produce through a Factory card?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-11-24
    • mortenmdk · Designer · 2016-08-10
    • jameystegmaier · Designer · 2016-08-10

    No. The Mill only boosts the Produce action on your player mat. A Factory card's produce neither adds the Mill's hex nor counts the Mill as an extra worker.

    Can I build a structure on the Factory space?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2015-10-23
    • Innovan · Community · 2015-10-22
    • Scythe rulebook · Rulebook · BUILD

    Yes. Only home bases and lakes are off limits, so the Factory is a normal territory for building.

    Does a Factory card's Move let one unit move twice, and how does Speed combine with it?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-02-22
    • jameystegmaier · Designer · 2019-03-06
    • jameystegmaier · Designer · 2016-08-12
    • jameystegmaier · Designer · 2017-03-14

    One unit moves up to two spaces, not two units one space each. Speed or a similar +1 adds one space to the whole move, giving three. It is unrelated to the upgraded player-mat Move action.

    Do Factory cards use my player mat's costs, and can I use just one row?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-25
    • jameystegmaier · Designer · 2017-03-18
    • jameystegmaier · Designer · 2016-07-08
    • Scythe rulebook · Rulebook · THE FACTORY

    You pay only what the Factory card prints, with no mat cost and no mat benefits, and Factory card actions do not trigger neighbors' recruit bonuses. Each row is independent, and the Move row is free unless a cost is printed.

    What does the slash-through-equals symbol on Factory card costs mean?

    The designer answered this directly.

    • mortenmdk · Designer · 2017-05-21
    • jameystegmaier · Designer · 2016-07-05

    You must pay two different resource types rather than two of the same.

    What do the 'w/ worker' and 'on mech' wordings on Factory cards mean?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-03
    • JoeAubrey · Publisher · 2021-12-28

    The gained item must go on a territory with one of your workers, or onto one of your mechs, respectively. Neither allows placing on a home base.

    When does my character collect a Factory card?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-12-30
    • jameystegmaier · Designer · 2018-02-05
    • mortenmdk · Designer · 2017-06-10
    • Scythe rulebook · Rulebook · THE FACTORY

    When its movement ends on the Factory, after any combat there is resolved, including when it retreats there. Passing through does not count, and you cannot decline if you are still there.

    Can I hold more than one Factory card?

    The publisher answered this directly, and it matches the rulebook.

    • JoeAubrey · Publisher · 2023-08-18
    • Scythe rulebook · Rulebook · THE FACTORY

    No. Only one Factory card per player, so a Factory card from an encounter blocks taking another at the Factory.

    Does the Factory count as three territories for objectives?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-10-31
    • Chester Steve · Community · 2016-10-31

    No. It counts as three territories only for end-game territory scoring, not for objective cards.

    Does my Mine work as a tunnel during a Factory card Move?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-16
    • reverendunclebastard · Community · 2016-07-16
    • Scythe rulebook · Rulebook · BUILD

    Yes. The Mine acts as a tunnel for all your unit movement, including a Factory card's Move.

    What stays on the board after a Factory explosion?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-11-16
    • jameystegmaier · Designer · 2018-04-05

    Resources, tokens and structures stay where they are; only units are sent back to their home bases.

    Faction Abilities

    Can a Saxony mech with Underpass travel from one controlled mountain to another?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-20
    • jameystegmaier · Designer · 2016-07-20
    • jameystegmaier · Designer · 2016-07-18

    Yes. Underpass treats all mountains you control and all tunnels as adjacent, and control is checked as the move happens, so a mountain you just moved onto counts for the rest of that action.

    Can a unit use Riverwalk to cross a river straight from its home base?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-12-16
    • philcampeau · Community · 2016-12-16

    Yes. If the terrain on the far side is one the faction's Riverwalk allows, units may cross directly from the home base.

    Are the unofficial Rusviet balance variants official?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-12-07
    • jameystegmaier · Designer · 2017-10-05
    • Scythe rulebook · Rulebook · ERRATA AND VARIANTS

    No. Only the banned mat pairings and the Relentless errata are official. Other restrictions are house rules for groups who find Rusviet too strong.

    Can Rusviet's Relentless ability be used on a Factory card?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2022-03-04
    • jameystegmaier · Designer · 2022-03-04
    • jameystegmaier · Designer · 2017-03-24
    • Scythe rulebook · Rulebook · FACTION ABILITIES

    No. The designer confirmed Relentless repeats a section of the player mat only. The older printed rulebook note allowing it was changed to match the errata and the current rulebook.

    Can Rusviet pick the same player-mat section turn after turn?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-12-03
    • jameystegmaier · Designer · 2016-12-03superseded
    • Scythe rulebook · Rulebook · FACTION ABILITIES

    Yes, with no limit: Relentless lets Rusviet choose the same section as the previous turn, turn after turn. It does not extend to Factory cards (the designer later ruled Relentless does not apply to them).

    How does Crimea's Coercion work, and does it satisfy objectives like Hedge Your Bets?

    The publisher answered this directly, and it matches the rulebook.

    • JoeAubrey · Publisher · 2021-09-29
    • Pattersonclan · Community · 2021-09-29
    • Scythe rulebook · Rulebook · FACTION ABILITIES

    Once per turn Crimea can spend one combat card as if it were any one resource. The card is spent in place of a resource, never exchanged for one, so it does not count as having resources for objectives such as Hedge Your Bets.

    Does Togawa's Ronin bonus still apply when an airship or its workers share the hex?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-01-16
    • jameystegmaier · Designer · 2018-01-22
    • jameystegmaier · Designer · 2018-02-12

    Yes. Airships and workers on airships are not counted for Ronin, so a lone character or mech with an airship alongside still gets the bonus.

    When can Togawa place a Trap relative to moving other units and combat?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-02-17
    • jameystegmaier · Designer · 2017-02-17
    • jameystegmaier · Designer · 2018-03-07
    • Scythe rulebook · Rulebook · TOGAWA SHOGUNATE

    Right after the character ends its move, if there is no combat or encounter there, and other units may then move, even onto that trap. If combat or an encounter occurs, wait until all movement and resolution are finished.

    Does Saxony's Dominate give unlimited stars from objectives?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-02-05
    • jameystegmaier · Designer · 2017-02-05
    • reverendunclebastard · Community · 2017-02-05
    • Scythe rulebook · Rulebook · FACTION ABILITIES

    No. Saxony may complete both of its objective cards (one star each) and can earn a star for every combat it wins, but one objective is still only one star.

    Which spaces count as tunnels for Saxony's Underpass and Disarm?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-01-04
    • jameystegmaier · Designer · 2017-01-11
    • jameystegmaier · Designer · 2016-05-19

    Underpass links controlled mountains, all tunnels and your own Mine, but not an opponent's Mine. Saxony's own Mine counts as a tunnel for Disarm when Saxony fights on that hex.

    How many times does Disarm apply when several combats occur on tunnels in one turn?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-05-19
    • jameystegmaier · Designer · 2016-06-21

    Once per combat, so each combat on a tunnel gets its own penalty, resolved one at a time.

    How does Nordic's Seaworthy retreat work after losing combat?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-10-15
    • jameystegmaier · Designer · 2016-03-05
    • jameystegmaier · Designer · 2015-11-02
    • jameystegmaier · Designer · 2016-11-14

    The character and each mech may retreat onto a lake that shares an edge with the battle territory, and different mechs may use different lakes. Mechs can carry workers onto the lake while retreating. Retreating to your home base is still allowed.

    Do Seaworthy or Submerge mechs need Riverwalk to move between a lake and the shore?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-02-10
    • jameystegmaier · Designer · 2016-07-20
    • jameystegmaier · Designer · 2017-06-26

    No. A lake borders land directly with no river between them, so lake abilities need no river crossing. Riverwalk only crosses rivers and never lets units onto lakes.

    Can workers walk onto a lake, or stay when the mech leaves?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-30
    • jameystegmaier · Designer · 2019-04-29
    • jameystegmaier · Designer · 2016-06-21

    Workers cannot enter a lake alone; they must be carried by a mech with a lake ability and cannot remain on a lake after it leaves without them. Any friendly mech may carry them off, and two mechs on a lake may swap workers and resources.

    Does Riverwalk restrict the terrain I leave or the terrain I enter?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-04-07
    • jameystegmaier · Designer · 2017-04-07
    • jameystegmaier · Designer · 2016-07-15

    Only the terrain you enter when crossing a river. Where you start does not matter, so a unit can use it from a home base.

    Does Polania's Camaraderie apply to earlier combats, or to moving onto enemy workers?

    The designer answered this directly.

    • mortenmdk · Designer · 2016-06-21
    • jameystegmaier · Designer · 2016-03-23
    • jameystegmaier · Designer · 2016-10-02

    No to both. It applies only to combat when you have it, not to combats already resolved, and moving onto a hex of only enemy workers is not combat, so Polania still loses popularity for displaced workers.

    Can Crimea keep moving with Speed or a Factory move after using Wayfare?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-19
    • jameystegmaier · Designer · 2016-10-09
    • jameystegmaier · Designer · 2017-01-05

    Yes. Wayfare counts as part of the Move action, so after it a unit with Speed or a Factory card move may continue from the home base. Wayfare does not allow deploying, building or trading on the home base.

    How does Rusviet's Township link villages and the Factory?

    The designer answered this directly.

    • mortenmdk · Designer · 2016-08-26
    • Ryan_LopezDV · Designer · 2017-04-08
    • jameystegmaier · Designer · 2018-03-06

    Township treats the villages you control and the Factory as adjacent to one another for Move actions. The Factory counts whether or not you control it, so you can jump straight to it from a village you control.

    How often does Crimea's Scout steal a combat card?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-19
    • jameystegmaier · Designer · 2016-08-24

    Once per battle, taking from the opponent's whole combat hand before that battle, not once per turn.

    Does Speed apply to my character and to every mech that moves?

    The designer answered this directly.

    • jameystegmaier · Designer · 2023-09-05
    • jameystegmaier · Designer · 2018-03-20

    Yes. All mech abilities, Speed included, apply to your character and to every mech, and each unit that moves gets +1 range.

    Can Nordic workers cross rivers from the start of the game?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-06-24
    • Heliconia · Community · 2016-12-05
    • Scythe rulebook · Rulebook · FACTION ABILITIES

    Yes, and only workers: the ability does not apply to the character or mechs and does not let them enter lakes.

    Combat

    Who wins a tie in combat?

    The rulebook states that ties go to the attacking player.

    • jameystegmaier · Designer · 2015-10-04
    • Scythe rulebook · Rulebook · COMBAT

    The attacker wins ties. The designer has declined to add exceptions to this, such as a home-territory tie-break.

    Can I start a combat with 0 power or 0 popularity?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-12-09
    • jameystegmaier · Designer · 2016-07-21
    • Scythe rulebook · Rulebook · COMBAT

    Yes. There is no cost or requirement to start a combat; popularity loss is a consequence, not a cost. With ties going to the attacker, even a 0 against 0 fight is won by the attacker.

    Does the winner get the combat star whether they attacked or defended?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-25
    • jmathias · Community · 2016-08-25
    • Scythe rulebook · Rulebook · REVEAL

    Yes. Whoever wins gets the star, so attacking and losing hands your opponent one.

    How many stars can I earn from winning combat?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-05-31
    • jameystegmaier · Designer · 2016-06-01
    • Scythe rulebook · Rulebook · REVEAL

    At most two, though you may keep fighting afterward. Saxony alone has no cap.

    If both players have before-combat abilities, who resolves first?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2015-10-24
    • jameystegmaier · Designer · 2017-04-10
    • jameystegmaier · Designer · 2017-04-10
    • Scythe rulebook · Rulebook · COMBAT

    The attacker's, then the defender's. The rulebook's Attacker Advantage rule says this.

    How many combat cards can I play in a combat?

    The rulebook's combat rules give the limit.

    • Scythe rulebook · Rulebook · SELECT POWER

    Up to one per character or mech taking part, even if you select 0 power on the dial.

    In what order do movement, combat, encounters and the bottom-row action resolve?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2018-03-06
    • mangote · Community · 2016-11-23
    • jameystegmaier · Designer · 2017-06-15
    • jameystegmaier · Designer · 2017-06-17
    • Scythe rulebook · Rulebook · COMBAT

    Move first, then all combats (the attacker chooses their order), then any encounters, then the bottom-row action. Resources won in combat can pay for the bottom-row action.

    Is moving onto a hex with only enemy workers combat?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-11
    • Painkeeper · Community · 2018-01-10
    • jameystegmaier · Designer · 2016-07-09
    • jameystegmaier · Designer · 2018-01-27
    • Scythe rulebook · Rulebook · MOVING INTO OPPONENT-CONTROLLED TERRITORIES

    No. The unit stops, the workers retreat immediately and the mover loses popularity per worker. This also means Polania's post-combat popularity protection does not apply.

    Who loses popularity when a mech carrying workers loses a combat?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-05-03
    • jameystegmaier · Designer · 2017-05-02
    • jameystegmaier · Designer · 2021-10-01
    • Scythe rulebook · Rulebook · REVEAL

    Only a victorious attacker loses popularity, for each enemy worker it forces to retreat. A defender does not lose popularity when its workers are sent home. The same loss also applies when you push workers off with no combat at all.

    Where do the loser's units and resources go after a combat?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-03-20
    • jameystegmaier · Designer · 2017-02-07
    • jameystegmaier · Designer · 2016-08-08
    • Scythe rulebook · Rulebook · REVEAL

    All the loser's units retreat to its home base (Nordic units may instead use Seaworthy). Resources they carried stay on the hex under the winner's control, and retreat does not count as movement.

    Must I draw a combat card after losing a combat where I spent power?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2019-07-01
    • Valenso · Community · 2019-07-01
    • Scythe rulebook · Rulebook · REVEAL

    No. Drawing the card is optional: the designer says you may choose not to draw it. The rulebook phrases it as a gain when at least 1 power was spent on the dial or through cards.

    What if I need to draw a combat card and the deck and discard are empty?

    The publisher answered this directly, and it matches the rulebook.

    • JoeAubrey · Publisher · 2021-10-05
    • GregDarcy · Community · 2021-10-03
    • Scythe rulebook · Rulebook · BOLSTER

    Shuffle the discard into a new deck if only the deck is empty; if both are empty, no card is drawn.

    After my unit enters an enemy-occupied hex, can I keep moving other units before combat?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2018-09-25
    • jameystegmaier · Designer · 2018-09-25
    • Scythe rulebook · Rulebook · MOVING INTO OPPONENT-CONTROLLED TERRITORIES

    A character or mech entering a hex with an enemy character or mech stops there and combat waits until the Move action ends. Your other units can still move and carried workers may act separately.

    If a combat gives someone their sixth star, does the game end mid-combat?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-06-07
    • jameystegmaier · Designer · 2018-06-07
    • JoeAubrey · Publisher · 2021-02-01

    No. A combat that has started finishes entirely, so both players can end up with six stars, and Albion's star from reaching 16 power is placed once that combat resolves.

    Can Nordic or Polania units retreat to a lake already holding an enemy, or split across lakes?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-05-18
    • jameystegmaier · Designer · 2019-05-18
    • jameystegmaier · Designer · 2017-01-30

    No lake that an opponent occupies. Each defeated unit may use a different adjacent lake that is not occupied by an opponent, or go home.

    Must I tell my opponent about my mech's combat abilities?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-10-23
    • puck71 · Community · 2017-10-23

    Yes. Faction and mech abilities are public information, including those that matter only in particular combat circumstances.

    Encounters

    Does my character stop when it enters a hex with an encounter token?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-02-24
    • Xaqery · Community · 2022-12-27
    • Zexlaram · Community · 2019-04-09
    • Scythe rulebook · Rulebook · MOVING INTO OPPONENT-CONTROLLED TERRITORIES

    Yes. Its movement ends there for the turn, although your other units finish the Move action. The encounter is resolved after all combats, and only if the character is still there.

    Where do resources and workers gained from an encounter go?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-08
    • jameystegmaier · Designer · 2016-01-08
    • Naity · Community · 2018-01-10
    • Scythe rulebook · Rulebook · ENCOUNTERS

    Onto the territory where the encounter happened, not onto any territory where you have a worker. Coins and similar non-board gains are the exception.

    Must I take every option and full benefit on an encounter card?

    The designer answered this directly, and it matches the rulebook.

    • mortenmdk · Designer · 2015-10-29
    • jameystegmaier · Designer · 2015-10-29
    • JoeAubrey · Publisher · 2025-12-08
    • Thane13 · Community · 2024-09-15
    • Scythe rulebook · Rulebook · ENCOUNTERS

    No. Drawing the card is mandatory, but you pick one option (up to two for Polania), pay its full cost, and may take all, some or none of the benefit.

    If an encounter lets me enlist a recruit, what exactly do I gain?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-11-08
    • jameystegmaier · Designer · 2016-07-05

    You place a recruit token on your faction mat and gain its immediate one-time bonus, exactly as with any Enlist.

    Do resources or oil placed on an encounter card count or can they be spent?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-13
    • JoeAubrey · Publisher · 2020-10-29
    • JoeAubrey · Publisher · 2020-04-11

    No. Oil on cards such as 43, 44 or 68 is just a counter for that encounter; it cannot be spent and does not score at game end.

    Can an encounter place a unit when movement is blocked by an effect like Backup Plan?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-13

    Yes. Placing a unit is not moving it, so it ignores effects that prevent movement.

    What counts as an empty territory on an encounter card?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-11
    • giantmike · Community · 2018-10-11

    A hex with nothing on it: no units, structures, tokens, flags or encounter tokens.

    How many encounter tokens are there, and are used ones replaced?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-10-09
    • jameystegmaier · Designer · 2021-03-22

    Eleven, one per encounter territory. A used token is not replaced.

    Can a Seaworthy mech pick up an encounter token on a lake?

    Players agree, and the rulebook says only characters trigger encounter tokens.

    • drlmiles · Community · 2019-04-28
    • Scythe rulebook · Rulebook · ENCOUNTERS

    No. Only a character can trigger an encounter token; a mech cannot, even one with a lake ability.

    Does Encounter card 12 reward wood or food?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-10
    • The Professor · Publisher · 2016-08-10

    Food. When a guide and the card disagree, the printed card wins, and the designer confirmed food.

    Does Encounter 31 draw combat cards from the deck or from an opponent?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-01-05
    • jameystegmaier · Designer · 2017-11-13

    From the combat deck.

    What does a Collect Your Quota style card give when Crimea pays with a combat card?

    Several experienced players agree; no official ruling.

    • Ctrl_Alt_Defeat · Community · 2025-01-28
    • Boogsbunny19 · Community · 2025-01-28

    Nothing extra. Only food, oil, wood and metal are resources, so a combat card spent via Coercion is not a resource payment.

    Objectives and Stars

    When can I complete and reveal an objective card?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-05-20
    • jameystegmaier · Designer · 2016-09-11
    • jameystegmaier · Designer · 2018-06-19
    • jameystegmaier · Designer · 2016-07-11
    • Scythe rulebook · Rulebook · OBJECTIVES

    Only on your own turn, before or after you complete a top-row or bottom-row action, never in the middle of an action or combat. The requirements must be met at the moment of reveal, and revealing is optional.

    How does objective 6 (Send One Back As A Warning) work?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-09-19
    • jameystegmaier · Designer · 2016-08-22
    • jameystegmaier · Designer · 2018-06-19

    It uses power, not popularity: you need 7 or more power and a Move action this turn that forced enemy workers to retreat. You can reveal it after the Move or any time later that turn, whether the retreat happened with or without combat.

    What counts as a primary terrain type for Diversify Production?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-03
    • mortenmdk · Designer · 2016-07-01
    • jameystegmaier · Designer · 2016-08-03

    Village, farm, mountain, forest and tundra, which the designer lists as the five primary terrain types.

    Does my Mine count as a tunnel for objectives or tunnel bonuses?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-05
    • CowStriker · Community · 2016-07-05
    • Scythe rulebook · Rulebook · BUILD

    No. A Mine acts like a tunnel for your movement only; it is not itself a tunnel.

    Do structures for a row objective have to be in a straight line?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-08-25
    • lomn · Community · 2016-08-25
    • Scythe rulebook · Rulebook · BUILD

    Yes. A continuous straight line is needed; a zig-zag of adjacent hexes does not count.

    Can Saxony complete both objectives in the same turn?

    The publisher answered this directly, and it matches the rulebook.

    • JoeAubrey · Publisher · 2022-02-24
    • jelloburn · Community · 2022-02-24
    • Scythe rulebook · Rulebook · OBJECTIVES

    Yes, if both conditions are met when revealed, since nothing limits how many objectives are completed in one turn.

    Must I place a star when I earn one?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-06-06
    • Painkeeper · Community · 2017-06-06
    • Scythe rulebook · Rulebook · PLACING STARS

    Yes, stars are mandatory, though revealing a completed objective is optional.

    Do units on my home base count for objectives that count units?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-19
    • reverendunclebastard · Community · 2016-07-19

    Yes. Units on your home base count for objectives and stars.

    Game End and Scoring

    If my sixth star comes from a top-row action, do I still take the bottom-row action?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-06-16
    • jameystegmaier · Designer · 2019-02-05
    • jameystegmaier · Designer · 2016-08-22
    • Scythe rulebook · Rulebook · EDGE CASES

    No. The game ends the moment the sixth star is placed. Only a star triggered by a bottom-row action lets you collect that action's primary benefit, coins and ongoing recruit bonus first.

    If a combat gives me the sixth star, what happens to my other unresolved moves?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-06-06
    • Scythe rulebook · Rulebook · EDGE CASES

    The combat that has started is completed, then the game ends. Any other combat that your Move action would have created is undone: the units go back to the territories they came from.

    Can two players both reach six stars in one game?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-04-12
    • jameystegmaier · Designer · 2017-01-28
    • jameystegmaier · Designer · 2018-02-03
    • JoeAubrey · Publisher · 2021-02-01

    Yes. Because a combat that has started always finishes (the combat bubble), the attacker and defender can both end up with a sixth star, and Albion or Togawa may already have one from reaching 16 power.

    With the Backup Plan resolution tile, who takes the extra turns?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-06-29
    • jameystegmaier · Designer · 2018-06-29
    • jameystegmaier · Designer · 2018-06-29

    If the player who placed the sixth star does not have the highest score, everyone takes one more turn, with that player going last, and the real final score is then calculated. If the star is placed on another player's turn, the game ends immediately for the active player.

    What if a player forgets to place a star that ends the game?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-08-16

    If noticed before their next turn, they may place it out of turn. Otherwise they announce it and place it at the start of that turn.

    How are ties broken at the end of the game?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-09-25
    • Scythe rulebook · Rulebook · DECLARING THE WINNER

    By the number of workers, mechs and structures, then power, popularity, resource tokens, territories controlled and finally stars placed, in that order.

    Do my structures still score if an opponent controls their hex?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-07-13
    • jameystegmaier · Designer · 2017-07-13
    • Scythe rulebook · Rulebook · STRUCTURE BONUS TILE

    The structure bonus tile counts them regardless. The territory and resources, however, score for whoever controls the hex.

    Do resources on a home base count at the end of the game?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-07-11
    • JoeAubrey · Publisher · 2020-04-11
    • Scythe rulebook · Rulebook · SCORING CATEGORIES

    No. A home base is not a territory, so resources there cannot be spent and earn nothing at game end.

    Who scores the Factory when two players have pieces there?

    The designer answered this directly, and it matches the rulebook.

    • mortenmdk · Designer · 2017-08-18
    • Ydnad · Community · 2017-08-17
    • Scythe rulebook · Rulebook · FACTORY

    Only one player: units control over buildings, and buildings over tokens. The controller scores the Factory as three territories.

    Is a structure on a tunnel or encounter hex adjacent to it for the structure bonus?

    The rulebook text answers this directly.

    • Khonnor · Community · 2016-10-14
    • SJS1971 · Community · 2025-07-03
    • Scythe rulebook · Rulebook · BUILD

    No. Adjacent means on a neighboring hex, so the structure on the tile itself does not count as adjacent to it.

    How are resources scored in an Automa game?

    The designer answered this directly.

    • mortenmdk · Designer · 2019-02-18
    • Lines42 · Designer · 2019-02-18

    You score at most six resources per territory; extra tokens in one territory are ignored.

    What does 'in clockwise order' mean for stars placed at the same time?

    The designer answered this directly.

    • Lines42 · Designer · 2017-11-11
    • DragonsDream · Community · 2017-11-11

    It is the order of players: start with the player who took the action, then go to their left around the table.

    Alliances and Bribes

    What can players exchange in deals: coins only, or resources and cards too?

    The designer answered this directly, and it matches the rulebook.

    • mortenmdk · Designer · 2016-06-27
    • mortenmdk · Designer · 2016-07-12
    • jameystegmaier · Designer · 2016-06-10
    • jameystegmaier · Designer · 2015-10-25
    • Scythe rulebook · Rulebook · ALLIANCES AND BRIBES

    Only coins in hand may be handed over. Resources, workers, cards and star or territory value cannot be given away, and other promises are informal and unenforceable.

    Are bribes and non-aggression deals binding?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2017-03-23
    • mortenmdk · Designer · 2016-06-26
    • edafinov · Community · 2020-08-15
    • Scythe rulebook · Rulebook · ALLIANCES AND BRIBES

    No. Agreements between players are informal and unenforceable, and coins are the only thing that can be exchanged for them. The designer says paying for deals is legal.

    Are coin deals allowed in tournament play?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2016-06-30
    • jameystegmaier · Designer · 2017-03-23
    • Scythe rulebook · Rulebook · ALLIANCES AND BRIBES

    No. Coins may not change hands for deals or alliances in tournaments, though players can still agree informally not to attack.

    Automa

    What is a unit's neighborhood for Automa movement?

    The designer answered this directly.

    • mortenmdk · Designer · 2017-01-05
    • DJStudley · Designer · 2017-02-18
    • mortenmdk · Designer · 2019-01-08
    • mortenmdk · Designer · 2016-09-22

    The unit's own hex plus the six hexes around it. Tunnels, the Mine, faction abilities and mech abilities are ignored, and a unit that has been picked up to move no longer counts.

    Can two Automa combat units share a hex?

    The designer answered this directly.

    • DJStudley · Designer · 2017-07-15
    • DJStudley · Designer · 2015-10-26
    • mortenmdk · Designer · 2017-09-10

    No. According to the designer, the Automa system never puts two of its combat units on one hex. If the Automa has a mech on the Factory and no territory to step to, that move is invalid and it carries on with its next action.

    Does the Automa character always go for the Factory or an encounter?

    The designer answered this directly.

    • DJStudley · Designer · 2017-09-26
    • Lines42 · Designer · 2016-07-17
    • mortenmdk · Designer · 2017-11-13

    Only when it can get there legally. The priority is Factory first, then encounters, but it never breaks other rules, and the Automa simply removes encounter tokens without resolving them.

    What does the Automa do when it has no valid destination?

    The designer answered this directly.

    • mortenmdk · Designer · 2016-11-25
    • mortenmdk · Designer · 2017-09-10

    It skips that move and continues to the next action on its card.

    When the Automa returns a unit from its home base, does it pick the character or a mech?

    The designer answered this directly.

    • DJStudley · Designer · 2016-07-23
    • mortenmdk · Designer · 2016-08-08
    • DJStudley · Designer · 2019-10-15

    The character first, then mechs.

    Where does an Automa mech or character go after losing a combat?

    The designer answered this directly.

    • mortenmdk · Designer · 2016-07-05

    Back to its faction mat; the rule is in the combat section, not the Gains Stuff section.

    When does the Automa switch to Scheme II?

    Players agree and the designer said he would adjust the wording to match.

    • DJStudley · Designer · 2019-01-04
    • mogust · Community · 2019-01-04

    When the Automa places its own first star, not when a human places theirs.

    How do I play against two Automas?

    The designer answered this directly.

    • Lines42 · Designer · 2020-09-03
    • Lines42 · Designer · 2018-10-22
    • jameystegmaier · Designer · 2018-09-16

    Give each Automa its own deck; the designers say the game works well with two. Read 'you' on the cards as 'you and the other Automa'. You only need one set of each expansion's Automa cards.

    Should I swap the original Automa cards for the Invaders from Afar ones?

    The designer answered this directly.

    • mortenmdk · Designer · 2016-11-18
    • mortenmdk · Designer · 2017-06-09

    Yes. Toss the four old Automa cards and use the four new ones from then on, even in the base game.

    Does the Automa gain anything for removing an encounter token?

    The designer answered this directly.

    • DJStudley · Designer · 2018-07-19
    • mortenmdk · Designer · 2018-07-31

    No. It gets no points or benefit, and a harder difficulty level approximates what players would gain.

    Can I attack an Automa unit on a lake without a lake ability?

    The designer answered this directly.

    • mortenmdk · Designer · 2017-01-02
    • MAJBrown22 · Community · 2017-01-02

    No. The normal rules apply: you need Seaworthy or Submerge to enter a lake.

    Components

    Is the currency in Scythe dollars?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-12-10
    • Fregonar · Community · 2021-06-11
    • GregDarcy · Community · 2021-06-11

    No. The game calls them coins; the dollar sign is just the icon, read as coin. The nation shown on a coin is flavor, and all coins count as plain money.

    Is coin and victory point information open, and what is the delay-of-game variant?

    The designer answered this directly, and it matches the rulebook.

    • jameystegmaier · Designer · 2015-10-25
    • jameystegmaier · Designer · 2015-10-25
    • Scythe rulebook · Rulebook · ERRATA AND VARIANTS

    Yes, coins are open information; the designer did not want money hidden behind screens or bags. If a player stalls the game by calculating everyone's possible final score, the optional delay-of-game variant makes that player lose 2 popularity.

    Scythe: Invaders from AfarExpansion

    Can Invaders from Afar be played with fewer than 6 players?

    The designer answered this directly.

    • mortenmdk · Designer · 2016-08-26
    • jameystegmaier · Designer · 2016-05-31
    • mortenmdk · Designer · 2016-06-02

    Yes. Albion and Togawa join the faction pool for any player count. The expansion also adds a 6 to 7 player setup using the same map.

    Can Albion rally more units into a combat started by a mech carrying workers?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-01-02
    • tylex · Community · 2016-12-20

    Yes. Movement resolves before combat, so units may rally into it.

    Can Togawa place a Trap after a Move action of zero spaces?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-01-02
    • jameystegmaier · Designer · 2017-03-24

    No. The unit must actually move to an adjacent territory.

    Can the 6-7 player Crimea 'move to any unoccupied farm' ability land on a farm that only has a structure?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-09-30
    • jameystegmaier · Designer · 2016-09-30

    Yes. A territory is occupied only by units, so a farm holding just a structure (yours or an opponent's) is unoccupied.

    Can Toka let the same unit cross a river twice in a turn?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2020-03-05
    • iswearihaveajob · Community · 2020-03-05

    No. Toka allows one character or one mech per turn to cross, and Boost does not change that.

    Do I need new Automa cards to run Togawa or Albion?

    The designer answered this directly.

    • DJStudley · Designer · 2017-01-25
    • DJStudley · Designer · 2017-01-25

    Yes, an updated deck is needed for those two factions. The original factions ignore the new actions, so augmented decks work with everyone.

    Is Invaders from Afar compatible with any edition of Scythe?

    The designer answered this directly.

    • jameystegmaier · Designer · 2016-07-24
    • jameystegmaier · Designer · 2016-07-28

    Yes. There is one version, and it adds no new resource tokens.

    Scythe: The Wind GambitExpansion

    Can the airship Boost be combined with Leap or Fanatical movement?

    Community answer endorsed but not fully ruled on by a Stonemaier designer.

    • Ryan_LopezDV · Designer · 2021-08-11
    • tdcsf · Community · 2021-08-10

    No. Players say Boost cannot be used with Leap or Fanatical, and a Stonemaier designer endorsed that answer, though he deferred to Jamey on the logic.

    Do airships get Speed or other mech abilities?

    Several experienced players agree; no official ruling.

    • reverendunclebastard · Community · 2018-03-29
    • daFunkyUnit · Community · 2018-03-29

    No. Airships are neither mechs nor characters, so they do not benefit from mech abilities such as Speed.

    Can an airship load or unload after I win a combat in the same Move action?

    Several experienced players agree; no official ruling.

    • tdcsf · Community · 2023-02-26
    • henchcritter · Community · 2023-03-13

    No. Airship loading and unloading happens during its own move, which ends before combat.

    Does an airship retreat when its side loses a combat?

    Several experienced players agree; no official ruling.

    • TheRubexCube · Community · 2022-05-16
    • reverendunclebastard · Community · 2022-05-16

    No. Airships never retreat, except in a Blitzkrieg combat between two airships.

    Can workers riding an airship be used to build?

    Best reading from a single reply; no official ruling.

    • SJS1971 · Community · 2023-10-11

    Not while aboard. Workers can only be dropped off during a movement, so they cannot act on the ground until you drop them off during a Move.

    Can I force another player's airship to move?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-08-06

    No.

    Does an airship affect surrounding hexes for abilities such as Distract?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-03-24
    • tdcsf · Community · 2018-03-24

    No. Units and airships look only at their own hex; only Automa airship cards use a six-hex neighborhood.

    Can an airship drop a worker and then a unit rally to it in the same Move action?

    Several experienced players agree; no official ruling.

    • giantmike · Community · 2018-10-19
    • the pete · Community · 2018-10-19

    Yes, because movement is sequential within the Move action.

    Can an airship unload onto a lake?

    Best reading from a single reply; no official ruling.

    • SJS1971 · Community · 2019-08-03
    • SJS1971 · Community · 2019-08-03

    Not onto an empty lake, since it cannot unload there. It can unload onto a mech already on the lake.

    If my character retreats to Safe Haven onto an encounter token, do I resolve it?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-01-21
    • jameystegmaier · Designer · 2018-02-04

    No. Retreating is not moving, so the encounter triggers only when a character moves onto the hex.

    Does Distract stop a Togawa trap from costing popularity?

    Several experienced players agree; no official ruling.

    • giantmike · Community · 2018-12-21
    • to_mars · Community · 2018-12-23

    No. A trap cannot be distracted, because the unit interacts with the trap rather than an opponent.

    Does a unit gain Airship Boost if it passes through the airship's territory and leaves on a later move?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-12-09
    • jameystegmaier · Designer · 2017-12-10
    • jameystegmaier · Designer · 2018-05-02

    Yes, per the designer. Boost applies whenever a unit's movement takes it out of the airship's territory without Boost already applied, including after entering it earlier in the same Move action.

    Does Airship Boost apply to units leaving my home base?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-12-10
    • jameystegmaier · Designer · 2017-12-10
    • JoeAubrey · Publisher · 2021-12-11

    Only when your airship is on the home base. A home base is not a territory, so units leaving an empty home base do not get Boost.

    Can an airship pick up resources from a territory I do not control or that no one controls?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2021-12-11
    • jameystegmaier · Designer · 2018-01-09superseded
    • jameystegmaier · Designer · 2018-06-12superseded

    Only from territories you control. A 2021 publisher reply says airships cannot pick up resources elsewhere, whereas 2018 designer posts also allowed territories that nobody controls. Never pick up from an opponent-controlled territory.

    Can I spend resources carried on my airship?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-12-11
    • jameystegmaier · Designer · 2018-01-20

    Yes. Resources on your airship are always under your control and can be spent no matter where the airship is. Loading or unloading them requires the airship to move.

    Do workers on an airship count for the tiebreaker and the eight-worker star?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2020-02-04
    • JoeAubrey · Publisher · 2020-02-04

    Yes. They still exist on the board for these purposes.

    Does the Reap airship help produce workers?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-11-19
    • jameystegmaier · Designer · 2017-12-04
    • jameystegmaier · Designer · 2017-12-18

    No. Reap only adds resources, so it does nothing on a village, though a Mill on a village may still produce a worker.

    Can a non-Saxony player use the Hero airship ability after completing an objective?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-12-27

    No. Non-Saxon players discard their second objective after completing the first, so Hero is only usable before completing one.

    Does Drill affect Saxony's Disarm or Underpass?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2020-01-20
    • SJS1971 · Community · 2020-01-19

    No. Drill applies only to workers, who cannot fight, so it does not interact with them.

    Is the Toll airship ability used against the Automa?

    The designer answered this directly.

    • mortenmdk · Designer · 2017-11-30
    • mortenmdk · Designer · 2017-11-30

    No. Toll is not supported with the Automa; airship Automa card 7 is skipped on purpose.

    Can Albion place a flag on a lake using the Ferry airship?

    Several experienced players agree; no official ruling.

    • Delwarris · Community · 2020-06-12
    • tdcsf · Community · 2020-06-12

    Yes, while the Ferry is on the lake, because it lets your units move onto and off lakes. Without it Albion has no lake access.

    Can a mech retreat onto a lake with Safe Haven?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-12-03
    • jameystegmaier · Designer · 2018-12-03

    Only a mech with a lake ability, such as Polania's Submerge or Togawa's Suiton, can enter or retreat onto a lake.

    With the Deja Vu tile, does a sixth star on another player's turn end the game right away?

    The designer answered this directly.

    • jameystegmaier · Designer · 2017-11-12
    • R0land1199 · Community · 2017-11-12

    The end is checked at the end of the affected player's own turn, so play continues until that turn is over.

    How does King of the Hill resolve when a player places their sixth star?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-07-04
    • jameystegmaier · Designer · 2017-12-06

    Play continues clockwise and only players with a star on the resolution tile take a final turn. The triggering player does not get extra turns.

    Scythe: The Rise of FenrisExpansion

    Can I attack a Desolation unit with several of my own combat units?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2025-06-06

    Yes, as in normal combat.

    Can two Desolation units end up on the same hex?

    Best reading from a single reply; no official ruling.

    • dommer2029 · Community · 2025-06-06

    No. Desolation units may not move onto a hex that already holds another Desolation unit, so order the moves to let as many units as possible move.

    Is Death Ray mandatory in every combat once Fenris unlocks it?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-07-09
    • Ryan_LopezDV · Designer · 2019-07-09
    • Ryan_LopezDV · Designer · 2019-07-10
    • Ryan_LopezDV · Designer · 2019-07-07superseded

    No. Fenris chooses whether to use Death Ray in each combat. An earlier designer ruling that it was compulsory once unlocked was reversed, and the designers deferred to the later ruling that abilities are optional.

    With Death Ray, can my two mechs play different card values?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2019-07-07
    • SJS1971 · Community · 2019-07-07
    • zokiboy · Community · 2019-07-08

    No. Once Death Ray is used, every combat unit in that combat shares one value. You may play any number of identical cards, but not different values per unit.

    Can Fenris place the faraway second Influence token without placing the first on the character's territory?

    Based on a designer's recollection and a quoted FAQ line, with some conflicting reports.

    • Ryan_LopezDV · Designer · 2026-02-27
    • PvOt · Community · 2026-02-26
    • Fairbanksan · Community · 2026-02-26disagrees

    Probably not. The FAQ text quoted in the thread says you can place the faraway second Influence token only if your character also placed one on its own territory that turn, and Ryan recalls Jamey's final ruling being the same. Another poster found a conflicting line, so confirm with the official FAQ.

    Can Fenris place an Influence token on a hex where its own unit stands?

    The designer answered this directly, and it matches the rulebook.

    • Ryan_LopezDV · Designer · 2019-08-22
    • Ryan_LopezDV · Designer · 2026-01-03
    • SJS1971 · Community · 2019-08-23

    No. A hex with a Fenris worker, character or mech is occupied, so it cannot take a token. Structures and airships do not count as occupying.

    When does Fenris place Influence tokens during a Move, and can a Fanatical jump use them?

    The designer answered this directly, and it matches the rulebook.

    • Ryan_LopezDV · Designer · 2019-08-28
    • jameystegmaier · Designer · 2018-11-17
    • jameystegmaier · Designer · 2019-04-15
    • jameystegmaier · Designer · 2018-08-25

    At the end of the Move action, after combat and encounters, so a Fanatical jump cannot land on a token placed in that same action. Only one token on the destination plus one faraway, however far the unit traveled.

    Does Fenris stop at an Influence token, and how does Fanatical work with a Factory move?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-09-02
    • jameystegmaier · Designer · 2018-09-03
    • jameystegmaier · Designer · 2018-08-27
    • Ryan_LopezDV · Designer · 2018-09-07

    No. Fenris collects tokens without stopping, and a Factory move allows two Leaps, each independent and possibly in different directions, but a Leap cannot pass through a tunnel.

    Can an airship drop a worker onto an Influence token and pick it up again later?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-09-17
    • jameystegmaier · Designer · 2018-09-18
    • jameystegmaier · Designer · 2018-09-18

    Yes, it appears to be legal: airships are not stopped by Influence tokens, and the designer thinks a worker that picked up a token could be carried off again by an airship or mech.

    Does retreating onto an armed Trap trigger it?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2023-09-21
    • SJS1971 · Community · 2023-09-21

    Yes. Enemy units cannot share a hex with an armed Trap, so a retreat onto one triggers it even though retreating is not a Move action.

    With a Togawa alliance, do his traps trigger on me and count for me?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2018-08-05
    • jameystegmaier · Designer · 2018-08-06
    • jameystegmaier · Designer · 2018-08-06

    The ally ignores Togawa's traps as if it were Togawa, so they do not trigger. Armed traps in the ally's territories also count toward end-game control.

    Can I check more than one Triumph Log box in a column during one episode?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-08-20
    • jameystegmaier · Designer · 2018-08-26
    • jameystegmaier · Designer · 2018-08-26
    • Ryan_LopezDV · Designer · 2019-02-06

    No. Each column takes at most one check per episode, and this is absolute, including for Saxony, whose extra combat stars therefore do not help the log.

    Which combat column of the Triumph Log can I mark after a combat win?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-08-21
    • jameystegmaier · Designer · 2018-08-21
    • Ryan_LopezDV · Designer · 2020-03-30

    Either combat column while playing, but at the end only boxes that match the column of the star on the Triumph Track can be checked.

    How does the Triumph Log bonus work?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-06-05
    • Jackie_Blue · Community · 2018-06-05

    The log fills over several missions. Completing a row or column earns a $25 bonus paid only at the end of the campaign.

    Does an ally keep Saxony's star ability when there are no objective or combat Triumph tiles?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-11-07
    • jameystegmaier · Designer · 2019-01-07

    Yes. Even with no Triumph tiles for objectives or combat, an ally keeps Saxony's ability to place stars for those categories. On the Peace track, no combat victory stars can be placed.

    In the campaign, how does switching factions work after Episode 3?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-12-04
    • JoeAubrey · Publisher · 2022-08-17

    Everyone decides simultaneously whether to switch factions. If you decide to switch you must switch, and you cannot pick the same faction again.

    Where does Vesna start if her previous faction was taken by another player?

    The designer answered this directly.

    • jameystegmaier · Designer · 2020-05-02
    • tdcsf · Community · 2018-10-10superseded
    • jameystegmaier · Designer · 2018-11-23superseded

    On the previously selected home base, per the 2020 rules update. An earlier 2018 designer answer let Vesna choose any available home base.

    Do Vesna's mech abilities carry over between campaign games?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2020-02-19
    • Ryan_LopezDV · Designer · 2020-02-25
    • Ryan_LopezDV · Designer · 2020-02-24

    Her blue ability tokens are redrawn each game (drawing 6 and choosing from them and your purchased mods), while purchased mech mods always stay available.

    Does Fenris get the workers in Box B?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2020-09-02
    • TV0R · Community · 2018-12-17

    Yes. The workers in Box B are Fenris's workers; open Box B in Episode 4.

    In Episode 3, must I take a Factory card on my first visit?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-08-29
    • Lassimer · Community · 2018-08-28

    No. The rule says you 'may' take a card, so you can skip it on your first visit and choose one on a later visit.

    In Episode 4, can Albion place a flag after subduing the last Fenris agent?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2021-11-16
    • JoeAubrey · Publisher · 2021-11-15
    • JoeAubrey · Publisher · 2021-11-15

    No. The game ends immediately when the last agent is subdued, so nothing else that turn happens.

    Does Episode 7 follow the Episode 2 mode setup I chose?

    The designer answered this directly.

    • jameystegmaier · Designer · 2025-02-05
    • Ryan_LopezDV · Designer · 2018-09-08superseded

    Yes, per the 2025 designer reply: follow the setup for the matching Rivals/War or Alliances/Peace mode. A 2018 reply that skipped Episode 2 setup is superseded.

    When does Episode 8 end after Mad Tesla is destroyed or a sixth star is placed?

    The designer answered this directly.

    • jameystegmaier · Designer · 2022-08-16
    • JoeAubrey · Publisher · 2022-08-16
    • JoeAubrey · Publisher · 2022-08-16

    After the active turn is completed. The player who destroyed Mad Tesla gains $10 and finishes the turn, then the game ends.

    Which wealth decides player mat choice in Episode 8?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-04
    • jameystegmaier · Designer · 2018-10-04

    Use your current wealth as recorded on your campaign log. It only serves to set the order in which mats are picked.

    Can I swap a mech mod I bought for a new one?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2018-08-30
    • OurBG · Community · 2018-08-30

    No. The first six mods you purchase are permanent.

    Do Infrastructure Mods that cover a bottom-row cost change ongoing bonuses?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-10
    • Ryan_LopezDV · Designer · 2019-08-06
    • SJS1971 · Community · 2019-02-21

    No. They only cover the cost; ongoing recruit bonuses still apply to you and your neighbors, and the mods give no bonus actions.

    Can I attack a player with the Armor mod if I have no combat card?

    The designer answered this directly.

    • jameystegmaier · Designer · 2020-01-03
    • Ryan_LopezDV · Designer · 2020-03-09

    Yes. Armor only makes the attacker discard a combat card if they hold one.

    What movement triggers the Stealth mod's rule?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2024-12-06
    • SJS1971 · Community · 2024-12-03

    Any unit that can move two or more spaces, such as through Speed, a Factory card move or Wind Gambit Boost. The card's 'etc.' is a catch-all for such cases.

    Can I use two Factory cards on consecutive actions?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-11-18
    • mogust · Community · 2018-10-05
    • TV0R · Community · 2018-10-05

    Yes. Each card is its own action, but each used card is lost, which limits how often it can happen.

    Can I play the Fenris campaign without Invaders from Afar or Wind Gambit?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2026-10-08
    • Ryan_LopezDV · Designer · 2024-04-15

    Yes. Those expansions are optional, and without Invaders from Afar the Togawa and Albion bases are off limits.

    Do I need the Automa for the Fenris campaign?

    The designer answered this directly.

    • Ryan_LopezDV · Designer · 2021-01-10
    • mortenmdk · Designer · 2021-01-11

    No. The designers treat the Automa as optional in the campaign and recommend not adding it until running it is easy for you outside the campaign.

    How do I let a new player join mid-campaign fairly?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-07-27
    • jameystegmaier · Designer · 2018-09-12

    The rule says to let the newcomer take a faction mat nobody is using and start them at a campaign-log standing comparable to the other players.

    When does Rasputin drop Influence tokens relative to combat?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-08-25
    • jameystegmaier · Designer · 2018-08-25

    After movement ends, combat and any encounter resolve first, and only then are tokens placed.

    Scythe: EncountersExpansion

    When can Encounter #44 move my character after a Move action?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2020-01-20
    • JoeAubrey · Publisher · 2020-01-20

    Before combat. Order is all moves, the encounter's extra movement, combat, then encounters.

    In what order do opponents respond on Encounter 54?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-12
    • kredal · Community · 2018-10-12

    In player order, with the encounter finished before play continues.

    On Encounter 59, does the trap's popularity loss or the encounter's gain resolve first?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-11-20
    • ahmadms · Community · 2018-11-20

    The trap triggers first.

    Can Encounter 68's oil ability move another player's unit, or several units in one action?

    The designer answered this directly.

    • jameystegmaier · Designer · 2018-10-15
    • Reyl · Community · 2018-10-15

    No, it only applies to your own Move actions, and once per Move action.

    Does Encounter 65's no-attack option stop me from forcing workers to retreat?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-01-30
    • totgeboren · Community · 2019-02-06

    No. Forcing workers away is not combat.

    When an encounter builds a structure, do I need the usual Build requirements?

    The publisher answered this directly.

    • jesusers · Community · 2020-02-15
    • JoeAubrey · Publisher · 2020-02-16
    • JoeAubrey · Publisher · 2020-02-16

    No. Completing an encounter is not the Build action, so you need no worker or resources for it, and the publisher says you can carry out the card's effect without worrying about control.

    Can a Crimea combat card count as a resource for an encounter condition?

    The publisher answered this directly.

    • JoeAubrey · Publisher · 2022-01-18
    • rkonigsberg · Community · 2022-01-18

    No. Spending a combat card as a resource is not the same as having that resource.

    Why does Encounter card 58 warn against using it with the Automa?

    The designer answered this directly.

    • mortenmdk · Designer · 2019-01-02
    • mortenmdk · Designer · 2019-01-01

    It is a printing error: option 1 changed late and the Automa warning was not removed.

    Scythe: Modular BoardExpansion

    Does Riverwalk work the same on the Modular Board?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-05-19

    Yes. The designer said it is unchanged.

    Are the banned mat pairings still banned with the modular board?

    The designer answered this directly, citing the modular board rules.

    • jameystegmaier · Designer · 2020-11-27

    Yes. The modular board rules keep Rusviet/Industrial and Crimea/Patriotic banned.

    Should I use the modular board for the Rise of Fenris campaign?

    Several experienced players agree; no official ruling.

    • Denga · Community · 2020-10-19
    • Neiln99 · Community · 2020-12-08

    Not recommended. Players advise playing the campaign on the regular board for balance and theme, and saving the modular board for afterward.

    What is the reverse side of the base board, and can it combine with modular tiles?

    Several experienced players agree; no official ruling.

    • vitruvianmeeple · Community · 2017-05-12
    • BurgPerson · Community · 2025-09-14
    • BurgPerson · Community · 2025-09-14

    It has larger hexes and is two-thirds of a bigger map that needs the Extension Board. The modular tiles fit only the smaller-hex side.

    Is Rusviet with Industrial banned on the Modular Board?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-07-30
    • dderidex · Community · 2019-07-30

    Yes. The English rules ban it, and the ban was missed in some translations. Crimea with Patriotic is also still restricted.

    Can units cross a land strip between hexes on opposite sides of a river?

    The designer answered this directly.

    • jameystegmaier · Designer · 2019-06-05

    No. It is a river crossing; the land strip is only decorative.

    Must I remove modular tiles in a 2 or 3 player game?

    Best reading from a single reply; no official ruling.

    • totgeboren · Community · 2020-02-13

    No, it is optional. Remove only as many as keeps the game fair, ideally after factions are chosen.

    Are the thin printed offshoots on the base board legal spaces with only one or two modular tiles?

    Best reading from a single reply; no official ruling.

    • totgeboren · Community · 2022-01-12

    Yes, the rules do not exclude them, though groups often omit them by choice.