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Scorpius Freighter

Scorpius Freighter Rulebook

Table of Contents

Table of Contents

  • In This Box
  • Goal
  • Icons
  • Components
    • Crew Cards
    • Side Deal & Contract Tiles
    • Motherships
    • Freighter Boards
    • Main Board
    • Freighter Tiles
  • Game Setup
  • Playing the Game
    • Game Play
    • Turn Sequence
    • The Actions
      • Meet Informant
      • Expand Storage
      • Upgrade Freighter
      • Pick Up Cargo
      • Operate Freighter
      • Make a Side Deal
      • Fulfill a Contract
  • Game End
  • Scoring
  • Advanced Play Options
    • Custom Crews
  • Clarifications
    • General Notes
    • Crew Cards
  • Freighter Tiles
  • Credits

In This Box

Your game of Scorpius Freighter should include the following. If it doesn't, please contact [email protected]

  • 1 game board
  • 3 motherships
  • 4 freighter boards
  • 28 Crew cards
    • 4 cards each in seven different factions
  • 132 tiles
    • 1 starting player tile
    • 4 standard credits tiles
    • 4 standard goods tiles
    • 13 Cockpit tiles
    • 12 Contract tiles
    • 32 Equipment tiles
    • 36 Side Deal tiles
    • 30 Storage tiles
  • 100 wooden cargo cubes
    • 20 gray Data cubes
    • 20 pink Meds cubes
    • 30 green Goods cubes
    • 30 orange Credits cubes
  • 1 rulebook

Goal

Each player is trying to undermine the Government: whether for fame, fortune, or philanthropy. This is represented with scoring Reputation points (Victory Points) by smuggling restricted medicines, passing censored information, and providing services to the people, all while avoiding the notice of the authorities. After the Government enforces their embargo at the end of the game, the player that has the best reputation wins!

Icons

  • Meet Informant — the action icon for the Meet Informant space
  • Expand Storage — the action icon for the Expand Storage space
  • Upgrade Freighter — the action icon for the Upgrade Freighter space
  • Pick Up Cargo — the action icon for the Pick Up Cargo space
  • Operate Freighter — the action icon for the Operate Freighter space
  • Side Deal — the action icon for the Make a Side Deal space
  • Contract — the action icon for the Fulfill a Contract space
  • Reputation (Victory Points) — the star icon used for scoring
  • Skill — the hand icon used for your available Skill

Components

Crew Cards

A. Faction Homeworld | B. Skill Icon | C. Portrait | D. Ability | E. Promotion Cost in Credits

Amateur side: Abilities are locked and unusable on the amateur side, but are available for use on the experienced side.

Side Deal & Contract Tiles

A. Reputation (Victory Points) | B. Required Cargo | C. Reward

Motherships

A. Confiscated Cargo Holds

Freighter Boards

A. The Cockpit Gets Placed Here at the Start of the Game | B. Standard Side | C. Advanced Side | D. Restricted Access Spaces | E. Player Aid

Main Board

A. Planet | B. Action Space | C. Action Icon | D. Checkpoint Space | E. Expand Storage Display | F. Upgrade Freighter Display | G. Side Deals Display | H. Contracts Display | I. End of Game Information

Freighter Tiles

A. Title | B. Color Edge (Special Equipment is blue, Storage tiles match their cargo color) | C. Cargo Space | D. Ability

Game Setup

  1. Place the board in the center of the playing area. Place one mothership on the checkpoint space of each of the three planets.
  2. Sort the cargo cubes by color and place them near the board to form the stock. Note that the cargo cubes are color-coded to match the Storage tiles on which they can be placed.
  3. Shuffle the Storage tiles together. Stack them face down near the Pick Up Cargo icon on the board, then draw four tiles and place them face up in the marked spaces.
  4. Shuffle the Equipment tiles together. Stack them face down near the Upgrade Freighter icon on the board, then draw four tiles and place them face up in the marked spaces.
  5. Shuffle the Side Deal tiles together. Stack them face down near the Side Deal icon on the board, then draw four tiles and place them face up in the marked spaces.
  6. Shuffle the Contract tiles together. Stack them face down near the Contract icon on the board, then draw four tiles and place them face up in the marked spaces.
  7. Choose a random player and give that player the starting player tile. This player will keep it the entire game. This ensures everyone gets an equal number of turns.
  8. Beginning with the starting player and continuing clockwise, all players choose a freighter board and place it in front of themselves. Return any unused freighter boards to the box. If this is your first game, use the standard side with no "Restricted Access" spaces.
  9. All players take a Cockpit tile matching the one on their freighter board and place it on the marked space. Each player also receives a standard credits tile (Lock Box) and a standard goods tile (Hidden Compartment). Players place these tiles one at a time in any configuration, such that the tiles are adjacent to (sharing a side with) another tile on their freighter board. Place one cargo cube of the appropriate color onto each of these standard tiles. Return any extra standard tiles and unused Cockpit tiles to the box.
  10. Beginning with the person seated to the right of the starting player and continuing counterclockwise, each player chooses a Crew by taking all four Crew cards of one faction (same homeworld). Return unused Crew cards to the box. Players should read their Crew cards carefully, then place them below their freighter boards with the amateur side visible (displaying its credits cost). Cards may occupy any position.

You are ready to begin the game! The starting player takes the first turn, and play proceeds clockwise.

Playing the Game

Game Play

The game is played over several rounds. During each round, each player takes one turn in clockwise order.

Turn Sequence

While you work as a freighter captain, you depend on the Government motherships to unintentionally provide your illegitimate activities with adequate cover. This allows you to successfully exploit the system to meet your needs. On your turn follow these steps in order:

1. Choose one or two available Crew cards to assign. Crew cards are only available to assign if they have not already been assigned. Slide these Crew cards partially under your freighter board to cover up their skill icon.

Note: assigning a Crew member in this manner has nothing to do with using a Crew member's ability.

Anna has one Crew member already assigned from a previous turn. She assigns two of her other Crew members.

2. Choose one planet. Move the mothership on that planet clockwise equal to the number of Crew you assigned in step 1. If the mothership lands on or passes the checkpoint space (denoted by the checkpoint icon), your ship is audited by the mothership and some of your cargo is confiscated. Select one cargo cube from your freighter and place it on the mothership you just moved. If you don't have any cargo cubes on your freighter, place one cube from the stock onto the mothership. If the mothership doesn't have space for a cube, place your confiscated cube in the stock.

Since Anna assigned two Crew members, one of the motherships must move two spaces clockwise. She chooses the center planet and moves the mothership.

Since it crossed over the checkpoint space, she must lose one of her cargo cubes. She chooses a Data cube and places it on the mothership.

3. Note the space where the mothership ended its movement. Perform that space's action using your available Skill. Your available Skill is equal to the quantity of your Crew member cards that have not yet been assigned, plus any bonus gained from experienced Crew members and Equipment tiles.

The mothership landed on the Meet Informant space. Since Anna now has three of her Crew assigned, her Crew members only provide her with 1 Skill. However, she relies on Og's experience to provide an extra Skill for this action, allowing Anna to perform the action with 2 Skill.

4. If you have 1 or fewer Crew members remaining available, then refresh all your assigned Crew members by sliding them out from under your freighter board. This means that you will have all your Crew members available next turn.

Since three of her Crew have been assigned, Anna gets to refresh them all.

The Actions

Meet Informant

This shady alien is happy to teach you how to work the streets to your advantage… for a price.

Promote one Crew member to its experienced side. Select a Crew member to promote, even one that has already been assigned. Pay the Credits cost shown on that Crew member, taking a discount equal to your available Skill. This cost cannot go below zero. Pay this cost by discarding Credits cargo cubes back into the stock. Promote that Crew member by flipping the card over to its experienced side. This Crew member's ability is now available to you for the rest of the game, even if that Crew member has been assigned.

After promotion, the Crew retains the same activation state as it had before. If you cannot pay the total Credits cost, you cannot promote your Crew.

Anna arranges to meet an informant. She has 2 Skill available for this action. She'd like to promote Rafa, but Rafa costs 4 Credits, and she only has 1. Instead, she promotes Trin. After her discount of 2 Credits, she pays the remaining cost of 1 Credits and flips Trin over to its experienced side. Since Trin had already been assigned as an amateur, Anna slips the card part way under the freighter board to indicate that the experienced Trin is still assigned.

Expand Storage

Not all storage is above the deck.

Expand the storage capacity of your freighter by selecting a face up Storage tile. Notice that the tile slots are numbered 1–4; you can only select a tile that is on a slot with a number less than or equal to your available Skill.

Take one eligible Storage tile and add it to your freighter by placing it in an empty slot adjacent to (sharing a side with) any of your other tiles. If a new Storage tile cannot be placed to meet this requirement, then discard it face down to the bottom of the Storage tiles stack. You may wish to place the tile adjacent to another tile of the same type to form a larger Storage area, however this is not mandatory (see Pick Up Cargo below).

Each time you select a Storage tile, slide all other Storage tiles on the game board down to fill any gaps, then draw a new Storage tile from the stack and place it face up at the #4 slot of the row.

On Brad's turn, the mothership lands on the Upgrade Storage space. Each of his Crew has already been assigned, so he has 0 Skill. Thankfully, he has Sophia, who grants +1 Skill when expanding his freighter. With 1 Skill, he can only take the Security Vault in the #1 slot. He does so and adds it to his freighter.

Since it's a Storage tile, he can place it adjacent to any other tile on his freighter board. Brad decides to place it next to his Lock Box to increase his Credits Storage area.

Upgrade Freighter

Off-grid comms and an unregistered intermesh nexus can spell the difference between rich and busted.

Expand the capabilities of your freighter by selecting a face up Equipment tile. Notice that the tile slots are numbered 1–4; you can only select a tile that is on a slot with a number less than or equal to your available Skill.

Take one eligible Equipment tile and add it to your freighter by placing it in an empty slot adjacent to (sharing a side with) any of your other tiles. If the equipment tile has blue edges (matching the style of a Cockpit tile), it is a Special Equipment tile. This tile must be placed next to your Cockpit or another Special Equipment tile. If a new Equipment tile cannot be placed to meet these requirements, then discard it face down to the bottom of the Equipment tiles stack.

Each time you select an Equipment tile, slide all other Equipment tiles on the game board down to fill any gaps, then draw a new Equipment tile from the stack and place it face up at the #4 slot of the row.

When Anna takes this action, she has 3 Skill. She can choose any Equipment tile except the Dispensary on slot #4.

She chooses the Auto Loader in slot #2. Since the Auto Loader must be placed adjacent to another Special Equipment tile, she can only place it in one of the two squares highlighted in blue.

If Anna had chosen the Reserve in slot #1, she could have placed it in a blue highlighted square or either of the pink highlighted squares.

Pick Up Cargo

Load the consumer goods in the bay. Make sure everything else disappears into the side hatch.

Pick up cargo and add it onto your freighter. Select a number of Storage areas on your freighter less than or equal to your available Skill. A Storage area consists of all adjacent Storage tiles of the same type. Each tile in the selected area gains one cargo cube of the appropriate type. Each Storage tile can only gain one cargo cube with this action. Each cargo cube gained must be placed in a vacant space on that Storage tile or it is lost.

Note: Cubes in the stock are considered to be unlimited.

Brad has 3 Skill to load contraband. The following are his options for picking up cargo this turn.

Operate Freighter

We've established a secure link. Fire that datablip.

Use the custom modifications of your freighter. Select a number of Equipment tiles on your freighter less than or equal to your available Skill. Remember that your Cockpit also counts as an Equipment tile. Use the action on each Equipment tile selected, in any order. Each Equipment tile can only be used once per turn, and you must complete each Equipment tile's action before resolving another.

Anna has 2 Skill to operate her freighter. She chooses to perform the action on her Auto Loader first. She adds 1 Goods cube to her freighter. Next she decides to perform the action on Reserve. She moves a Goods cube from the adjacent Hidden Compartment tile onto the Reserve tile.

Make a Side Deal

I heard you were looking for some clear candy. I happen to have extra inventory I'd be willing to slip through the cracks.

Deliver cargo from your freighter to complete a number of Side Deals less than or equal to your Skill. You can select any available Side Deal tile without restriction. You must deliver all the cargo required to complete the selected Side Deal, not just a portion. Place the delivered cargo back in the stock for the selected Side Deal. Place the completed Side Deal tile face up to the right side of your freighter board, to be scored at the end of the game. Each time you deliver to a Side Deal, draw a new Side Deal tile from the stack and place it face up on the main board.

Brad has 2 Skill and seizes the opportunity to make some Side Deals. He discards 1 Meds cube to complete the side deal in slot #2 and places it to the side of his player board to be scored at the end of the game.

He draws a new Side Deal tile to fill the empty space.

He discards 1 Credits cube and 1 Goods cube to complete the side deal in slot #3 and places it to the side as well.

When he draws a new tile to replace it, he sees that he can fulfill that as well, but he does not have enough Skill this turn.

Fulfill a Contract

And if you'll just sign here for receipt, I'll be on my way. Of course, those last few boxes from the side hatch aren't on the original manifest...

If you don't have an active Contract in your play area, choose one from those available. You can only have one active Contract in your play area at a time.

Deliver cargo to a number of sections, less than or equal to your available Skill, on your active Contract. A section is any one row of cargo on the Contract. You may fulfill sections in any order. You must deliver cargo to fulfill an entire section of your active Contract, not just a portion of a section. Cargo delivered stays on your active Contract until all of its sections are complete. After completing all sections of a Contract, return the cargo on it to the stock, place the Contract in the completed Contracts area of your freighter board, and receive the reward at the bottom of the Contract.

Even though Contracts cost 0 Skill to acquire, you must be able to deliver to at least one section in order to place it as your active Contract. Each time you gain a new active Contract, draw a Contract from the stack and place it face up in the open slot on the board. Although you can only have one active Contract at a time, there is no limit to the number of completed Contracts you may have.

Anna has 2 Skill to fulfill a Contract. She places 2 Goods cubes onto the last empty section of her active Contract. That Contract is now complete. She returns all of the cubes to the stock, and places the Contract next to her freighter to be scored at the end of the game. She also receives the reward on that Contract.

She has 1 Skill still remaining, so she selects a new Contract from those available on the board.

She places it in her active Contract area of her player board and delivers 2 Credits cubes to the bottom section.

Game End

At the end of each round, after all players have had a turn, check how many cargo cubes each mothership has confiscated. The end of the game is triggered if at least one of the three motherships has confiscated at least a certain amount of cargo:

  • 2 players: 4 Cargo Confiscated
  • 3 players: 5 Cargo Confiscated
  • 4 players: 6 Cargo Confiscated

When this condition is met, the Government is so incensed with the illegal activity that they announce a complete shutdown on all interplanetary commerce in the Scorpius system, intending to starve the populace into submission. With the embargo imminent, players play one final round, after which the game ends.

Scoring

Each player scores 1 point for each cargo located anywhere on their freighter. This does not include cubes on active Contracts. Add any points scored for their completed Side Deals, completed Contracts, and experienced Crew members, if applicable. Whoever has the most points wins!

If there is a tie, the player with the most cargo cubes on their freighter wins the tie. If still tied, the player with the most experienced Crew members wins. If still tied, the players form a merchant cooperative and share the victory.

Anna scores 27 for her completed contracts, 5 for the completed section of her active contract, 2 for her completed contract's abilities, 13 for her side deals, 9 for her Crew card abilities, and 1 for each cargo cube on her freighter. Her total score is 68, granting her the victory!

Advanced Play Options

After your first few games, consider these options to enhance your experience:

  • Use the advanced side of the freighter boards. Each board has a unique layout defined by "Restricted Access" spaces. These spaces are unavailable and considered occupied; no tiles may be placed on them.
  • At the start of the game, shuffle the Cockpit tiles and deal one to each player.
  • At the start of the game, create custom Crews by drafting Crew cards (see Custom Crews below).

You may mix and match any of these advanced play options to customize your play experience.

Custom Crews

Instead of choosing Crews based on the faction homeworlds, players can draft their starting Crew members to create a custom team.

Shuffle all the Crew cards together. Deal 6 Crew cards to each player. Return any unused cards to the box.

Note: Since all Crew cards are double sided, it does not matter which side players hold. However, cost is an important consideration, so it is recommended that players hold their cards with the Credits cost facing them.

All players simultaneously choose one Crew card from their hand and place it on their freighter board. Then players pass their remaining cards to the player to their left. Again, players simultaneously choose another Crew card and place it on their freighter board. Continue until all Crew cards have been chosen.

Now all players simultaneously select 4 cards to play with from the 6 Crew cards they drafted. Return the unused cards back to the box.

Clarifications

General Notes

  • Adjacent means that items must be touching orthogonally, not diagonally.
  • Unload means to put items back into the stock.
  • All adjustments to your Skill must be done during Step 1 of your turn.
  • Cargo on Active Contracts may not be removed or unloaded.
  • All Planet Actions (Meet Informant, Expand Storage, Upgrade Freighter, Pick Up Cargo, Operate Freighter, Fulfill Contracts, Make a Side Deal) work the same way whether you choose them from the main board, or gain them from tiles on your freighter board or Crew cards.
  • Storage spaces must not be exceeded. If you gain a cargo but cannot store it, return it to the stock.

Crew Cards

Abby, M'RF, Og, Sophia, Tyus — "[action] at +1 Skill"

When taking the respective action indicated on this card, adjust your Skill by the amount indicated. This may result in a quantity above 4 Skill, but never below 0 Skill.

Annabelle, Micah Conner, Padlock — "If you gain [cargo] this turn, gain 1 [cargo] and store it on any tile."

If you gain the indicated cargo during your turn through any means, gain an additional 1. This happens only a maximum of once per turn, no matter how many times you gain the indicated cargo. Place the additional 1 cargo on any available space of that type of any Storage tile.

Auxis, Brielle, Vik — "2 Reputation / Side Deal & Contract with delivered [cargo]"

Count the number of Side Deals and Contracts that you have completed that have the indicated cargo. It does not matter how the Side Deals and Contracts were completed, just that that they were completed. At the end of the game, gain Reputation equal to twice that number.

Ay Ar — "Each Storage tile stores an extra 1 [cargo] of the respective type."

Each of your Storage tiles can now store an extra cargo. For instance, your Lock Box can now hold 3 Credits and your Hidden Compartment can store 3 Goods. This ability does not apply to Storage spaces on Equipment tiles.

B.O.T., Escher, Trin — "At the start of your turn, unload 1 [cargo] to gain +1 Skill."

Unload the respective cargo from any tile on your player board in order to add to your Skill during Step 1 of your turn. You may only do this once per turn.

Dan Cee — "[Operate Freighter icon] then unload 1 [cargo] to [Operate Freighter icon] 2 Skill."

After Step 3 of your turn, including after refilling the display, if you took the Operate Freighter action, then you may unload 1 cargo to take an additional Operate Freighter with 2 Skill.

Das — "Deliver to Side Deals & Contracts using 1 [cargo] different than what is required."

When delivering to Side Deals or Contracts, you may deliver 1 cargo instead of 1 cargo that is indicated on the tile. For Side Deals you may do this once per tile. For Contracts, you may do this once per section. You may do this multiple times on a given turn.

Doreen, Raven — "After moving, may perform the action of the previous planet space."

During Step 3 of your turn, you may choose to take the action of the space the mothership occupies as usual, or choose the space indicated on this card. If you choose to do the action of the space indicated on this card, do not move the mothership to that space. If the action you are choosing is a checkpoint space, your ship is not audited, because the mothership is not on that space.

E Kaye — "Ignoring Storage Areas, each Skill fills 1 Storage tile to full capacity."

When taking the Pick Up Cargo action, you may ignore the normal action. Instead, use each of your Skill to fill one single Storage tile to full capacity. For instance, if you were activating your Auto Loader boosted by an experienced Abby Crew card, you could select any 2 Storage tiles (not Storage areas) and fill them completely with cargo.

Kaia Lin — "At the start of your turn, unload 1 [cargo] to refresh Crew."

Before Step 1 of your turn, unload 1 Goods to refresh all of your Crew. This means that no matter how many of your Crew were assigned, all of your Crew will be available again. Continue on with Step 1 of your turn.

Koda — "14 Reputation, -1 Reputation for each empty Freighter space."

At the end of the game, you have the chance to score a maximum of 14 Reputation. However, you must subtract 1 Reputation for each Freighter space that does not have a tile added to it. For instance, if you have 3 blank spaces without Freighter tiles, you will score 11 Reputation at the end of the game.

Mag — "Move 3 spaces by activating 3 available Crew."

During Step 1 of your turn, you may assign up to 3 Crew members instead of only up to 2 Crew members. For each Crew member that you assign, you must move that number of spaces on your chosen planet. For instance, if you assigned 3 Crew members, then you will move 3 spaces on a planet.

Rafa, Three.14, Tommie — "1 Reputation / Storage tile"

Count the number of the indicated items that you have. At the end of the game, gain Reputation based on that number.

Skiddie — "[Upgrade Freighter/Expand Storage icon] unload 1 [cargo] to draw 1 extra tile from the respective stack."

After Step 3 of your turn, including after refilling the display, if you took the Upgrade Freighter or Expand Storage action, then you may unload 1 cargo to take an additional tile from the top of the respective stack. For instance, if you took the Expand Storage action during Step 3 of your turn, then you may take the top face down tile off the Expand Storage stack. If you find that you are unable to place this new tile on your freighter, then discard it face down to the bottom of the respective stack.

The Tills — "Place tiles on any Freighter space, regardless of adjacency."

When placing new tiles into your freighter, you may ignore all adjacency rules. Instead, place any gained Freighter tiles on any available space of your Freighter.

Freighter Tiles

Auto Loader, Beacon, Cockpit I, Fusion Drive

Perform the respective action exactly as if you selected it on the main board. Perform this action with the amount of Skill indicated on this tile. You may boost the Skill for this action using card abilities like Abby and Og, but not tile abilities like Stash and Reserve.

Cockpit A

Deliver 1 cargo to your active Contract. You may choose any row and do not have to fill an entire section using this ability. You may combine this ability with Crew cards like Das, but not with tiles like Fusion Drive.

Cockpit B

Draw 1 face down Side Deal tile from the top of the Side Deals stack. If you are able to complete it by delivering cargo, you may do so immediately. If you are unable to complete it, or choose not to, then place it near the left side of your freighter board. Any tiles on the left side of your player board may be completed on any future Side Deal action. At the end of the game, any tiles on the left side of your Freighter board are worth 0 Reputation. You may combine this ability with crew cards like Das, but not with tiles like Cockpit J.

Cockpit C, E, F, H, Dispensary

Gain the respective cargo from the stock and place it on this tile. If you don't have enough slots on this tile to store all the cargo that you gained, discard the excess back to the stock.

Cockpit D, Transformer

Choose 1 Storage tile (either any or adjacent as indicated). Unload 1 cargo from that tile. Then gain 1 cargo of your choice and store it (on that tile or on Transformer). The cargo that you gain does not have to match the cargo that you unloaded, nor does it have to match any cargo that is already stored on the tile.

Cockpit G

Choose up to 2 Storage tiles that are adjacent to this one. Each of those tiles gains 1 cargo of the respective type.

Cockpit J

Draw exactly 3 face down Side Deal tiles from the top of the Side Deals stack. Look at these Side Deals and choose 2 to discard face down to the bottom of the Side Deals stack. Keep the remaining tile and place it near the left side of your freighter board. You may not complete it at this time. Any tiles on the left side of your player board may be completed on any future Side Deal action. At the end of the game, any tiles on the left side of your freighter board are worth 0 Reputation.

Cockpit K, M

Take the indicated tile from the top of the respective face down stack. You may not take a face up tile from the display. If you find that you are unable to place this new tile on your freighter, then discard it face down to the bottom of the respective stack.

Cockpit L

Choose 1 Storage tile. Gain 1 cargo of the respective type and store it on that tile.

Cockpit ST

Choose 1 Storage tile. Fill the tile with cargo so that it is completely full.

Docking Bay

Each of your Storage areas not currently storing any cargo may gain 1 cargo of the respective type. Only empty Storage areas are eligible to gain cargo from this action.

Drones

Perform the Make a Side Deal action exactly as if you selected it on the main board. Perform this action with 2 Skill; however, use only cargo stored on Storage tiles adjacent to this one. You may combine this ability with Crew cards like Das, but not with tiles like Cockpit J.

Mech Garage, Scaffolding

Perform the respective action exactly as if you selected it on the main board. Perform this action with Skill equal to the number of tiles adjacent to this one. For instance, if you had two tiles adjacent to this one, then you would perform the action with 2 Skill.

Medical Bay

Count the number of tiles that are adjacent to this tile. If you have 1 adjacent tile, you gain nothing. If you have 2 or 3 adjacent tiles, gain 1 Meds and store it on this tile. If you have 4 adjacent tiles, gain 2 Meds and store them on this tile.

Nanobots, Power Cell

Choose up to 2 Equipment tiles (either adjacent or non-adjacent as indicated). Use the action of each tile in any order. Remember, you may only activate each Equipment tile once per turn.

Payload Annex

Verify that all adjacent freighter spaces contain tiles, or are labeled "Restricted Access". If so, gain 1 cargo of your choice and store it on this tile.

Reserve, Stash

Take the respective cargo from any tile that is adjacent to this tile, and then place it on this tile. Any cargo on this tile may still function as usual, including being used to pay for Side Deals and Contracts. In addition, you may unload the cargo on this tile to add to your Skill during Step 1 of your turn. You may only do this once per turn.

Robotic Arm

Choose up to 2 Storage tiles that are adjacent to this one and fill them completely with cargo.

Credits

Design: David Short and Matthew Dunstan

Development Lead: Philip duBarry

Project Lead: Nicolas Bongiu

Production: David Lepore

Art: Bruno Balixa, Victor P. Corbella, Jay Epperson, Jason Juta, Craig Maher, and Travis J. Wright

Graphic Design: Robert Denton and Matt Paquette

Writing: Edward Bolme

Playtesting: Nathan Emmerich, Chris Hall, Rob Howlett, Mikael Johansson, Matt Manis, Josh Martin, Eileen Short, Mike Tunison, David Vonk, John Zinser

©2018 Alderac Entertainment Group. Scorpius Freighter and all associated marks are ™ and © Alderac Entertainment, Inc.