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Schätzen Sie mal! Mord & Totschlag

Schätzen Sie mal! Mord & Totschlag Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • Setup
  • Playing the Game
    • 1. Lay Out Point Chips
    • 2. Estimate the Event
    • 3. Scoring
  • End of the Game
  • Two-Player Game

Contents

  • 180 event cards
  • 30 point chips
  • 1 pad of estimate sheets

Each player also needs a pencil.

Goal of the Game

All players simultaneously try to estimate the time of a historical event as precisely as possible by writing down a span of time on their estimate sheet.

The smaller the span you choose, the greater the chance of winning, but also the risk of guessing wrong.

Setup

Shuffle the event cards with the event side face up and place them as a draw pile. A game of Schätzen Sie mal! requires 10 event cards.

Sort the point chips by value and place them within easy reach as a supply.

Each player receives an estimate sheet and takes a pencil.

Playing the Game

A game lasts a total of 10 rounds.

The oldest player is the starting player. After that, the starting player passes clockwise around the table. Each round is played in three steps, carried out one after another.

1. Lay Out Point Chips

At the start of each round, the starting player places one point chip of each of the three values from the supply in the middle of the table. The round is played with these chips. If point chips from the previous round are still on the table, only the missing chips are added.

2. Estimate the Event

The starting player takes the top card from the pile and reads the event aloud.

Before scoring, no player may see the back of the event card.

Then all players simultaneously and secretly write on their estimate sheet a span of time of any size in which, in their opinion, the event took place.

Once every player has entered a start year and an end year, each player also notes the size of their span, that is the difference between the start year and the end year, in the last column of the estimate sheet.

An estimate precise to the year is allowed, for example 1890 – 1890. In this case the difference is 0.

Example: Anna has a rough idea and writes 1750 – 1827 on her estimate sheet. As the difference she enters 77. Bruno has no idea at all and writes 1530 – 1880. As the difference he enters 350. Clara is unsure and writes 1650 – 1850. As the difference she enters 200. Dieter plays it risky and writes 1790 – 1812. As the difference he enters 22.

3. Scoring

Beginning with the starting player, each player in turn clockwise reads out their difference and their years. The starting player turns over the event card and announces the correct year.

Of the players whose span covers the correct year, the player with the smallest estimated difference takes the highest point chip. The player with the second-smallest difference takes the second-highest point chip, and the player with the third-smallest difference takes the last point chip. Each player places the point chips they have won in front of them.

If two or more players cover the correct answer with their span and have the same difference, the one of these players seated closer to the starting player in clockwise order takes the highest point chip still available. All other players with a correct answer and the same difference follow in turn clockwise until all three point chips have been awarded.

All players whose span does not cover the correct year unfortunately go empty-handed in this round and receive no point chip.

Example: Anna, Bruno and Clara estimated correctly. Since Anna has the smallest difference among the correct estimates (77), she takes the point chip worth 3. Clara has the second-smallest difference (200) and takes the point chip worth 2. Bruno takes the point chip worth 1 for the third-smallest difference among the correct estimates (350). Dieter guessed wrong and receives nothing.

The starting player then passes clockwise and a new round begins.

End of the Game

The game ends after the 10th round. The player with the highest total value of point chips wins. In case of a tie, among the tied players the one who has collected more point chips worth 3 wins.

Two-Player Game

In a two-player game, at the start of each round only one point chip each with the values 1 and 2 is laid out. In case of a tie at the end of the game, the player who has collected more point chips worth 2 wins.