SAW: The Jigsaw Trials
SAW: The Jigsaw Trials Rulebook
Table of Contents
Table of Contents
- Contents
- Set Up
- Game Overview
- Traits
- On Your Turn
- Workbench & Hand Size
- Character Cards
- Types of Cards
- Tools
- Search
- Traps
- Anatomy of a Trap
- Setting a Trap
- The Challenge
- Draw Cards
- Example
- Taking Damage
- The Sacrifice
- Make Your Choice
- Ending a Trap
- Billy
- Special Cards
- Saw Token
- Blood, Limbs and Damage
- Allocating Damage
- Tourniquet
- Damage Impact
- Other Ways to Play
- The Solo Trials
- Character Scenarios
- Quick Reference
Contents
- 125 Gameplay Cards
- 64 Damage Tokens
- 6 Character Cards
- 6 Character Jigsaws
- 6 Workbenches
- 1 Saw Token
Set Up
- Each player picks a character and takes the corresponding character card and character jigsaw.
- Each player takes a workbench and places their character card into it (rear slot).
- Place your character jigsaw on the table to the left of your workbench, ensuring you have the correct arms and legs for your character, and 10 blood pieces on top in the correct order (see page 1).
- Sort the damage tokens into 8 piles.
- Shuffle the gameplay cards and place the deck in the middle of the table.
- Choose a player to go first. Play moves in a clockwise direction.
- Each player draws their starting hand from the deck. This is dependent on turn order:
- 1st player: Draw 3 cards
- 2nd & 3rd: Draw 4 cards
- 4th, 5th & 6th: Draw 5 cards
Optional - Take turns to read your character story aloud from your character card. This tells the group who you are and why you were captured by Jigsaw.
Let the game begin!
Game Overview
You take turns to draw cards, create traps, and prepare yourselves to tackle traps set against you. The objective is to combine cards to tailor traps against your opponents. The better the trap, the harder it will be for your victim to escape, causing them to take injuries to their arms, legs, or even lose blood.
The human body contains 10 pints of blood. This is the most essential part of survival! When all your blood is gone - you are out. There is no healing in this game - the only way to survive is to make sure the other candidates bleed out quicker than you.
The last player left alive wins.
Traits
The game revolves around 5 traits:
- Violence
- Corruption
- Obsession
- Addiction
- Greed
On Your Turn
Each player's turn must follow this order:
- Draw 3 cards from the deck. You still need to do this on turn 1.
- Use cards and rearrange your workbench.
- Discard cards. See the right of this page for details about hand size. Discarded cards go face up in a discard pile.
- Set a trap. If you have a complete trap in your workbench and a Billy or Video card in your hand, then you can set somebody a trap. Nobody can set a trap on turn 1.
- Remove 1 blood for each lost limb. More about this on page 9. You can ignore this for turn 1.
Workbench & Hand Size
Your workbench holds up to 3 cards. These DO NOT have to be trap parts - they can be any 3 cards you wish. They are placed in your workbench in front of your character card so that only you can see them.
At the start of the game, your maximum hand size is 8 cards - 3 in your workbench and 5 in your hand*. This means that you need to use or discard cards until you have 8 or less before you set a trap or end your turn.
*Arm injuries can reduce your hand size (more on page 10).
Character Cards
Characters have a value for each trait. The lower the value, the harder it will be for them to overcome traps associated with those traits.
When creating a trap for an opponent, look at their character card and try to target their lowest traits.
Types of Cards
The deck is comprised of 5 types of cards:
- Tools - Used to overcome traps set against you.
- Search - Used to find cards in the deck.
- Trap Parts - Used to build traps.
- Billy - Used to set traps or help you overcome them.
- Special - Each has a unique gameplay use.
Tools
Other players are going to set you traps, but how robust are they? Can you escape them with just a few tools?
Tool cards are essential for surviving traps. Each contains a trait and a value - for example, the Hacksaw counts as 2 Obsession points during a trap.
Some Tool cards contain 2 traits and 1 value - for example, the Scissors have a Corruption and Violence trait value of 1.
When trying to escape a trap, they can be used for either of the traits, but not both! It's up to the player being challenged to decide which they want to use it for.
Search
Jigsaw's workshop is dark - to find those important tools you're going to need Search cards.
You can use as many Search cards as you wish during your turn. However, when taking on a trap challenge, you can only use a maximum of 2 (more on page 6).
The Candle, Flashlight and Strong Torch allow you to take cards from the top of the deck, but you don't get to keep all of them - you must instantly discard some. For example, when playing the Candle card you would draw 3 cards* from the main deck, look at them, and then pick which 1 to keep.
*Leg injuries can reduce how many cards you can draw when using Search cards (more on page 10).
Search cards in this section:
- Bin - Look through the discard pile and take 1 card of your choice. The rest of the discard pile remains in the same order.
- Toolbox - Useful in an emergency. You must discard ALL the cards in your hand and workbench, then draw 5 new ones from the deck.
- Room Map - Draw the top 10 cards from the deck, look at them, rearrange them into any order you wish, then place them back face down onto the deck.
- Metal Detector - Used to find trap parts. State aloud if you want a Mechanism, Object, or Escape trap part. Discard cards from the deck 1 at a time until you find the type you need. You keep that card.
Tip (printed box): It's always worth holding onto a couple of Tool cards for the traits your character is weakest in. That way you are prepared for traps set against you.
Tip (printed box): Search cards, particularly ones that let you take cards from the deck, are the MOST effective way to survive traps. It is recommended that you try to keep at least 1 in your hand at all times just in case somebody sets a trap against you!
Traps
Are you as good at building traps as Jigsaw? You will need to be if you hope to survive his trials!
There are 3 types of trap parts - Mechanism, Object, and Escape. The text in the top right corner indicates which part it is.
To create a trap, you need 1 of each part in the correct order in your workbench. Trap parts link together to create a complete trap.
Anatomy of a Trap
A complete trap has 4 key elements - Parts, Story, Challenge and Sacrifice.
- Parts - The Mechanism, Object and Escape items that make up the trap.
- Story - Each complete trap has a unique story that is read across the cards.
- Challenge - The test that must be overcome to complete the trap.
- Sacrifice - A quick way out, at a cost...
Setting a Trap
To set a trap for an opponent, it must be the end of your turn (after you have reduced your cards down to your max hand size), you must have a complete trap in your workbench, and you must be holding a Billy or Video card in your hand.
You are then ready to set your trap. To do this, you must place the Billy or Video card on the table (do not discard it just yet) and say:
"Hello [name of opponent], I want to play a game", followed by the story on your trap.
Once the story is read, turn your workbench around to face the opponent you are targeting. The targeted player then has a choice: do they try the challenge or take the sacrifice?
The Challenge
Each trap contains a challenge that you can attempt to overcome. Remember, you don't HAVE to attempt the challenge, the choice is yours. The challenge is split into 2 rows:
- Top row - Tells you how many cards you gain if you take on the challenge.
- Bottom row - Has 2 traits, each with a value. You will need to find a way to meet these values if you accept the challenge.
The next step is to understand the trait values for the trap:
- A trap where the two traits are different - for example, 6 Corruption and 6 Greed - requires you to meet each value.
- When both traits are the same, you must add the values together. For example, a trap requiring 7 and 5 Obsession requires 12 Obsession.
- When there are 2 traits in the same box, the attacker decides which to use. For example, a trap requiring 8 Violence or Greed and 6 Addiction.
To overcome the challenge, you need to combine trait values on Tool cards with the ones on your character card to reach the required amount. You can use any of your Tool cards, any cards drawn when taking on the challenge, and you are allowed to use up to 2 Search cards.
Tip (printed box): Search cards are incredibly important in finding the traits needed to overcome a challenge. You are only allowed to use 2 during a trap, so think carefully about which ones to use.
Draw Cards
If you take on the challenge, the FIRST thing you must do is follow the top row. This tells you how many cards you take, where you take them from, and what to do with them. These actions only apply to the cards you've just drawn. For example, the trap above tells you to draw 3 cards from the deck, then immediately discard 2 of them. This means you only get to keep 1 of the cards you have drawn, but which card you keep is up to you.
From the Deck
Draw cards from the main deck. If the deck runs out, shuffle the discard pile and place them face down.
From the Discard
Draw the top cards from the discard pile. If the discard is empty, draw from the deck instead.
Then Discard
Of the cards drawn, choose this number to discard and keep the rest.
Then Keep
Of the cards drawn, choose this number to keep and discard the rest.
Then Give
Of the cards drawn, choose this number to give to your attacker.
Plus an Extra
Draw this number of additional cards from the same location.
Then Steal
Your attacker shows you the back of all their cards, and you steal this number from them. If they have no cards, then draw from the main deck.
Example
Thomas Perez is set this trap. He decides to take on the challenge. His character card shows that he already has 1 Corruption but 0 Greed. To complete this challenge without damage, he must find another 5 Corruption and 6 Greed.
He starts by drawing 3 cards from the deck, but must then discard 2 of those. He keeps the Scissors, as they have a Greed value of 1 (remember, he can choose which of the 2 traits to use it for). The other two cards (Chains) are added to the discard pile.
He adds the Scissors to the other cards in his hand. With the cards in his hand, and the stats on his character card, he now has the 6 Corruption required, but he only has 3 Greed.
Thomas decides to use his Strong Torch Search card. This allows him to draw 5 from the deck, but he can only keep 3 of those. He draws 5 more cards from the deck - but none have the traits he needs. He has been unlucky! He picks 3 to keep, and discards the other 2.
Thomas has no further Search cards he can use, so he ends the challenge with 6 Corruption (5 on Tool cards +1 on his character card) but he only has 3 Greed. He must now discard the cards he has used (Scissors, 2x Wrench, Screwdriver Set).
Taking Damage
If you aren't able to find the trait values required, you take damage! This amount is equal to how many points short you are on the traits. In the example above, Thomas ended the trap being 3 Greed short of what he needed. Therefore, he would take 3 damage. The damage taken is to the same place as the sacrifice type (see next page).
The Sacrifice
Each trap contains a sacrifice, indicated by two boxes connected by barbed wire.
- Sacrifice type - Shows where damage will be taken for this trap (either through taking the sacrifice, or failing to find the required trait values during the challenge).
- Number - Shows how much damage you will suffer if you decide to take the sacrifice.
There are 3 possible places to take damage:
- Arms
- Legs
- Blood
If the box contains both an Arm and a Leg, then it is the choice of the person setting the trap as to which one to target.
In this example, if you chose to take the sacrifice instead of trying the challenge you would instantly take 3 damage to your Arms.
Make Your Choice
Whenever you are set a trap, you must decide if you want to try the challenge or take the sacrifice! The challenge is always a risk, but if you get it right you might be able to escape with less damage - if you're lucky, maybe even no damage at all! But how lucky do you feel? Is it better to go for a few "safe" points of damage rather than risk it and end up with a much worse outcome?
Ending a Trap
Once a trap is finished, the cards must be added to the discard pile in this order: Tools and Search cards first, then the Mechanism, then Object, then Escape, then the Billy/Video card. As there are cards that allow you to draw or search through the discard, it's important that this order is adhered to when discarding cards.
Tip (printed box): The key to building effective traps is understanding your opponents' weaknesses. While it might be tempting to rush to set a trap because you have 1 of each part, it's always better to take your time and tailor them against your victim's lowest traits. Better traps will do more damage than "more" traps!
Billy
The Billy card is the most important card in the game. It has 2 functions, and it's up to you which you use it for.
- Setting a trap - If you have a complete trap in your workbench, you can use the Billy card to set it against an opponent.
- Overcoming a trap - When you are trying to overcome a trap set against you, a Billy card can be used as 3 points towards ANY trait value. This can be extremely useful when you're trying to avoid damage.
The Billy card is discarded after use. Deciding how and when to use a Billy card is critical.
Special Cards
Special cards require you to discard other cards to play them. Each features a discard icon with either a 1 or a 2. For example, this icon means you need to discard 2 other cards from your hand or workbench in order to play this card.
- Tourniquet - If you have lost a limb, this can stop you from losing blood. This only stops the blood loss, it does not remove any other consequences of the damage already taken.
- Anesthetic - If you decide to take the sacrifice, you can use this to reduce the amount of damage taken by 1. You can use multiple at once, but you must discard 2 cards for EACH, and you can't reduce a sacrifice value to 0.
- The Pig - You must play this card at the same time as a Billy card when setting a trap. Your victim now MUST try the challenge - sacrifice is not an option for this trap. At the end of the trap, this is placed in the discard pile straight after the Billy card.
- Reverse Bear Trap - You must play this card at the same time as a Billy card when setting a trap. You can now choose a sacrifice type and the sacrifice value is increased by 1. This should ONLY be played if you are confident the player will be unable to complete the challenge! If they complete it without taking any damage, then YOU lose 3 blood. At the end of the trap, this is placed in the discard pile straight after the Billy card.
- Video - You can play this card to set an opponent a trap. Unlike a Billy card, this can't be used to help you escape one!
Saw Token
The saw token is only used when there are at least 3 active players at any point during a game. The token prevents the same player from being targeted by traps twice in a row. At the end of a trap (regardless of how it is faced), the victim takes the saw token. This player cannot be targeted while in possession of the token. They must pass the token to the next player targeted, and so on. When there are only 2 players remaining, the token should not be used.
Blood, Limbs and Damage
Your character jigsaw has 4 limbs and 10 pints of blood.
Each limb has 3 stages of damage:
- Mild
- Severe
- Loss
Note: all damage tokens are double-sided for left and right limbs.
When you take damage to a limb, you move up one or more damage stages for that limb. For example, if an Arm has no damage and you take 1 damage to it, then you would swap the Arm token for a Mild damage one (as you are going from 0 damage to 1).
Next time, if you take 2 more damage to that same Arm, you would swap the Mild damage token to a Loss (moving from 1 damage to 3).
Whenever you lose blood, you must remove the correct number of blood tokens from the top of your character jigsaw, counting down from 10. As soon as your last blood token is removed, you are out!
Allocating Damage
When you take damage to a limb, you can choose where to allocate it. For example, let's say your Legs have 0 damage, and you take 3 damage at once.
- You could split the damage, giving 1 point to 1 Leg (change to Mild) and 2 points to the other (Severe).
- Or you could put all 3 points on the same Leg, changing it to a Loss.
If you need to allocate more damage than your relevant limbs can take, the extra is always taken from blood. For example, if both Legs are Severe and you take 3 more damage, then you MUST change both Legs to Loss (1 point each) and lose 1 blood. If you then take more Leg damage later, it would all come from your blood.
Tourniquet
There is one other state that your limbs can be in - Tourniquet.
If you have lost a limb but have a Tourniquet card, you can spend the card to switch the Loss token for a Tourniquet one. You will no longer lose 1 blood per turn for that limb, but other consequences of the injury still apply. The limb can't be lost again, it will remain in the Tourniquet for the rest of the game.
Note: A Tourniquet card can only tie off 1 lost limb at a time. To tie off multiple limbs, you will need to use multiple Tourniquet cards.
Damage Impact
Most damage tokens also have an impact on gameplay.
- Mild - No impact on gameplay.
- Severe Arm - Impacts how much you can carry. For each Arm that is Severe, the maximum number of cards you can hold in your hand is reduced by 1. For example, at the start of the game you can hold up to 5 cards in your hand and 3 in your workbench. If both your Arms have Severe damage, then you can only hold a maximum of 3 cards in your hand and 3 in your workbench. This applies at the relevant stage of your turn - you can hold more cards during your turn, but before setting a trap or ending your turn you must be back down to the maximum number.
- Severe Leg - Impacts your ability to move around and look for resources. For each Leg that is Severe, you draw 1 less card when using Search cards (note: You still KEEP the same amount). For example, by default a Flashlight lets you draw 3 cards and keep 1. With 2 Severe Leg injuries, you would only draw 1 and keep 1. The number of cards you draw with a Room Map, Toolbox and Bin are also reduced by 1 for each Severe Leg injury. As the Bin only lets you draw 1 card, it becomes useless when you have a Severe Leg injury! Note: Severe Leg injuries do NOT impact the Metal Detector card.
- Loss - The same impact as a Severe injury AND you lose 1 blood per lost limb at the end of your turn. For example, if you have lost all 4 limbs, then you will lose 4 blood per turn. You need to keep hold of those limbs!
Other Ways to Play
Extreme Mode
Want a faster and more aggressive way to play? Extreme Mode gives you more control over what types of cards you draw, allowing you to build and set traps much faster. Do you put everything into trapping your opponents? Or do you focus on just trying to stay alive?!
During set up, split the deck into two piles - one containing all the trap cards, one containing everything else (the Main Deck).
When drawing cards you can choose which deck to draw from and split them however you wish. For example, when drawing 3 cards at the start of your turn you could take all 3 from the main deck, or 2 from the main deck and 1 from the trap deck - it's up to you.
There are some additional rules to follow for this mode:
- At the start of your turn, you must draw all 3 cards before looking at what they are.
- Both decks should have their own discard pile.
- Search cards can be used on either deck (including the Bin, Room Map etc).
The Solo Trials
"Before I pit you against the other candidates in my trials, I need to be sure that you care about your own life enough to survive. You will face a sequence of challenges, and only by making it out alive will I consider you a serious contender to become my successor."
The Solo Trials is an alternate way to play based around single-player. Although designed for 1 player, it also works well as a cooperative way to play - can you work together to keep a character alive through a series of challenges?
Set Up
- Place 2 workbenches on the table. Choose a character, and place your character card in the workbench closest to you, with the matching character jigsaw to the left.
- The empty workbench should be placed directly in front of you. This is called Jigsaw's Workbench.
Prepare the Deck
Sort the Mechanism trap parts into their own pile, shuffle them, and place them face-down in front of the Mechanism part of Jigsaw's Workbench. Repeat this for the Object and Escape trap parts.
From the remainder of the cards, remove all Metal Detector cards, then shuffle the deck and place it to the left of your character jigsaw.
Tableau
Draw 8 cards and place them to the right of your character jigsaw. This is called your Tableau. If you draw The Pig, Billy, Video, or Reverse Bear Trap then shuffle them back into the deck and redraw.
How To Play
Your goal is to escape 13 randomised traps.
The game is played in a series of solo turns. Each turn starts by drawing 3 cards from the deck. You can then use Search cards and Special cards as normal. At the end of the turn, you must reduce your Tableau back down to a maximum of 8 cards. Once you are down to 8, you start the next turn by drawing 3 more cards.
Billy and Video
If you draw a Billy or Video card, proceed as follows:
- Instantly discard the other 2 cards drawn, regardless of what they are, they ALWAYS go straight to discard.
- Place the Billy or Video card to the side of Jigsaw's Workbench.
- Reveal the top card of each trap part and place it in Jigsaw's Workbench to build a trap.
You have now been set this trap! You must face it in the same way as in the main game - try the challenge or take the sacrifice. If you decide to take on the challenge, draw cards as normal as per the top line of the constructed trap.
When following the instructions on the trap, adjust as follows:
- STEAL: Draw cards from the deck.
- GIVE: Discard cards.
- FROM THE DISCARD: Ignore Billy, Video, Pig Mask, and Reverse Bear Trap cards as if they are not there.
Once you have completed the trap, take damage as normal, then place the 3 trap parts together to one side - you have now passed that trap.
If the trap has both the Arm and Leg icons, then it targets whichever has the MOST damage (look at your jigsaw, and if your Arms have already taken more damage than your Legs, then the trap targets Arms). If they have equal damage, you can choose which to target. As in the main game, you can split Arm damage between both Arms or Leg damage between both Legs.
If the trap has 2 traits in the same box, it targets the one that is LOWEST on your character card. If the values are equal, you can choose which trait is required.
If you find a Billy card when using a Search card (i.e. you use a Flashlight and find a Billy) then this DOES NOT trigger a trap. Instead, you can add this to your Tableau and use it against traits when escaping a trap as normal.
IMPORTANT: Unlike in the main game, in The Solo Trials you can only hold 1 Billy card at a time. If you draw another through Search cards, you must instantly discard it and you cannot draw another card in its place. These same rules also apply when drawing a Billy at the start of a trap challenge.
If you find a Video card during a Search card or at the start of a trap challenge, you must instantly discard it and you cannot draw another card in its place.
The Pig
When drawing 3 cards, if you draw The Pig then you must place this next to Jigsaw's Workbench. The next time you set a trap, you are not allowed to take the sacrifice.
Reverse Bear Trap
When drawing 3 cards, if you draw a Reverse Bear Trap then you must place this next to Jigsaw's Workbench. The next time you set a trap, the sacrifice type changes to BLOOD and the sacrifice value rises by 1.
If you find a Reverse Bear Trap or The Pig during a Search card or at the start of a trap challenge, you must instantly discard it. If there is already one of that type by Jigsaw's Workbench and you draw another one when drawing 3 cards at the start of your turn, you must instantly discard it. In either case, you cannot draw another card in its place.
How To Win
Once all 13 traps have been cleared - assuming you are still alive - you have won!
Things To Remember
- You can only hold 1 Billy card (this is different from the main game).
- You can only use 2 Search cards during a trap.
- You lose 1 blood per lost limb at the end of every turn (before you draw 3 more cards).
- Toolbox discards your entire Tableau, but you only draw 5 replacement cards.
Character Scenarios
Each character also has their own tailored Solo Trial, with 5 or 6 traps to overcome. Can you survive them all?
Each character has 3 medals you can earn depending on how well you survive their challenge:
- Survived with No Damage (gold medal)
- Survived with No Blood Loss (silver medal)
- Survived (bronze medal)
Set Up
There are 2 key differences in how to set up a character scenario:
- You need to set up specific traps as detailed in their scenario. Remove the named trap parts first, shuffle the individual remaining trap parts, then build the traps face down in front of Jigsaw's Workbench. When you turn over the first card of each trap type it should match the first trap in your character's scenario. For example, the first trap for Thomas should consist of Platform, Barbed Wire and Circuit.
- When setting up your starting Tableau, take and lay out the specific cards mentioned on the character's scenario, then reshuffle the deck.
Thomas's Trial
Tableau: Flashlight x2, Strong Torch, Wire, Screwdriver Set, Billy, Random x2
| Trap | Mechanism | Object | Escape |
|---|---|---|---|
| 1 | Platform | Barbed Wire | Circuit |
| 2 | Furnace | Hot Coals | Button |
| 3 | Maze | Scrap Metal | Switch |
| 4 | Chain | Random | Random |
| 5 | Pit | Pipes | Cog |
Special Rule: You draw and keep 2 extra cards when using a Flashlight, Torch, or Strong Torch, but if any of the cards drawn is a Billy or Video you lose 2 blood (2 for EACH drawn).
Notes: As a thief, you are used to taking more than your fair share - but get caught and you will face the consequences. Many of your traps are Leg traps, so be careful! Take too much damage and the effectiveness of your Search cards will reduce.
Gabriella's Trial
Tableau: Anesthetic x2, Flashlight, Scissors, Pliers, Hatchet, Hand Drill, Random
| Trap | Mechanism | Object | Escape |
|---|---|---|---|
| 1 | Collar | Nails | Switch |
| 2 | Random | Random | Fuse |
| 3 | Random | Random | Code |
| 4 | Random | Random | Button |
| 5 | Random | Random | Cog |
| 6 | Furnace | Drills | Circuit |
Special Rule: All damage you take is doubled, but you can split all damage among your Arms, Legs and blood however you wish.
Notes: You are no stranger to physical harm, but you can divert that pain to wherever it will have the least impact. Your traps require a high sacrifice to escape, so you may find yourself taking damage quickly. Use Anesthetic wisely.
Reya's Trial
Tableau: Candle x2, Chemicals x2, Strong Chemicals, Bin, Random x2
| Trap | Mechanism | Object | Escape |
|---|---|---|---|
| 1 | Pit | Hot Coals | Cord |
| 2 | Chair | Random | Random |
| 3 | Random | Random | Random |
| 4 | Random | Needles | Timer |
| 5 | Rack | Random | Random |
| 6 | Bathtub | Poison | Cog |
Special Rule: The sacrifice type on EVERY trap changes to Arm.
Notes: Your final trap requires a high value in Addiction, your weakest trait! You must resist using Chemicals and save them for the final challenge.
Nolan's Trial
Tableau: Room Map, Billy, Strong Torch, Circular Saw, Mallet, Random x 3
| Trap | Mechanism | Object | Escape |
|---|---|---|---|
| 1 | Chair | Needles | Key |
| 2 | Random | Barbed Wire | Random |
| 3 | Box | Acid | Timer |
| 4 | Random | Random | Cord |
| 5 | Rack | Drills | Pulley |
| 6 | Random | Random | Random |
Special Rule: You must discard 3 cards from your Tableau to take a sacrifice.
Notes: You owe a debt and will have to pay the price. Taking the sacrifice on a trap will do more than just damage - you will lose cards from your Tableau. Sometimes it might be worth it - sometimes it might not.
Emily's Trial
Tableau: Mallet, Wrench, Chemicals x2, Chains, Screwdriver, Hammer, Room Map
| Trap | Mechanism | Object | Escape |
|---|---|---|---|
| 1 | Chain | Broken Glass | Button |
| 2 | Glass Coffin | Scrap Metal | Lever |
| 3 | Cage | Hot Coals | Circuit |
| 4 | Random | Cables | Random |
| 5 | Random | Random | Random |
| 6 | Random | Random | Fuse |
Special Rule: You can reduce a sacrifice value by 1 by turning over a card in your Tableau. That space now can't be used.
Notes: Between your Tableau and your character card, you start with exactly 5 of each trait - balanced, fair, as a judge should be. But the corruption will set in fast. You can reduce a trap's sacrifice, but that abuse of power comes at a cost.
Hamish's Trial
Tableau: Room Map, Billy, Strong Torch, Candle, Flashlight, Bin, Tourniquet, Anesthetic
| Trap | Mechanism | Object | Escape |
|---|---|---|---|
| 1 | Glass Coffin | Acid | Circuit |
| 2 | Random | Random | Random |
| 3 | Random | Cables | Timer |
| 4 | Random | Random | Random |
| 5 | Walls | Sawblades | Valve |
Special Rule: You can't have 2 of the same card in your Tableau. If you draw a card that is already in your Tableau you must instantly discard it and cannot draw another card in its place. At the start of a trap challenge, or when using a Search card, discarding duplicates DOES count towards discarding a required amount. When drawing from the discard pile, draw all cards first and then discard duplicates.
Notes: You spent your life searching for justice - now you must search to save yourself. You don't start with any of the Tool cards you need, so you will have to find them. Utilize your Search cards the best you can.
Quick Reference
On Your Turn
- Draw 3 cards from the deck.
- Use cards and rearrange your workbench.
- Discard cards.
- Set a trap.
- Remove 1 blood for each lost limb.
Icons
- Violence, Corruption, Obsession, Addiction, Greed
- Any Trait
- Search Card (magnifying glass icon)
- 2 - Discard 1 or 2 other cards when playing this card.
Setting a Trap
You can set a trap if:
- It's the end of your turn
- You have a complete trap in your workbench
- You have a Billy or Video card in your hand
Your victim then has a choice: Try the challenge or Take the sacrifice.
- Challenge - The victim must find trait values (between Tool cards and the stats on their character card) equal to the challenge trait values. For each point short, they take 1 damage (allocated to the sacrifice type). You may use up to 2 Search cards when completing a challenge.
- Sacrifice - Your victim can choose to take immediate damage equal to the sacrifice amount.
The printed index of the rulebook (page references) is omitted.