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Saus und Brau's

Saus und Brau's Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Components
  • Setup
  • Playing the Game
    • 1. Winnie spins!
    • 2. The broom shows the way!
    • 3. I see the target!
    • 4. Winnie flies off the game board? She flies back in!
    • 5. Open the right book!
    • 6. Salamander or snake? Oh, for these you need two books!
    • 7. Close the books!
  • End of the Game

Goal of the Game

Be the first to collect 5 ingredients in your cauldron.

Components

  • 1 Winnie figure
  • 1 game board
  • 4 round cauldron boards
  • 26 potion ingredient tokens
  • 16 potion books (folding folders)
  • 1 magic wand
  • 2 stickers for the magic wand

Setup

  1. Before the first game, stick the stickers onto both ends of the magic wand.
  2. Place the game board on a surface on which the Winnie figure turns smoothly within the holes of the board.
  3. Place the Winnie figure in the central hole of the board.
  4. Shuffle all the potion books without looking inside them. Insert them, closed, into the slots provided along the edges of the board.
  5. Place 2 different ingredients on the board, one on each of the circles designated for them.
  6. Each player receives a round cauldron board.

Playing the Game

The player who most recently swept the floor takes the magic wand and starts the game.

On your turn, carry out the following steps in order.

1. Winnie spins!

On your flight... oops, on your turn: push the handle of Winnie's broom with the magic wand so that Winnie turns around her axis at least once. If Winnie falls even slightly short of a full turn around her axis, try again!

2. The broom shows the way!

As soon as the Winnie figure has stopped, look at where the handle of her broom points. Now Winnie has to be moved:

  • Around each hole in the board there are small tick marks. They divide the circle into three sectors and help you determine in which direction Winnie should move.
  • The sector in which the broom handle has stopped shows along which path Winnie will fly.
  • If the broom handle has stopped exactly on the level of a tick mark, spin Winnie once more.

3. I see the target!

Take the Winnie figure and move it along the path indicated by the broom handle, up to the nearest hole in the board.

If there are no ingredient tokens on the path along which Winnie has flown (marked on the board with the symbol of a red X), then beyond that point Winnie flies along paths that you choose yourself, but she stops immediately after she flies over any ingredient.

Note: during a single turn, Winnie may not fly along the same path more than once.

4. Winnie flies off the game board? She flies back in!

If a path leads Winnie off the edge of the game board, Winnie re-enters from another corner of the board of your choice, and continues flying until she passes over any ingredient.

5. Open the right book!

To acquire the top ingredient from the stack over which Winnie has just flown, open the potion book that shows that ingredient. You have only one attempt!

Did you open the right book?

Great! Take this ingredient for yourself (even if you already have one of the same kind) and place it in an empty hole on your cauldron.

Bad luck! Unfortunately, you do not receive this ingredient. And... oh no! It seems it is enchanted and flies away from you! Move this token to another stack (or circle) of ingredients of your choice.

Remember: a stack of ingredients may not hold more than three ingredients!

6. Salamander or snake? Oh, for these you need two books!

The game has two special ingredients: the salamander and the snake. To add one of them to your cauldron, you must open two potion books at the same time, using both hands.

  • If Winnie has flown over a snake, you must open two books that show snakes.
  • If she has flown over a salamander, both open books must show salamanders.

If both books you have opened are correct, take the ingredient (the salamander or the snake) that Winnie flew over and place it in an empty hole on your cauldron.

But if you opened one or two wrong books, oh no! Both books fly away from you!

Swap the two books you have opened. Move the ingredient token that Winnie flew over to another stack of ingredients of your choice.

7. Close the books!

At the end of your turn, close all the open potion books. Pass the magic wand to the player on your left. Now it is their turn to spin Winnie and find out where the magic broom will take her!

End of the Game

The player who first collects 5 ingredients in their cauldron (several of these may be the same kind of ingredient) helps Winnie brew her favourite potion and wins the game!