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Sankt Petersburg: Das Bankett

Expansion for Saint Petersburg

Sankt Petersburg: Das Bankett Rulebook

Table of Contents

Table of Contents

  • Preparation
  • New card details
  • Special Cards (The Banquet)

Preparation

Shuffle all new cards with their corresponding partner cards from the original game (that is, according to the backs of the cards). Players do not play the special cards (purple on their fronts) as they do other cards. When taken, the player pays nothing and adds the card to his hand. He may not play the card immediately. Therefore, if a player does not have room to add a special card to his hand, he may not take it. On a later turn, the player may play the card, take the special action, and discard the card. A player may not simply discard a special card once he has added it to his hand, but must be able to and must use its special function when he does play it. The player does not lose points for special cards remaining in his hand at game end.

New card details

  • Czar and Superstar: this trading card can only be be used to displace the "Czar and Carpenter" card. The player pays 1 ruble less for every red and blue card he buys after placing this card.
  • Potjemkin village (1/4 and 3/8): both Potjemkin villages are used in the same way as the corresponding card in the original game.

Special Cards (The Banquet)

The booklet gives the nine special-card notes below with no heading of its own; this heading is added for navigation. The Banquet's nine special cards are the Away with it!, Black Market, Golden Donkey, Double Turn, Pickpocket, Jester and Banquet cards listed here; the booklet's Debtor's Prison note at the end is a both-expansions rule, reproduced because it governs how special cards may be taken.

  • Away with it! (building and aristocrat decks): when a player plays this card as his action, he must discard one other card from his hand on the discard space.
  • Black Market (aristocrat deck): when a player plays this card as his action, he must buy one card from the discard space. To do so, the player looks through the stack of discards and chooses one card. He then either pays for the card and places it as normal or adds it to his hand. A player cannot take a special card from the discard space.
  • Golden Donkey (trading card deck): when a player plays this card as his action, he immediately takes 5 rubles from the bank.
  • Double Turn (trading card deck): when a player plays this card as his action, he must perform two more actions immediately. During both actions, he has the normal choices of placing a card, adding a card to his hand, or passing.
  • Pickpocket (trading card deck): when a player plays this card at the beginning of a round, i.e. after the new cards have just been placed, he becomes starting player in this round. The other players follow him in in clockwise order. Playing the card does not cost the player an action. All starting player markers remain with the respective players.
  • Jester (trading card deck): when a player plays this card as his action, he must apply the jester to one of his own placed cards. To show this, he places the jester so it overlaps the inflicted card. The card chosen must have both a ruble value and a point value. The next time this card scores, its ruble and point values are exchanged. This means the player takes as many rubles as there are points on the card and as any points as there are rubles on the card. After scoring, the player discards the jester.
  • Banquet (trading card deck): when a player plays this card as his action, he must apply the banquet to one of his own placed cards. To show this, he places the banquet so it overlaps the inflicted card. The card chosen must have both a ruble and a point value. The next time this card scores, its ruble and point values are doubled. After scoring, the player discards the banquet.

When playing with both expansions, the Debtor's Prison may not be used to take special cards out of the discard pile.