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The Sanctuary: Endangered Species

The Sanctuary: Endangered Species Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Components
    • Action Cards
    • Player Boards
    • Animal Tokens
    • Warehouse Expansion Tokens
    • Reclamation Action Tokens
    • Other Components
    • Resource Markers
  • Setup
  • Gameplay
    • 1. Setup Phase
    • 2. Volunteer Task Assignment Phase
      • Line of Sight
      • Detailed Rules for Placing Volunteers
    • 3. Task Resolution Phase
      • Threat
    • 4. Cleanup Phase
  • End of Game
    • Scoring
  • Advanced Variant
  • Symbols in the Game
  • Actions in the Game
    • Warehouse Expansion Effects
  • Reading Example Cards
  • Warehouse Expansions
  • Our Suggested Animal Sets

Contents

  • 100 action cards
  • 4 player boards
  • 16 warehouse expansion tokens
  • 16 animal tokens
  • 16 reforestation tokens
  • 16 flooding tokens
  • 4 ranger tokens
  • 4 animal rescuer tokens
  • 40 animal satisfaction tokens
  • 30 threat tokens
  • 24 seal tokens
  • 4 player figures (matching each player's color)
  • 8 reference cards (4 Polish and 4 English)
  • 1 first player card
  • 8 pawns
  • 80 resource markers
  • 1 scoring pad
  • Rulebook (Polish and English)

Game Components

Action Cards

  1. Main action — the symbol of the main action (or actions) assigned to this card, set off on the card by a fence
  2. Side action — the symbol of the side action (or actions) assigned to this card
  3. Card type — the color of the fence distinguishes the different card types (this matters when assembling the deck before the game)
  4. Volunteer space — during the task assignment phase, pawns representing volunteers are placed here
  5. Number of players — marks cards used for a three-player game and a four-player game
  6. Threat — after performing the main action, you must take the indicated number of tokens representing threats
  7. Fence — limits the volunteers' line of sight (you cannot see through a fence)

Descriptions of individual actions can be found on pages 11-13.

Player Boards

  1. Management center — this is where you store resources gathered during the game
  2. Sanctuary map — divided into areas separated by fences. Here you mark the areas you buy for expanding your sanctuary, as well as the reclamation work you carry out (reforestation and flooding): a flooding space; b reforestation space; c sanctuary timeline
  3. Animal habitats — this is where you place animals gathered during the game; each player may have only one animal token of each color
  4. Satisfaction symbol — a space for adding further satisfaction tokens
  5. Warehouses — this is where you leave resources earmarked for specific habitats; below the warehouses is also a space where you place warehouse expansion tokens
  6. Threat scoring table — this is where you set aside all the threat tokens gathered during the game; it shows the scheme by which you will calculate your negative points at the end of the game
  7. Ranger booth — this is where you place ranger tokens (once you acquire them)
  8. Animal rescuer car parking space — this is where you place animal rescuer tokens (once you acquire them)
  9. Seal space — at the start of the game, place seals here in the number indicated by the digit on the green plate d

Animal Tokens

  1. Counter — used to track the population count of a given species in the sanctuary (the digit at the bottom, in the place marked 1, is the current population count)
  2. Fence color — indicates which type of habitat, and consequently which warehouse, the given species is assigned to

Warehouse Expansion Tokens

  1. Effect — the expansion's action (descriptions of the individual effects can be found on pages 14-15)
  2. Fence color — distinguishes the types of expansions; each expansion is assigned to a specific warehouse type of the same color
  3. Effect type:
    • once per game (circled cross icon) — once used, at any moment of your choice during your turn, the warehouse expansion token must be turned 90 degrees. It may not be used again in this game
    • once per round (hourglass icon) — once used, at any moment of your choice during your turn, the warehouse expansion token must be turned 90 degrees; it cannot be used again in that same round. During the next cleanup phase, turn the token back!
    • always (infinity icon) — active throughout the whole game, whenever the conditions described on it occur
    • at game end (clock icon) — applied at the end of the game, giving additional points during scoring

Reclamation Action Tokens

Reforestation and Flooding tokens.

Other Components

  • New Land Purchase Seals — placed on the sanctuary map when you buy new land
  • Satisfaction tokens
  • Threat tokens
  • Ranger token
  • Animal Rescuer token
  • Player Figures — one standee per player color
  • Volunteer Pawns — two of each player color
  • First Player Card
  • Reference Card — shows the icon legend used throughout the game
  • Scoring Pad

Resource Markers

These represent everything animals need to live. (NOTE! If a gray resource symbol appears on a card, it means you may use a marker of any color.) Resource markers are unlimited. If you ever run out, use any suitable substitutes.

Setup

  1. Each player takes their sanctuary board.
  2. Each player takes 4 animal tokens (one each in red, yellow, green, and blue) and sets them aside next to their board. These are the animals that could potentially appear in their sanctuary. At the end of the rulebook you will find suggested sets, but you may distribute the tokens however you like, according to your own preferences. We know everyone has their favorite animals, and everyone loves pandas! Just keep to the rule that every player has exactly one token of each color.
  3. Take two volunteer pawns in your color, as well as the cardboard player-character standee in the same color. Place it in front of you as a reminder of your player color.
  4. Place 6 seal tokens in the appropriate spots on each sanctuary map (one at the spot marked 1, two at the spot marked 2, and three at the spot marked 3).
  5. Place the resource markers, ranger tokens, animal rescuer tokens, satisfaction tokens, reclamation action tokens, and threat tokens within reach of all players. Place the warehouse expansion tokens in separate stacks, sorted by color.
  6. In a 2-player game, randomly draw three expansions of each color and place them, randomly oriented, within reach of both players. In a 3- and 4-player game, draw four expansions of each color. Return the rest to the box — you won't need them in this game.
  7. Prepare the card decks according to the number of players:
    • 2 players: return to the box all cards marked with the number "3" and "4".
    • 3 players: return to the box all cards marked with the number "4".
    • 4 players: set aside all cards marked with the number "3".
  8. Sort the cards into 5 separate piles by their color. This gives you color-coded decks:
    • 5 decks of 12 cards each, for 2 players.
    • 4 decks of 15 cards plus one gray deck of 20 cards, for 3 players.
    • 5 decks of 16 cards each, for 4 players.
  9. In turn, draw cards from each deck you have prepared this way, according to the number of players:
    • 2 players: 2 cards each (stack them into one face-down pile of 10 cards).
    • 3 players: 3 green, blue, red, and yellow cards, and 4 gray cards (stack them into one face-down pile of 16 cards).
    • 4 players: 4 cards each (stack them into one face-down pile of 20 cards).
  10. Repeat this until you have the correct number of piles:
    • 2 players: 6 face-down piles of 10 cards each.
    • 3 players: 5 face-down piles of 16 cards each.
    • 4 players: 4 face-down piles of 20 cards each*.
  11. Shuffle each of the resulting decks separately, then set them face down to the side.

* Additionally, in the 4-player game: after completing the steps above, take all the cards marked with the number "3" that you set aside earlier, shuffle them, and place them face down next to the decks you already created. In the 4-player game, you will use 5 action card decks — each containing 20 cards.

The player who most recently saw an animal in its natural habitat becomes the starting player and receives the first player card. If this is difficult for you to determine, choose the starting player by any other method you like.

Gameplay

A game of The Sanctuary is divided into several phases that follow one another:

  1. Setup Phase
  2. Volunteer Task Assignment Phase
  3. Task Resolution Phase
  4. Cleanup Phase

1. Setup Phase

Take any face-down action card deck that has not yet been used in the game, and reveal its cards one by one, laying them out on the table. Depending on the number of players, use the card layouts shown below. Then place threat tokens on the revealed cards that show a threat symbol.

(Layouts shown for 2, 3, and 4 players.)

2. Volunteer Task Assignment Phase

Starting with the first player, you place your pawns (volunteers) one at a time, in clockwise order, one per player, onto a chosen empty (unoccupied) card, standing it on the marked spot at the top of the card. Once every player has placed their first pawn, the placement order reverses. Starting from the last player, you place your pawns one at a time, in counter-clockwise order, placing your second volunteer on a card of your choice.

NOTE! Notice that this means the player who placed their first pawn last places their next pawn right after it, starting the second "circuit." The first player, in turn, places their first pawn first, but their second pawn last.

Line of Sight

Once placed on a card, each volunteer has a limited line of sight for tasks. A volunteer can only perform the main action of the card it stands on, and only those tasks that are side actions on cards visible to it (that are within its line of sight!). Within its line of sight, each volunteer "sees" all side actions that are not blocked by other volunteers (if a pawn stands on a card, the side action on that card is no longer visible — this applies to both the active player's pawns and everyone else's) or by fences. Line of sight does not wrap around, meaning a volunteer on the leftmost or rightmost card only "sees" in one direction.

NOTE! A volunteer does NOT see the side action on the card it is standing on!

Example: In this case, Tomek's yellow pawn can perform all the actions indicated by green arrows. It does not see the actions marked with red arrows, because its line of sight is blocked by the green pawn on one side and by a fence on the other.

Detailed Rules for Placing Volunteers

A volunteer may be placed on any unoccupied card, provided it will have at least one card within its line of sight. A volunteer may not be placed in such a way that it blocks another already-placed volunteer's (either an opponent's or your own) only visible card (a pawn's line of sight may have already been limited by a fence or another volunteer). This also applies to placing your own volunteer on a card that is already blocked on both sides.

Example: In this case, Tomek may place his pawn on the cards marked with a green arrow 1, because in each of these cases there is at least one unoccupied and visible card to the left or right. He cannot, however, place it on the card marked with a red arrow a, because on the right his line of sight is limited by the red pawn, and on the left there are no cards at all, since it is an edge card.

Tomek cannot place his pawn on the cards indicated by a red arrow, because in the case marked 2 he would completely block the line of sight of the blue pawn, which is already limited on its left by the red pawn. In the case marked 3, he would block the line of sight of the red pawn, which already has limited visibility on its right, where the blue pawn stands. There is nothing stopping him from placing his pawn on the card marked with a green arrow b, since in that case the yellow pawn would still "see" one card to its left and one to its right.

3. Task Resolution Phase

Once all volunteers are placed on cards, starting with the first player and proceeding clockwise, in turn you perform the chosen actions assigned to one volunteer. You perform the actions you are able to carry out — that is, the main action, and those side actions that are within the chosen volunteer's line of sight.

Performing any actions is optional. You do not have to do so.

The main action and side actions of one volunteer may be carried out in any order you choose — for example, first a side action, then the main action, then side actions again. Each action of each volunteer is resolved only once!

Threat

If the pawn whose actions you are performing is on a card with a threat symbol, immediately after performing the main action, take the corresponding number of threat tokens and place them on your board. If you choose not to perform the main action, do not take a threat.

Once all of one volunteer's actions have been performed, tip it over on the card it stands on. A tipped-over volunteer still blocks other volunteers' line of sight.

Once all players have carried out actions for one volunteer, in the same order they carry out actions for the second volunteer, starting with the first player, until all players have performed the actions assigned to both volunteers.

NOTE! On your turn, you perform the actions assigned to ONE volunteer. You may not alternate between performing actions of two different volunteers. You must complete all chosen actions of one volunteer first, and only take the second volunteer on your following turn.

NOTE! After performing your actions, do not remove your volunteers from the cards — simply tip them over on the card. They remain there until everyone has performed their actions. A tipped-over volunteer still blocks others' line of sight.

The list of available actions along with their effects can be found on pages 11-13.

Example: Tomek decides to first perform the actions from pawn a. First, he performs the main action of the card it stands on 1, taking two resource markers of the indicated colors and placing them in the management center on his board. Next, he carries out the side action from the card on the right 2 and moves a red resource from the management center to the red warehouse. Because he now has resources in the red warehouse, he takes advantage of the side action to the left 3 and increases the number of wolves (red animals) by 1, turning the token accordingly. On his second turn, he performs the actions from pawn b. He starts by taking a satisfaction token from the side action on the right 4 and placing it under the wolf, then performs the main action 5 and draws another animal, this time a giant panda (yellow animal), and finally moves a yellow resource from the management center to the yellow warehouse 6.

4. Cleanup Phase

This phase begins once players have carried out their chosen actions for all of their volunteers. During this phase, perform the following steps:

  • Take your volunteers back from the cards.
  • Remove the laid-out cards and return them to the box; you won't need them again.
  • Turn face-up any used once-per-round warehouse expansions. They are ready to use again.
  • Whoever holds the first player card passes it to the player on their left.

End of Game

The game ends when there are no more decks left to lay out during the setup phase. In a 2-player game it ends after the sixth round; in a 3- and 4-player game, after the fifth round. Tally your points using the scoring pad found in the box. Whoever scores the most points wins! In case of a tie, the total points earned from population count and animal satisfaction decides. If you still cannot determine a winner, share the victory.

Scoring

  • Reclamation actions — each reforestation and flooding token is worth as many points as indicated by the space it occupies on the board.

  • Each animal is worth as many points as the current population count of that species in the sanctuary, multiplied by the number of satisfaction symbols for that species (including the symbol already printed on the board).

    Example: Bartek has four snow leopards, under which lie three satisfaction tokens. He therefore receives 4 points for population count × 4 for satisfaction (3 tokens + 1 printed on the board). In total, his score for the snow leopard is 16 points.

  • Resources in the Management Center — every two resource markers of the same color gathered in the management center are worth 3 points. The number of resources in the management center is unlimited.

  • Resources in the warehouses — each resource in a warehouse (regardless of color) is worth 2 points. The number of resources in the warehouses is unlimited.

  • Each land purchase seal located on the timeline is worth as many points as indicated on the space it occupies. NOTE! Seals that remain on the starting spaces are worth no points!

  • Each warehouse expansion marked with the "at game end" symbol is worth as many points as results from its effect.

  • Threat tokens give negative points according to the table:

Threats123456+
Points-2-4-7-10-14-18

Advanced Variant

If you have a few games under your belt and would like more of a challenge, try the advanced variant by introducing the following changes to the task resolution phase:

  • On your turn, you perform actions with both of your volunteers at once instead of one at a time (across two turns). Once all chosen actions have been performed, the next player takes their turn in the normal order.
  • When performing volunteers' actions, you may alternate freely between both pawns in any order. For example, you may first perform the main action of volunteer "1," then a side action using volunteer "2," and then go back to a side action using volunteer "1."

The rest of the rules remain unchanged.

Symbols in the Game

  • management center, warehouse, animal, resource, warehouse expansion, and/or, or, if... then...
  • move warehouse expansion, add, discard, transfer, different color, any number, once, twice
  • you, opponent, flooding, reforestation, satisfaction, threat, seal, ranger, animal rescuers

Actions in the Game

  • Perform the main action of the card a volunteer stands on (yours or an opponent's, depending on the symbol on the card). The chosen card does not need to be within your volunteer's line of sight.

  • Perform the side action of the card a volunteer stands on (yours or an opponent's, depending on the symbol on the card). The chosen card does not need to be within your volunteer's line of sight.

  • Skip the main action of the card your volunteer stands on.

  • Draw a blue animal and place it in the habitat with the matching fence color, with the "1" digit facing down. This is its starting population. Remember that a habitat may hold only one animal token.

  • Increase the population of the blue animal by 1, turning its token one step clockwise. Remember that the maximum population is 6.

  • Place a satisfaction token in the designated spot under the animal color indicated by the card. You may do this ONLY IF you already have an animal token in that habitat.

  • Threat — If this symbol appears on an action card, then after performing that card's main action, take the threat tokens shown on it and set them aside on your player board. There is no maximum number of threat tokens you may hold.

  • Draw an available warehouse expansion of the color indicated by the fence, and place it in the expansion spot below the warehouse of the same color. A warehouse may hold at most one expansion below it.

  • Raise land value — Take the indicated number of seals of your choice from your sanctuary timeline and move each of these seals one space up the timeline. A seal cannot be moved higher than the gray space marked with 4 victory points.

  • Buy land:

    1. Take a seal token from the sanctuary area marked with the lowest number.
    2. Move that token to the timeline space whose Roman numeral matches the number of the current round. More than one seal token may occupy the same timeline space.

    An area is considered BOUGHT once its plate no longer holds any seal tokens. Flooding and reforestation actions may only be carried out in a bought area.

  • Hire a ranger — To perform this action, take a ranger token and place it in the indicated spot on your player board 1. You may hold any number of ranger tokens. Each one lets you perform the action below once per round, at any moment of your choice during your turn. Place any resource marker under the ranger token . For as long as that resource remains under it, you may remove 1 threat token from your player board once per round.

Warehouse Expansion Effects

Management-center-based effects:

  • If you discard one resource of any color from your management center, increase the population of any animal of a DIFFERENT color by 1.
  • Add one green and one blue resource to your management center.
  • (once) If you discard a resource of any color from your management center, draw three resources of colors of your choice and place them in the management center.
  • (any number) If you discard any number of resources of any color from your management center, draw the same number of resources of one other color and place them in the management center.
  • Move a resource of any color to the warehouse of the SAME color.
  • Discard a green resource from the management center and increase the green animal's population by 1, AND discard a red resource from the management center and increase the red animal's population by 1. You do not have to use both options.

Warehouse-based effects:

  • If you have at least 1 resource (of any color) in a warehouse, increase the population of the animal placed in the corresponding habitat by 1. Do not discard the resource.
  • If you forgo your volunteer's main action, move your warehouse expansion to a warehouse of a different color.
  • Draw a warehouse expansion and place it at a warehouse of a DIFFERENT color.
  • Perform the side action from underneath any opponent's volunteer.
  • Take a threat token from your board and place it on another chosen player's board.
  • Place a satisfaction token in the appropriate spot under the animal habitat of the given color. Here: yellow OR red.

Reading Example Cards

Card 1

  • Main action: Take the yellow warehouse expansion and place it in the yellow warehouse's expansion spot under your player board, if it is unoccupied, AND if you have a resource of any color in the green warehouse, increase the green animal's population by 1, if possible. Do not remove that resource!
  • Side action: Take the yellow warehouse expansion and place it in the yellow warehouse's expansion spot under your player board, if it is unoccupied, OR take a yellow resource from the management center and place it on the yellow warehouse.

Card 2

  • Main action: Place 1 satisfaction token under two different animals on your player board. AFTER PERFORMING the main action, take two threat tokens and place them on your player board.
  • Side action: Place 1 satisfaction token under an animal of any color on your player board.

Card 3

  • Main action: If you have a resource of any color in a warehouse of any color, increase the population of the animal corresponding to that warehouse's color by 1. Do not remove that resource! AND take a yellow resource from the management center and move it to the yellow warehouse, or move a red resource to the red warehouse. AFTER PERFORMING the main action, take a threat token and place it on your player board.
  • Side action: If you have a resource of any color in the green warehouse, increase the green animal's population by 1, if possible, OR if you have a resource of any color in the blue warehouse, increase the blue animal's population by 1, if possible. Do not remove resources from the warehouse.

Card 4

  • Main action: Your second volunteer performs its main action one additional time.
  • Side action: Perform the side action of the card on which any opponent's volunteer stands.

Card 5

  • Main action: Take one of your threat tokens and place it on the board of a chosen opponent, AND perform the side action of the card on which any of your volunteers stands (including this one). It does not need to be within line of sight. AFTER PERFORMING the main action, take a threat token and place it on your player board.
  • Side action: Perform the side action of the card on which any opponent's volunteer stands, OR perform the side action of the card on which any of your own volunteers stands (including this one).

Card 6

  • Main action: Take one or two animals of different colors and place them in the corresponding habitats on your player board, if possible. AFTER PERFORMING the main action, take two threat tokens and place them on your player board.
  • Side action: Discard a resource of any color from the management center and increase the population of an animal of a color other than the discarded resource by 1.

Warehouse Expansions

  • ONCE PER GAME — Copy the ability of any opponent's warehouse expansion. From now on, treat this expansion as if it were exactly the same as the one copied.
  • AT GAME END — You receive 10 points if you have exactly two warehouse expansions, or 5 points if you have exactly 3.
  • ALWAYS — If an opponent increases an animal's population, you may increase the population of your animal of the same color, provided you meet the conditions the opponent had to meet when doing so — e.g., discarding a resource of the required color.
  • ONCE PER GAME — Discard one threat token. Then give each opponent one threat token. If you don't have enough tokens, choose who you give them to.
  • ONCE PER GAME — You may perform the main and side actions of an opponent's volunteer instead of your own. They can, of course, still use it normally on their own turn.
  • AT GAME END — You receive 4 points. You may place this expansion in an empty spot at a warehouse of any color.
  • ONCE PER GAME — You may perform any additional main action. This can even be an action on a card where another volunteer already stands. Take a threat token if required.
  • AT GAME END — You receive 8 points for each pair consisting of one ranger and one animal rescuer.
  • ALWAYS — When determining your volunteers' line of sight, treat the cards at both ends of the layout as adjacent. In other words, you may wrap the line of sight around. This means it is a legal move to place a volunteer on the last card in the row, even if a volunteer stands on the neighboring card, provided the first card on the other side of the layout is free.
  • ALWAYS — You may carry out flooding in an area that still has seal tokens on it.
  • ALWAYS — Your volunteers can see through fences. This means it is a legal move to place a volunteer on a card next to a fence, even if a volunteer stands on the neighboring card, provided that on the other side of the fence there is an unoccupied card.
  • AT GAME END — You get 2 points for every seal on your timeline.
  • AT GAME END — You get 3 points for every area that is both flooded and reforested.
  • AT GAME END — If you have an area (bought, i.e. without seal tokens) that is not yet reforested or not yet flooded, place on it, for free, one reforestation token and one flooding token.
  • ALWAYS — You may carry out reforestation in an area that still has seal tokens on it.
  • AT GAME END — Move all seals up one position on the timeline.

Our Suggested Animal Sets

  • Siberian Tiger
  • Grevy's Zebra
  • Giant Panda
  • Sumatran Orangutan
  • Asiatic (Persian) Lion
  • Black Rhinoceros
  • Indian Elephant
  • Gouldian Finch
  • Wolf
  • Koala
  • Eurasian Lynx
  • Black-billed Stork
  • European Wildcat
  • European Bison (Wisent)
  • Brown Bear
  • Golden Eagle
  • Polar Bear
  • Tatra Chamois
  • Grey Seal
  • Walrus
  • Snow Leopard
  • Muskox
  • Magellanic Penguin
  • North Atlantic Right Whale
  • Cheetah
  • Addax
  • Abyssinian Ibex
  • Syrian Hamster
  • African Wild Dog
  • Scimitar-horned Oryx
  • Common Wombat
  • Dingo
2
  • Hire animal rescuers — To perform this action, take an animal rescuer token and place it in the indicated spot on your player board 1. You may hold any number of animal rescuer tokens. Each one lets you perform the action below once per round, at any moment of your choice during your turn. Discard any two resources from the management center to raise a chosen animal's population by 1. Turn the animal token one step clockwise.

  • Flooding action:

    1. Take a small or large flooding token, depending on which space on the board you will be placing it (the size and artwork of the tokens are purely for visual variety and do not affect the rules).
    2. Place the token on the first available, empty flooding space in an area of the sanctuary map that has already been BOUGHT (a bought area is one whose plate no longer holds any seal tokens).

    Note that tokens must be placed in order, following the sequence of buying, flooding, and reforesting areas indicated by the arrows on the board: starting from the first area you own from the start (before the waterfall, which has no seal plate), through the area numbered 1, then 2, and ending at 3.

  • Reforestation action:

    1. Take a small or large reforestation token, depending on which space on the board you will be placing it (the size and artwork of the tokens are purely for visual variety and do not affect the rules).
    2. Place the token on the first available, empty reforestation space in an area of the sanctuary map that has already been BOUGHT (a bought area is one whose plate no longer holds any seal tokens).

    Note that tokens must be placed in order, following the sequence of buying, flooding, and reforesting areas indicated by the arrows on the board: starting from the first area you own from the start (before the waterfall, which has no seal plate), through the area numbered 1, then 2, and ending at 3.

  • AT GAME END — You get 2 points for every resource in the warehouses.
  • ALWAYS — The color of resources does not matter when adding them to warehouses.
  • AT GAME END — You get 4 points for every complete set of four resources — one of each color — in your management center.
  • ALWAYS — When you perform an action that lets you increase an animal's population by discarding a resource from the management center, you may perform it twice if you have a sufficient number of resources.
  • AT GAME END — You get 1 point for every resource in your management center.
  • ALWAYS — You do not need to have resources in a warehouse to perform an action that requires this in order to increase an animal's population — it is enough to have the appropriate resource in the management center.
  • ONCE PER ROUND — You may exchange any number of resources of one color in your management center for the same number of resources of a different color.
  • ONCE PER ROUND — Take 1 resource of any color. Place it in the management center, a warehouse, or under a ranger.
  • AT GAME END — You get 8 points if your blue animal has a population of at least 5.
  • AT GAME END — You get 8 points if your blue and yellow animals each have a population of at least 3.
  • AT GAME END — You get 8 points if your yellow animal has a population of at least 5.
  • AT GAME END — You get 8 points if your red and green animals each have a population of at least 3.
  • AT GAME END — You get 8 points if your red animal has a population of at least 5.
  • AT GAME END — You get 12 points if you have animals of every color with a population of at least 2 each.
  • AT GAME END — You get 8 points if your green animal has a population of at least 5.
  • AT GAME END — You get 10 points if you have animals of three different colors with a population of at least 3 each.