Sahara
Sahara Rulebook
Table of Contents
Overview
Each player tries to block one or more of the opponent's pieces from moving.
Setup
Place the pieces on the board on the six corners, Light getting the clockwise side of the corner, and Dark getting the counter-clockwise side (see Fig. 1).
Fig. 1: Setup position (diagram of the hexagonal board with the pieces on the six corners)
Play
Players take alternating turns.
On your turn:
- Tip a piece onto an adjacent space.
- If the new space is dark, you may tip that piece again, but not back to where it started.
Game End
The game ends when a piece is surrounded by pieces of either color (see Fig. 2) or the edge of the board (see Fig. 3), and therefore unable to move. The other player wins!
Fig. 2: White wins (diagram of a piece surrounded by pieces of both colors)
Fig. 3: Black wins (diagram of a piece blocked by the board edge)
Note on the source: the sheet's text uses "Light" and "Dark", while the figure captions read "White wins" and "Black wins". Both are reproduced as printed.