Sagrada: Panorama
Sagrada: Panorama Rulebook
Table of Contents
Table of Contents
Panorama Modules
The Sagrada: Panorama Expansion includes three modules to expand your Sagrada gameplay experience. Feel free to mix-and-match which to use.
- Focal Point Private Objectives change how you focus your own window, while still carefully balancing against other objectives.
- Lightboards add a bit more planning and individual strategy, along with new tools.
- Panorama Shared Objectives (3+ players only) require you and your neighbors to work together to both score Victory Points.
To add Panorama to your Sagrada experience, all the standard rules from Sagrada are played as usual, with the following new additions:
- Personal Lightboards × 6 - Plan ahead with dice on your own personal board.
- Focal Point Private Objectives × 6 - Score points for dice values in specific spaces of your window.
- Panorama Shared Objectives × 6 - Work with neighboring artisans to achieve goals together and score.
- Lightboard Tool Cards × 6 - New tools that work with your personal Lightboard.
- Window Pattern Cards × 6 - New cards with puzzling new challenges.
The Window Pattern Cards from Panorama may be shuffled in with those from the base game, regardless of which modules you're using.
All new Window Pattern, Tool, and Private Objective cards are marked with a dice symbol.
Focal Point Private Objectives
This module can be played with any number of players, and is required for 6-player games.
Player Setup
Shuffle the 6 Focal Point Private Objectives and give one secretly to each player, face-down. Do not use the Sagrada base game Private Objectives.
Note: In a 6-player game, you must use the Focal Point Private Objectives.
End Game Scoring
When you would normally reveal your Private Objective, reveal your Focal Point Private Objective card. Then, score points based on the values of the dice on your board in the shaded spaces indicated on your card. If there is no die in a shaded space, you score no points for that space.
Example card: GATE - Sum of the values on dice in the shaded spaces.
Lightboards
This module can be played with any number of players, and is strongly recommended for 5- and 6-player games.
Game Setup
When using this module, remove Glazing Hammer and Running Pliers from the base game during setup as they aren't compatible with this module.
The Lightboard Tool Cards (marked with a dice symbol on the card) will only be used when playing with the Lightboards. Shuffle them in with the remaining base game Tool Cards before continuing setup as normal.
Dice Bag Setup
Since players will start with 2 dice of each color on their Lightboard, there'll be fewer dice in the Dice Bag:
| Players | Dice |
|---|---|
| 2 players | 6 of each color - 30 total |
| 3 players | 8 of each color - 40 total |
| 4 players | 10 of each color - 50 total |
| 5 players | 12 of each color - 60 total |
| 6 players | All 70 remaining dice |
Set aside any remaining dice. They won't be used.
Player Setup
Give each player a Lightboard and 2 dice of each color. Players roll their 10 dice and place them anywhere in the slots of their Lightboard.
Lightboard Gameplay
Dice Pool
When playing with Lightboards, pull only 1 die per player + 1 additional die each round to form the Dice Pool.
| Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Dice | 3 | 4 | 5 | 6 | 7 |
Player Turns
Beginning with the Start Player, each player takes a single turn in clockwise order - turns do not come back around the other way like normal.
On your turn, you may take each of the following actions once in any order:
- Select 1 die from your Lightboard, keeping its value, and place it in an open space in your window (obeying all placement restrictions as normal).
- Select 1 die from the Dice Pool and place it in an open space in your window as normal.
- Use 1 Tool Card by spending Favor Tokens as normal.
Each action is optional. You can do one, two, or all three of these actions on your turn, or take no actions and pass your turn. In most instances, you'll place one die from the Dice Pool and one from your Lightboard each turn.
Turns proceed clockwise, with each player performing their action(s) or passing.
Once all players have completed their turn, proceed to End of Round. Players do not take a second turn each round.
Note: Since you only have one turn per round, you'll only have one opportunity per round to use a Tool Card.
Tool Card Clarification
When a Tool Card from Sagrada refers to "taking" a die, that die must be taken from the Dice Pool (not your Lightboard).
End Game Scoring
For End of Game and Scoring, follow the standard Sagrada rules. Dice remaining on your Lightboard do not impact your score.
Placing Dice - Lightboards
All dice placement rules and requirements from Sagrada apply, whether you're placing dice from the Dice Pool or your Lightboard.
Lightboard Tool Cards
- Strip Cutter - After taking a die, swap that die with a die from your Lightboard.
- Lead Came Nippers - Re-roll 1 or 2 dice on your Lightboard.
- Lead Came Roller - Return 2 dice from your Lightboard to the bag. Take 2 dice from the bag, roll them, then place them on your Lightboard.
Panorama Objectives
This module can only be played in 3+ player games.
Game Setup
- When using this module, only use 1 Public Objective from the base game (instead of 3 like normal).
- Shuffle the 6 Panorama Objectives and give 1 to each player (put any remaining in the box, they will not be used).
- Each player then places that card between them and the player to their right. Each player should now have a Panorama Objective card shared between them and each of their neighboring players to the right and left.
Gameplay
Strictly speaking, there are no changes to gameplay with this module. However, you will need to coordinate and work together with your neighbors to achieve the goal of your shared objective. These objectives are crafted such that they cannot be achieved alone.
End Game Scoring
Score points for you and your neighbor achieving the objective on your shared card. You and that neighbor will always score the same number of points for that card. Scoring is shown in the form of "3/7/16 points for 4/3/2 colors", which can be read as "3 points for 4 colors, or 7 points for 3 colors, or 16 points for 2 colors".
When scoring the card on your right, you will only look at the rightmost column on your board and the leftmost column of the board belonging to that neighboring player (the neighbor to your right) when determining your score for that card.
Similarly, score the card on your left, only looking at the leftmost column on your board and the rightmost column belonging to the player on your left.
Example Panorama Objective Cards
- Shade Resonance - 4/8 points for each shade found 3/4 times among neighboring columns.
- Color Resonance - 4/8 points for each color found 3/4 times among neighboring columns.
The printed page shows only these two Panorama Objective cards in full; the other cards in the card strip are cropped at the page edges and their text is not reproduced here.
Glossary
- Neighboring Columns - The columns that are shared between you and the neighbor on that side (if the card is on your left, it's your leftmost column and the rightmost column of the player to your left, etc.).
- Neighboring Pair - Dice in Neighboring columns that are also in the same row (e.g., both in the top row).