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Rurik: Dawn of Kiev – Intrigue Cards 1 thumbnail

Rurik: Dawn of Kiev – Intrigue Cards 1

Expansion for Rurik: Dawn of Kiev

Rurik: Dawn of Kiev – Intrigue Cards 1 Rulebook

Table of Contents

Table of Contents

  • Using Event Cards
  • Event Cards
    • Shortage of Workers
    • Truce
    • Heresy
    • Famine
    • Defectors
    • Secret Meeting
    • Overseas Merchants
    • Mercenaries
    • Bribery
    • Nomads
    • Drought

Using Event Cards

Event (intrigue) cards are an optional part of the game. They set special conditions for the rounds of the game, but only the condition of one event card applies in each round.

If event cards are used in the game, shuffle the event card deck and lay out 3 cards in a row above the strategy board, face up. Return the remaining cards to the box.

At the start of rounds 2–4, the condition is set by the leftmost event card in the row. Some conditions apply immediately; others apply until the end of the round. At the end of rounds 2–4, the condition of the event card stops applying: turn that card face down.

The insert notes that there are event cards from the base game (11) and from the expansion (7). See the card reference below.

Event Cards

The reference page lists the event cards from the base game and the expansion. Seven of the cards on that page are marked with a crossed-hammer icon; the page does not explain the icon, and those seven cards are not part of this set and are omitted here. The eleven cards below are the cards without the icon.

Shortage of Workers

Нехватка работников

To place an adviser on the Build banner, you must pay 1 coin.

Truce

Перемирие

To place an adviser on the Attack banner, you must pay 1 coin.

Heresy

Ересь

To place an adviser on the top space of any banner, you must pay 1 coin.

Famine

Голод

To place an adviser on the Tribute banner, you must pay 1 coin.

Defectors

Перебежчики

To place an adviser on the Levy banner, you must pay 1 coin.

Secret Meeting

Тайная встреча

In your first turn of the strategy phase, place 2 advisers on the strategy board instead of one.

Overseas Merchants

Заморские купцы

In turn order, starting with the first player, each participant may immediately buy or sell one good for 2 coins.

Mercenaries

Наёмники

In turn order, starting with the first player, each participant may immediately pay 1 coin to place a warrior in any appanage.

Bribery

Подкуп

When you give a bribe, each coin raises your adviser's influence by 2.

Nomads

Кочевники

Gain 1 coin each time you place an adviser on the Campaign or Decrees banner.

Drought

Засуха

Do not replenish goods in the development phase.

Setup: place this card in the middle of the row of event cards.