Rum & Bones: Second Tide – Fairy Tale Hero Pack
Rum & Bones: Second Tide – Fairy Tale Hero Pack Rulebook
Table of Contents
Table of Contents
Reading the Cards
Each Hero card shows the Hero's Role (Brute, Gunner, Captain, Quartermaster or Swashbuckler), name, title, and Hit Points (HP). Each Hero has three skill slots, and each Hero card also carries a Storybook Crew ability and, for Mister Sticks, a Drink Hand ability.
Skill Cards follow the base rules: the number printed on the front of a Skill Card is its unlock cost in coins, and the number on the upgrade arrow of a Level 1 side is its Level Up cost in coins. Skills printed with a Basic Attack label start unlocked.
Attack Skills show three stats: Attack Dice (crossed-swords icon), To Hit (die-face icon with a "+"), and Range (dagger icon). These are the Attack Dice, To Hit, and Range defined in the base rules.
Big B. – Brute (Alpha Hunter)
Hit Points: 12
Storybook Crew: When a model with Storybook Crew is KO'd, Big B. may heal up to 3 and move up to 2 zones.
What Sharp Blades!
Type: Attack (Basic Attack) Unlock Cost: None printed. Basic Attack, unlocked from the start. Level Up Cost: 5 coins
Level 1: If Big B. has 6 or more damage, gains +1 to Hit. Attack Dice: 4 | Range: 1
Level 2: Hits cause BLEED. If Big B. has 8 or more damage, gains +2 to Hit. Attack Dice: 4 | Range: 1
The Better to Cut You With!
Type: Attack Unlock Cost: 3 coins Level Up Cost: 4 coins
Level 1: Hits deal +1 damage for every 4 damage on Big B. If this KO's a Bosun or Hero, Big B. may heal up to 3. Attack Dice: 2 | Range: 1
Level 2: Hits deal +1 damage for every 3 damage on Big B. If this KO's a Bosun or Hero, Big B. may heal up to 4. Attack Dice: 2 | Range: 1
Huff and Puff
Type: Ability Unlock Cost: 2 coins Level Up Cost: 4 coins
Level 1: Target 1 enemy Hero within 2 zones. Push that Hero up to 1 zone for every 3 damage on Big B.
Level 2: Target all enemy Heroes within 2 zones. Push those Heroes up to 1 zone for every 3 damage on Big B.
Red Hood – Gunner (The Rum-Runner Maiden)
Hit Points: 6
Storybook Crew: Red Hood's attacks gain +2 dice for each Dead Man's Coin on a Hero with Storybook Crew.
Grog-Soaked Bullets
Type: Attack (Basic Attack) Unlock Cost: None printed. Basic Attack, unlocked from the start. Level Up Cost: 3 coins
Level 1: May prioritize Heroes. Attack Dice: 3 | Range: 2
Level 2: May prioritize Heroes. Hits cause SLOW. Heroes already suffering SLOW suffer STUN instead. Attack Dice: 3 | Range: 2
Rum Molotov
Type: Attack Unlock Cost: 3 coins Level Up Cost: 4 coins
Level 1: Hits cause BLIND. Gains additional dice equal to the number of enemies in the targeted zone. Attack Dice: 2 | Range: 2
Level 2: Hits cause BLEED and BLIND. Gains additional dice equal to the number of enemies in the targeted zone. Attack Dice: 3 | Range: 2
Emergency Stash
Type: Reaction Unlock Cost: 0 coins Level Up Cost: 3 coins
Level 1: No effect until Leveled Up.
Level 2: When a Hero within 3 zones suffers damage. Prevent up to 4 of that damage. That Hero may then move 1 zone. Flip this skill to Level 1.
Bricktop – Captain (Porcine Leader)
Hit Points: 10
Storybook Crew: When Bricktop is KO'd, all other models with Storybook Crew gain 2 coins.
Makin' Bacon
Type: Attack (Basic Attack) Unlock Cost: None printed. Basic Attack, unlocked from the start. Level Up Cost: 5 coins
Level 1: Deal Bricktop 2 damage: Gain +1 to Hit. Attack Dice: 4 | Range: 1
Level 2: Deal Bricktop 2 damage: Gains +1 die and +1 to Hit. Attack Dice: 5 | Range: 1
Headbutt
Type: Attack Unlock Cost: 3 coins Level Up Cost: 4 coins
Level 1: Hits deal 3 damage and STUN. Deals +2 damage if used immediately after moving. Attack Dice: 1 | Range: 1
Level 2: Hits deal 3 damage and STUN. Deals +3 damage if used immediately after moving. Attack Dice: 1 | Range: 1
Hard Headed
Type: Reaction Unlock Cost: 0 coins Level Up Cost: 3 coins
Level 1: No effect until Leveled Up.
Level 2: When Bricktop's zone is attacked. That attack suffers -2 dice. If Bricktop is not KO'd, draw 1 Tide Card.
Mister Sticks – Quartermaster (Dangerously Drunk)
Hit Points: 8
Storybook Crew: Mister Sticks gains +1 action for each Dead Man's Coin on a model with Storybook Crew.
Drink Hand: Choose 1 Drink at the start of each of Mister Sticks' turns. May pay 2 coins to switch drinks during turn. Different Drinks give different buffs to Mister Sticks' skills: Grog, Rum, Whiskey.
Hits the Spot
Type: Attack (Basic Attack) Unlock Cost: None printed. Basic Attack, unlocked from the start. Level Up Cost: 4 coins
Level 1:
- Grog: Hits of [die-face value not legible on scan] deal 2 damage.
- Rum: 1 friendly Hero gains 1 coin.
- Whiskey: Heal Sticks 1.
Attack Dice: 4 | Range: 1
Level 2:
- Grog: Hits of [die-face value not legible on scan]+ deal 2 damage.
- Rum: 1 friendly Hero gains 1 coin.
- Whiskey: Heal Sticks 1.
Attack Dice: 4 | Range: 1
Take a Swig!
Type: Ability Unlock Cost: 3 coins Level Up Cost: 5 coins
Level 1:
- Grog: 1 Hero may immediately make 1 Basic Attack.
- Rum: 1 friendly Hero gains 2 coins.
- Whiskey: 1 friendly Hero may heal up to 3 and move up to 2 zones.
Level 2:
- Grog: 1 Hero may immediately make 1 Basic Attack with +2 die.
- Rum: 1 friendly Hero gains 3 coins.
- Whiskey: 1 friendly Hero may immediately heal up to 4 and move up to 3 zones.
Hayworth – Swashbuckler (Piggy Prankster)
Hit Points: 8
Storybook Crew: When a friendly model with Storybook Crew is KO'd, place 1 Hidden Trap in the zone they were in.
Double Time!
Type: Attack (Basic Attack) Unlock Cost: None printed. Basic Attack, unlocked from the start. Level Up Cost: 4 coins
Level 1: Instead of attacking, may move Hayworth up to 3 zones. Attack Dice: 3 | Range: 1
Level 2: Instead of attacking, may move Hayworth up to 4 zones. Attack Dice: 3 | Range: 1
Pickpocket
Type: Attack Unlock Cost: 3 coins Level Up Cost: 3 coins
Level 1: May prioritize Heroes. For each Hit on a Hero, steal 1 coin from that Hero. Attack Dice: 3 | Range: 1
Level 2: May prioritize Heroes. For each Hit on a Hero, steal 1 coin from that Hero. Attack Dice: 3 | Range: 1
Lay Trap
Type: Ability (may be used as a Basic Attack) Unlock Cost: 0 coins Level Up Cost: 4 coins
Level 1: May be used as a Basic Attack. Discard 1 coin from Hayworth. Place 1 Hidden Trap in a zone within 1 of Hayworth. Hayworth may have 3 Traps out at any time. Traps may be discarded at the end of any round.
Level 2: May be used as a Basic Attack. Discard 1 coin from Hayworth. Place 1 Hidden Trap in a zone within 2 of Hayworth. Hayworth may have 4 Traps out at any time. Traps may be discarded at the end of any round.
Hidden Trap Cards
Hidden Trap
Trigger: When an enemy Hero begins in, or moves into, this zone.
Springboard
Type: Trap card
Roll a die. On a [die-face value not legible on scan]+ this Hero is knocked Overboard.
Caltrops
Type: Trap card
This Hero suffers BLEED and SLOW. BLEED deals 2 damage (per action) to that Hero this turn.
Explosives!
Type: Trap card
Roll a die. On a [die-face value not legible on scan]+ that Hero suffers 4 damage. On a [die-face value not legible on scan] they suffer 8 damage instead.
Transcription Notes
- The To Hit die-face values on the Attack Skills and the die-face values on the Trap cards are printed as pip-face icons that do not resolve at the scan's resolution. They are marked above rather than inferred. Check these against a physical card before relying on them.
- For the same reason the To Hit value is omitted from every Attack Skill's stat line; only Attack Dice and Range are given, both read from the printed numbers and dagger/sword icons.