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Rum & Bones: Mercenaries Promos Set #1 thumbnail

Rum & Bones: Mercenaries Promos Set #1

Expansion for Rum & Bones

Rum & Bones: Mercenaries Promos Set #1 Rulebook

Table of Contents

Table of Contents

  • Reading the Hero Cards
  • Captain Blackbeard – Captain
    • Flaming Sword
    • Bombs Away!
    • Burning Vengeance
  • Mister Cuddles – Swashbuckler
    • Mine?
    • Stop Hitting Yourself!!!
    • Get 'Em Boys!
  • Leopold, the Cleaver of Cordova – Brute
    • Thrill Killing
    • Tyrant's Resolve
    • Taken Ya' With Me!
  • Dudley the Duelist – Gunner
    • Master Duelist
    • Opportunist
    • We Duel at Dawn!
  • Handsome Jack – Quartermaster
    • Sally Forth!
    • Come At Me!
    • Spyglass

Reading the Hero Cards

Each Hero card shows the Hero's name, Role, and Hit Points (HP) in the red heart. Each card then lists three abilities, each with an icon showing its type: a red crossed-swords badge for an Attack, a green wheel for an Ability, and a blue swirl for a Reaction. These are the Attack, Ability and Reaction types defined in the base rules.

The number on the gold coin at the right edge of each ability is its coin cost, the number of coins discarded from the Hero to use it, as defined in the base rules.

An Attack line shows three stats beneath the text: the number of Dice (the figure icon with a number), the To Hit value (the die icon with a "+", where the pips on the die show the To Hit number), and the Range in Zones (the compass/spyglass icon with a number). These are the Dice, To Hit and Range defined in the base rules.

Captain Blackbeard – Captain

Hit Points: 10

Flaming Sword

Type: Attack Coin Cost: 0

Heroes Hit by a roll of 5 or 6 suffer BLEED.

Dice: 3 | To Hit: 3+ | Range: 1

Bombs Away!

Type: Attack Coin Cost: 3

Heroes may be targeted first in the priority order. Deals +4 Damage per Hit to Heroes with BLEED.

Dice: 1 | To Hit: 3+ | Range: 2

Burning Vengeance

Type: Reaction Coin Cost: 0

When a Hero with BLEED within 2 Zones performs an Action. That Hero suffers 1 Damage.

Mister Cuddles – Swashbuckler

Hit Points: 10

Mine?

Type: Ability Coin Cost: 0

Target 1 Hero within 2 Zones. Take up to 2 coins from that Hero and place it on Mister Cuddles.

Stop Hitting Yourself!!!

Type: Ability Coin Cost: 2

Target 1 enemy Hero within 2 Zones. Select 1 of their Attacks and pay its coin cost. That Hero performs that Attack, targeting themselves (This Attack cannot Hit other models).

Get 'Em Boys!

Type: Ability Coin Cost: 2

Target 1 Zone within 2 range. All Deckhands and Bosuns in that Zone immediately attack any Heroes in that Zone (Chosen by Mister Cuddles).

Leopold, the Cleaver of Cordova – Brute

Hit Points: 14

Thrill Killing

Type: Attack Coin Cost: 0

For each BOSUN or Hero KO'ed, Leopold may remove up to 2 Damage.

Dice: 4 | To Hit: 4+ | Range: 1

Tyrant's Resolve

Type: Ability Coin Cost: 3

Remove up to 4 Damage OR all Condition tokens from Leopold.

Taken Ya' With Me!

Type: Reaction Coin Cost: 3

When Leopold is KO'ed by an enemy Hero. Roll 1 die. On a 3+ KO that Hero.

Dudley the Duelist – Gunner

Hit Points: 8

Master Duelist

Type: Attack Coin Cost: 0

Heroes may be targeted first in the priority order. Heroes hit by a roll of 6 suffer BLIND.

Dice: 2 | To Hit: 2+ | Range: 2

Opportunist

Type: Attack Coin Cost: 2

Heroes may be targeted first in the priority order. Deal +1 Damage per Hit to Heroes for each Condition token on them.

Dice: 2 | To Hit: 2+ | Range: 2

We Duel at Dawn!

Type: Ability Coin Cost: 3

1 Hero within 2 Zones suffers SLOW and STUN.

Handsome Jack – Quartermaster

Hit Points: 10

Sally Forth!

Type: Ability Coin Cost: 0

Immediately activate all Deckhands and Bosuns in Jack's Zone. If they Move, also Move Jack into their Zone. Jack gains 1 coin for each enemy KO'ed by these attacks.

Come At Me!

Type: Reaction Coin Cost: 5

When an enemy Hero begins their activation within 2 Zones of Jack. That Hero may only target Jack's Zone with Attacks this activation (or until Jack is KO'ed).

Spyglass

Type: Reaction Coin Cost: 3

During a friendly Hero's activation. That Hero's next Attack gains +1 range this activation.