RulesPal
Chat
Rulebook
Rukuni thumbnail

Rukuni

Rukuni Rulebook

Table of Contents

Table of Contents

  • Setup
  • Goal of the Game
  • How to Play
  • Example of a Game Start
  • What Is a Group?
  • Scoring

Setup

Place the 6 towers at the six corners of the hexagon on the game board. Each player receives 25 pieces of one colour and places them in front of them.

Illustration 1: Starting layout.

Goal of the Game

The pieces that form groups are counted and multiplied by the towers that touch them directly. The player with the most points wins the game.

How to Play

Decide who begins, then play in turns. On each turn, the player whose turn it is must move one tower in a straight line onto an empty space. The player may stop wherever they like, but they may never jump over other pieces, whether towers or ordinary pieces. Next, the player must place one of their own pieces on one of the spaces adjacent to the tower they have just moved. Then it is the other player's turn.

Continue in this way until no tower can be moved any more.

Example of a Game Start

  • Illustration 2, 1st move: The white player moves the tower, then plays their first piece. The ○ markers show the possible alternatives.
  • Illustration 3, 2nd move: The grey player also chooses to move this same tower, and plays their first piece. The ● markers show the possible alternatives.
  • Illustration 4, 3rd move: The white player moves another tower and plays another piece.

Translator's note: in the French text, the words before "sont les alternatives possibles" are missing from the printed sentence; the ○ and ● symbols are the markers as printed, and the wording is rendered as it stands in the source.

What Is a Group?

A group is a run of pieces of the same colour, not interrupted by a tower or by an opposing piece.

Scoring

The players count the pieces that belong to each of their groups and multiply that total by the number of towers that those groups touch directly. Each group's points are worked out separately in this way: multiply the pieces by the number of towers touched, then add all the groups together. The player with the most points wins. In the event of a tie, the player with the largest group of pieces wins.

Grey scoring (see illustration 5):

a) 10 pieces touch towers 1/2/4/5: 10 x 4 = 40 points b) 1 piece touches tower 6: 1 x 1 = 1 point c) 1 piece touches tower 6: 1 x 1 = 1 point X = no tower touches this piece: 0 points = 42 points

White scoring (see illustration 5):

d) 4 pieces touch towers 2/3/4: 4 x 3 = 12 points e) 10 pieces touch towers 1/6: 10 x 2 = 20 points = 32 points

Illustration 5 shows the scoring example.