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ROVE: Icy Incidents

Expansion for ROVE: Results-Oriented Versatile Explorer

ROVE: Icy Incidents Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Movement Cards
  • New Rule: Freeze

Components

  • 6 Movement cards, marked with a snowflake symbol in the lower right corner

Setup

Set up the base game normally. In step 2, shuffle any number of the three expansions Icy Incidents, Energetic Experiments and Planetary Problems (always all 6 cards of each expansion you choose) into the mission deck, before you draw your hand cards.

Movement Cards

Unlike the movement cards of the base game, there is no higher movement-point value for completing a module pattern here. Each movement card of this expansion therefore has one fixed movement-point value.

New Rule: Freeze

Each movement card names 2 specific modules that are frozen.

While a module is frozen, you cannot perform its standard movement. It can still be moved and shifted by module effects, including by effects of other frozen modules.

Note: If "The Motor" is not frozen, you can use it to move frozen modules.