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ROVE: Alien Activities

Expansion for ROVE: Results-Oriented Versatile Explorer

ROVE: Alien Activities Rulebook

Table of Contents

Table of Contents

  • Setup
  • Energetic Experiments
    • New Rule: Set the Tempo

Setup

Each sub-expansion of the ROVE SYSTEMUPDATE set works in setup exactly like the Faszinierende Flora (Fascinating Flora) expansion of the base game: set up the base game normally, and in step 2 shuffle any number of the expansions into the Mission deck (always all 6 cards of each expansion) before drawing your starting hand.

Each card of this expansion has a symbol in its lower right corner, so you always know which expansion a card belongs to.

Energetic Experiments

The native aliens really have a lot going for them! Maybe you can even help each other?

Unlike the movement cards of the base game, there is no higher movement point value for fulfilling a module pattern here. Each of these movement cards therefore has a single, unambiguous movement point value.

New Rule: Set the Tempo

Each movement card of this expansion names 1 specific module that sets the tempo: each module moves (with its standard movement) like the named module. Movements caused by module effects are of course excluded.