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Rolnicy

Rolnicy Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Preparation
  • Playing the Game
  • 1. Plant New Crops
    • Adding a Card to Your Private Farm
    • Adding a Card to the Communal Farm
  • 2. Harvest
  • End of Game
    • Total Points

Components

  • 90 Crop Cards. Each crop card consists of two fields. Each field contains one of the 5 crops (lavender, sunflowers, pumpkins, potatoes, wheat) or a barn.
  • 25 harvest cards (5 cards with each type of crop)
  • Starting Player Card
  • Scoring Card

Goal of the Game

Each player runs his own private farm, growing 5 kinds of crops: lavender, sunflowers, pumpkins, potatoes and wheat. Barns can also be built, and they will be very helpful during the harvest.

At the same time, each player has influence on the type and size of crops grown in the communal farm, which does not belong to any one player.

Try to run your private farm and influence the communal farm in such a way as to achieve the highest possible harvest. The better your harvest, the more points you will earn!

Note: you can only harvest each type of crop once during the game.

Preparation

Depending on the number of people in the game, a different number of crop cards will be used:

  • In a 2-player game, place the 15 cards marked with two ravens on the back and 3 random cards back in the box without looking at them.
  • In a 3-player game, place the 10 cards marked with three ravens on the back and 3 random cards back in the box without looking at them.
  • In a 4-player game, place 4 random cards back in the box without looking at them.

To one side of the table, lay out the harvest cards. Divide them by crop type and spread out in rows from 7 to 15.

Shuffle the crop cards and place in a face-down deck to one side.

Draw 2 cards from the top of the deck and place them next to each other in the middle of the table, creating a square of 2x2 fields. This is the beginning of the communal farm.

Then each player draws 5 cards from the deck and takes them into their hands without showing their opponents.

Each player chooses 1 crop card from their hand and places it in front of them, face-down. Then all of these cards are revealed at the same time. This is the beginning of each player's private farm.

The player who was the last person to visit the countryside takes the starting player card.

Put the scoring card to one side. This shows how many bonus points are awarded at the end of the game.

(Illustration: preparation for a 3-player game — harvest cards, scoring card, starting player card, crop card deck, the communal farm in the middle and each player's private farm in front of them.)

Playing the Game

The player with the Starting Player card begins the game, and performs the following actions. After that, players take turns in a clockwise direction.

  1. PLANT NEW CROPS (the player must perform this action).
  2. HARVEST (the player may or may not do this action).

1. Plant New Crops

Choose 2 crop cards from your hand and do the following 2 actions:

  • Add the first card to your private farm.
  • Add the second card to the communal farm.

After completing these actions, draw 2 new cards from the deck to replenish your hand back to 4 cards.

Adding a Card to Your Private Farm

You can place the card next to or onto cards already in your private farm (see examples below).

Remember the following rules:

  • A crop may cover any other crop, but a crop cannot cover a barn.
  • A barn can cover any crop and can cover another barn.
  • 2 barns may not be orthogonally adjacent to each other.

Note!

  • Your private farm may be no larger than a square of 3x3 fields.
  • You may have a maximum of 3 barns in your private farm.

Example: adding a crop card to your private farm.

  • You may place the card next to a card already in your farm.
  • You may place a card covering one field of a card already in your farm.
  • You may place a card covering two fields of a card already in your farm.
  • You may not place a card that expands your private farm so that it is larger than 3x3 fields.

Adding a Card to the Communal Farm

The crop card should be added to the communal farm so that exactly one field is covered by a field from the new card.

Remember the following rules:

  • A crop may cover any other crop, but a crop cannot cover a barn.
  • A barn can cover any crop and can cover another barn.
  • 2 barns may not be orthogonally adjacent to each other.

Note: The communal farm will grow by exactly one field every turn!

Example: adding a crop card to the communal farm.

  • Correct: one field of your card covers one field of a card that is already in the communal farm.
  • Incorrect: you place your card next to the other cards in the communal farm, without covering one field.
  • Incorrect: you place your card so that it covers two fields in the communal farm.

Remember that after you have placed 2 crop cards (one in your private farm and the other in the communal farm), draw 2 new cards from the deck and add them to your hand.

2. Harvest

After planting new crops in both farms, the player may (but does not have to) harvest one type of crop.

Note: Each type of crop can only be harvested once during the game. So choose the best time to harvest each type of crop in order to earn as many points as possible for it.

If you cannot harvest, or choose not to do so, your turn is over.

You may only harvest one type of crop on your turn, and it must be one of the crops you added to the communal farm this turn.

You may choose which of the two crops on your card to harvest.

The size of your harvest is the largest area of orthogonally connected fields of that crop in both the communal farm and your private farm, added together.

Note: barns are "jokers" in both the communal and private farms. They count as any orthogonally adjacent crop you are harvesting. If you play a barn to the communal farm, you may also choose any crop to harvest!

Example: You added a potato and lavender card to the communal farm. You can harvest one of these crops. You decide on potatoes:

  • The largest connected area of potatoes in the communal farm is 4 fields (3 fields of potatoes + 1 barn).
  • The largest connected area of potatoes in your private farm is 3 fields (1 field of potatoes + 2 barns).

You harvest a total of 7 potato fields.

Note: The amount of points earned depends on the size of the harvest!

Example: You harvest 7 fields of potatoes and take the "7" potato harvest card. This card is worth 1 point. If the size of the potato harvest was instead 15, you would score 10 points.

There are five values on the harvest cards: 7, 8, 10, 12, 15. These values denote the minimum harvest size for a given card. So if the size of the potato harvest was 9, the player would take a card with a value of 8 and score 2 points.

Note: If a harvest card is not available (it was taken away by an opponent), the player takes the next lowest card available.

Example: The size of the potato harvest is 14, so you take the "12" card and score 6 points. However, if this card is no longer available, you instead must take the "10" card and score 4 points. If this card is also not available, you would have to take the next available card, the "8".

Remember that each crop can only be harvested by each player once in the game. This means that, once you have harvested potatoes and taken a potato harvest card, you may not take another potato harvest card for the rest of the game. It is therefore important to decide carefully at what point in time to harvest a particular crop.

End of Game

The game can end in 2 ways:

  • a) When the deck of crops is exhausted, the game continues until all crop cards from players' hands have been played.
  • b) When a player has 5 harvest cards (i.e. having harvested every crop). In this case, the round is finished (the player to the right of the starting player takes the final turn).

Total Points

Each player adds the points on their harvest cards. Additional points are scored for the number of harvest cards:

  • 3 cards = 5 points
  • 4 cards = 10 points
  • 5 cards = 15 points

The player with the most points is the winner.

In the event of a tie, the winner is the tied player who has the highest valued harvest card. If there is still a tie, the tied players compare their next highest harvest cards, etc.

Example: Player A has 4 harvest cards with a total of 11 points (1+4+4+2). Additionally, he receives 10 bonus points for having 4 harvest cards. He finishes the game with a total score of 21 points.

Player B has 5 harvest cards with a total of 18 points (1+2+1+10+4). In addition, she receives a bonus of 15 points for having 5 cards. She finishes the game with a total score of 33 points.