Rolling Village
Rolling Village Rulebook
Table of Contents
Table of Contents
Components
One pair of six-sided dice plus one Village Sheet and pen/pencil/marker for each player.
Objective of the Game
The players fill their Village Grid with Projects (House, Forest, Lake); some Village Grid squares have point values indicated on them: a player seeks to build Projects on these squares, and to build connected Networks of each type of Project. Points are scored each turn and add to produce each player's final score. At the end of the 9th turn, the player with the highest score wins.
How to Score
Each turn, after new Projects have been completed (drawn) on the Village Grid, one Avenue (horizontal row) on each Village Grid is "Activated." All Projects on the Activated Avenue become Activated for that turn. Projects of the same type that are laterally (not diagonally) adjacent are considered Connected in a "Network:" as the game progresses, these Networks may stretch across the board, with multiple branches. If any Project in a Network is Activated, all other Projects in that Network are also Activated. The score for each turn is the sum of all the numbered squares on the grid with Activated Projects on them. At the end of the turn, that turn's Activations end.
Example of scoring (small) networks. If, at the end of the turn, Avenue [5-6] is activated, the player will score 3 points; if Avenue [7] is activated, the score will be 5 points. If Avenue [8-9] is activated, the score will be just 2 points.
How to Play
Initial Projects
Before the first turn, one player (chosen at random) rolls two dice, indicating two Streets (columns) to be built on in all the villages. Each player then chooses and draws two different Projects, one for each of those Streets – he is free to choose which horizontal row each is to be placed in. The dice are then passed to the next player clockwise.
Turns
Building Phase
As in the Start Phase, one player rolls two dice and the die rolls indicate two Streets to be built on in every village, but now, the symbol on each die indicates what type of Project must be built on the Street rolled on the other (if using standard dice, consult the Projects! Legend on the village playmat to see what project type a number corresponds to). Thus,
FIRST DIE = one Project to build SECOND DIE = Street (column) to build that Project in (in any empty position)
-- and --
SECOND DIE = other Project to build FIRST DIE = Street (column) to build that Project in (in any empty position)
Example. Rolling [2,4] at the beginning of the turn, each player must draw a House symbol in column 2 in any empty box and a Forest symbol in column 4 in any empty box.
The two projects may be built in either order. If there is no empty position in a column to build a Project, the player should build that Project in any other empty position in the Village Grid.
Bonus Build Phase
During turns 3, 6 and 9, just before activating an Avenue and scoring for that turn, each player must build an additional Bonus Project in any empty position of the Village Grid. Each Project type can be drawn only once as a Bonus during the game: when a Bonus Project is built, cross out the "Bonus!" label below that Project type on the Projects! Legend to remind you that it's already been used.
Scoring Phase
At the end of each turn, after Projects are built, one Avenue (horizontal row) is Activated for scoring. To determine which, one player rolls and adds two dice: for rolls of 3-11, all villages Activate the same Avenue, corresponding to that roll on the left side of the Village Grids. If the sum of the two dice is 2 or 12, each player can instead choose any Avenue to Activate in his village, seeking to score the most points possible.
On the turn tracker, there are spaces above turns 3, 6 and 9 to write the sum of the three previous turns' scores to help add up a player's final score.
After all players have written their score on the turn tracker, another turn begins, with the dice passed to the next player clockwise.
End of the Game
After the 9th turn, the sum of all the points scored during the game will be the player's final score. The player with the highest score wins!