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Rolling Realms: Millennium Blades Promo Pack thumbnail

Rolling Realms: Millennium Blades Promo Pack

Expansion for Rolling Realms

Rolling Realms: Millennium Blades Promo Pack Rulebook

Table of Contents

Table of Contents

  • Millennium Blades
  • Notes

Millennium Blades

USAGE: Use the dice to mark a card and then gain that card's benefit. To mark a card, you must match the card number, not the die below the card. To do this, you may modify the used # using pumpkins as normal (2 pumpkins for ±1, or 3 pumpkins if you want to reactivate the realm), but you can bring the # as low as 0. Additionally, you can use coins to modify the # (1 coin for ±1). So, you could modify a die showing 6 with 2 pumpkins and 2 coins to mark a 9.

When marking a card, gain the benefit below. This benefit always includes a gained #. Follow all standard rules for gained dice, as if you created this # with coins.

SCORING: Score ★s as benefits from cards 0, 4, 8, and 9. Also, score 1 ★ per completed row of cards.

RISKY REWARDS: When playing with Risky Rewards, you can use the "Buy Difference" Reward on a pair to create a #0.

Notes

The printed promo card words the scoring and the card's benefit differently: it reads "Score 1 ★ when marking each indicated card and 1 ★ per completed row of cards," and it shows the "Modify the # by ±1 for each 1 coin or 2 pumpkins spent so it matches the value of an unmarked card (0-9)" rule in its text box. The compendium wording above is transcribed as printed, since it is the full rules text.

The compendium's Beyond the Realmiverse Chapter 4 exclusion list (FAQ page 24) names Millennium Blades as a realm that cannot be used in that chapter of the solo campaign. That list is not part of this realm's entry and is noted here for reference only.