RulesPal
Chat
Rulebook
Rolling Realms: Micro Dojo Promo Pack thumbnail

Rolling Realms: Micro Dojo Promo Pack

Expansion for Rolling Realms

Rolling Realms: Micro Dojo Promo Pack Rulebook

Table of Contents

Table of Contents

  • Micro Dojo
  • Notes

Micro Dojo

USAGE: Mark a # to gain the benefit. Unless not possible, you must also mark a # matching the other rolled die without gaining the benefit. The latter remains available for use in another realm. If you use a created # to activate the realm, choose either of the rolled dice to mark a # without gaining the benefit. You may still activate this realm even if you can't perform the second part of the action (when no # is available matching the other rolled die).

SCORING: Immediately score ★s as benefits when marking the applicable #s (unless you mark them without gaining the benefit). Score 1 when completing your first row. Score 1 when completing your first column. Score 1 for marking all 18 #s. A row and a column both consist of 3 squares. A square consists of 2 dice. To keep track of completed squares, you may outline them when both #s are marked.

Notes

Solo compatibility: this realm can't be used in chapter 4 of the Beyond the Realmiverse solo campaign.

The printed promo card words the usage as "Mark a # to gain the benefit. If possible, also mark a # matching the other rolled die without gaining the benefit (it remains available for another realm). When using a created #, choose either rolled # to mark." and the scoring as "Score 1 each for the first completed row and column of squares (all #s marked). Score 1 if all #s in the grid are marked." The compendium wording above is transcribed as printed, since it is the full rules text.