Rolling Realms: Fleet – The Dice Game Promo Pack
Rolling Realms: Fleet – The Dice Game Promo Pack Rulebook
Table of Contents
Table of Contents
Fleet: The Dice Game
USAGE: Use a # to mark a box in a matching column (top-down) and gain the benefit. As soon as you mark the bottommost box in a column (★), you engage the ability for this round. That ability is now immediately active for the remaining turns, in all realms.
The leftmost ability lets you choose resources before you gain them. E.g., you mark a square in Wingspan that gives you a pumpkin. You take a coin instead.
The middle ability lets you alter one die by ±1, only for you, and only if both rolled dice are odd (1, 3, 5). It counts as a "rolled die" for all purposes. You can't alter below 1 or above 6. E.g., a 3 and a 5 are rolled. You decide to alter the 3 to a 2. You activate Charterstone and write a "2" on a crate in the 5 column. You then spend 2 pumpkins to alter it further to a 1, and you write a "1" in Legacy of Yu.
When combined with Biddy & Walter, you may choose the order of operations. E.g., a 3 and a 6 are rolled. If Biddy & Walter's start-of-turn ability triggers first, you will have to mark a pillow, just as everyone else. If you choose to first alter the 3 to a 2, you (and you alone) will mark a yarn instead.
Once the rightmost ability is engaged, you score 1 ★ in Fleet in every turn in which all 3 realms are activated, including in the current turn.
SCORING: Score ★s as benefits for marking boxes and from triggering the rightmost ability.
RISKY REWARDS: You may combine the middle ability with the "Create Pair" reward from Risky Rewards. E.g., a 1 and a 5 are rolled. You use the "Create Pair" reward from Risky Rewards to change this to a pair of 5s (only for you). Then, you engage the middle ability from Fleet and you change one of the dice by +1. Thus, the rolled dice are for you (and you alone) a 5 and a 6.
SOLO COMPATIBILITY: This realm can't be used in chapter 2 and chapter 4 of the Beyond the Realmiverse solo campaign.
Notes
The printed promo card reads: "Mark a box in a column (top-down). Gain the benefit. As soon as you mark the ★ in a column, you engage the ability for this round." Its ability text on the card reads "After rolling, if both #s are odd, you may alter one # ±1. The new value counts as 'rolled die' (only for you)," "For every resource you're about to gain, you may gain another resource type instead," and "Whenever you activate all 3 realms in one turn, gain 1 ★ in this realm," and its scoring line reads "Score ★s from activating abilities and from the rightmost ability." The compendium wording above is transcribed as printed, since it is the full rules text.
The dice faces and resource icons in the compendium's examples are rendered here as numbers and resource names (pumpkins, hearts, coins), as the compendium's own text names them.