Rolling Realms: Ark Nova Promo Pack
Rolling Realms: Ark Nova Promo Pack Rulebook
Table of Contents
Ark Nova
USAGE: Use a # to gain its benefit multiplied by the number of outlined (uncrossed) circles, then cross off those circles (meaning every outlined circle can only be used once). The first circle on the columns showing 1, 2, and 3 is already outlined at the start of the game.
At the end of every turn, outline 1 circle under 1 rolled die that you didn't use in this realm, even if you didn't activate this realm at all. This means you get to outline exactly 1 circle at the end of every single turn, except in turns when you assign both rolled #s to Ark Nova (e.g., by using pumpkins). For this purpose, use the # as rolled (you can't manipulate it). Don't use created #s to outline circles. Skip outlining a circle at the end of turn 9, as you will not gain benefits from that circle anymore.
Example: In the first turn, you roll a 1 and a 5. You use both #s in other realms. At the end of the turn, you outline a circle in the 1 column. In your next turn, you roll a 1 and a 3. You use the 1 to mark both outlined circles in the first column to gain 2 pumpkins. At the end of the turn, you outline a circle in the 3 column.
A 6 counts as any #, either when activating the realm, or when outlining a circle at the end of your turn.
SCORING: Score ★s as gained from 4s and 5s.
Notes
The printed promo card words the usage more briefly as "Use a # to gain its benefit equal to the number of outlined circles, then cross off those circles," and its scoring as "Score ★s as gained from 4s and 5s." The compendium wording above is transcribed as printed, since it is the full rules text.
The printed card also shows a benefit beneath each column, marked with a cross: pumpkin under the 1 column, heart under the 2 column, coin under the 3 column, and ★ under each of the 4 and 5 columns. These are read from the card graphic; the compendium text above does not list them.