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Roll Player Adventures FAQ

254 questions players ask · Updated Nov 13, 2026 · Full rulebook

GeneralCampaign SetupImporting CharactersAdventure SetupKey ConceptsSkill ChecksCombatExhaustionAdvancementSaving Campaign ProgressAdding and Removing PlayersFamiliarsLegendary ModeAdditional NotesIcon GlossaryRoll Player Adventures: Gulpax's Secret

General

  • Can Lost Characters be used in the base game or in Gulpax's Secret, and do they have Nefra's Judgment backstories?
  • Do you need the original Roll Player game to use Nefra's Judgment?
  • Should a new player use the revised rulebook and party journal, and what changed?
  • Which rulebook version is the latest?
  • Does Adventure 6 entry ADV6-4 send you back into a loop?
  • How does Azema's Power (Discovery Card 53) work?
  • Does the Adventure 5 entry F loop back forever when you hold the Nowlin keyword?
  • Why can't I reach side quest entry SQ1-112 from the arena table?
  • Can you replay the side quest more than once, and does a repeat play work the same as the first?
  • Side quest SQ1-240 and SQ1-241: what title should you get for helping the Klynoks?
  • With dual backstories, which alignment moves apply to the single alignment marker?
  • When can you start the side quest?
  • Can one player read the storybook aloud for the whole group?
  • Can a new group start at mission 2 with the same characters, or skip the first scenario?
  • Can you play the campaign with a single character?
  • Does the campaign branch, or do you play the adventures in a fixed order?

Campaign Setup

  • What are the market decks in Roll Player Adventures?
  • Can the Nefra's Judgment backstory boards be used in the base game?
  • How many game sessions make up a full campaign?
  • Can you add the Nefra's Judgment backstory content partway through a campaign?
  • Is the bonus play limit one pool for the whole party or one per character?
  • What happens when two pregenerated characters both start with the same weapon?
  • Do three-player games get fewer playable cards per skill check or combat?
  • How is the bonus play limit set for each player count?
  • How do you add Nefra's Judgment to the base game?
  • Is there a separate solo setup?
  • Does a Nefra's Judgment backstory setup that lowers an attribute require removing stamina cubes?
  • Can you swap characters between adventures in a campaign?
  • After finishing Adventure 1, can you still collect XP at locations you have not visited?

Importing Characters

  • Can two characters in one party share the same class color?
  • If two imported characters both start with the same market card, who gets it?
  • Can an imported Roll Player character be brought in with or without expansion content?
  • How are an imported character's starting gold and XP worked out?
  • Can you import characters from the Roll Player digital app?
  • Does an active fiend affect an imported character?

Adventure Setup

  • Does a solo single-character party get extra starting cards in Adventure 1?
  • Are the single-character bonus cards given again in every adventure?
  • On the Adventure 2 map, can you travel directly from A to C, or from A to D?
  • Does the Infected title have any effect during the Finale setup?
  • Do you start each adventure rested, with no fatigue and spent cards back in hand?
  • If you missed the single-character rule in an earlier adventure, should you replay it?
  • How do you know Adventure 1 is over?
  • Can Discovery Card 39 be in your hands before the Finale?
  • What is Discovery Card 42 used for?
  • How do encounter tokens work in Adventure 6 setup and resolution?
  • In Adventure 6, where does the second encounter token go on card 34 when the instructions say to place encounters 3 and 4?
  • Where do event tokens get placed in the Scenario 5 adventure?
  • Do encounter tiles need to be placed in numerical order on the adventure map?
  • Where does the location XP go in each adventure?
  • Where do the favor and faction tracks start?
  • Are the market decks shuffled during adventure setup?
  • What happens to market cards you did not buy?
  • How do you begin Sidequest 1 when the storybook and the encounter table both seem to apply?
  • How many bonus play tokens do you start an adventure with?

Key Concepts

  • How does the Strike ability work, and when does a Strike card return to your hand?
  • Is an extra bonus play token lost when you rest?
  • Do the Thief's gold coins in the fatigue box come back after a rest?
  • Can players trade or exchange cards with each other?
  • Can a set or armor pair be built from cards in two different players' hands?
  • Can you revisit a location without leaving it first, and does using an item count as leaving?
  • When a Nefras's Judgement backstory marker is available with location choices, which do you resolve first?
  • How long does a die that the Seeker ability adds to the fatigue box stay there?
  • What does the Scout class ability do, and can you hold several dice in the fatigue box?
  • Do dice gathered by the Scout class ability carry over to the next adventure?
  • Can you use an item and then a combination that includes it at the same location?
  • Can you repeat the same item or item combination at one location to farm gold or XP?
  • After using an item, can you use another item immediately if the choices are only rest or move?
  • Must the party stop at every location it passes through on the adventure map?
  • If an entry says to read a location's base entry while your marker is already there, do you start over?
  • Does the party get XP for moving beyond the negative end of a faction track?
  • When two factions are tied for highest, which one counts as highest for a check?
  • When you rest, do you refill all attribute stamina, and how much fatigue do you remove?
  • Does the rest token flip back to can-rest after every skill check or combat?
  • Can you play item or class cards to improve the dice rolled for resting?
  • Can a Discovery or Rare card be the card returned as the extra cost of a fourth rest?
  • When do class abilities flip back to available?
  • Does the Bard's Charming stamina return to the fatigue box?
  • Is gold shared by the party or held by each character?
  • Is the gold and XP supply unlimited?
  • Do the large and small stamina cubes differ in effect?
  • Do items go back into their decks at the end of an adventure?
  • Do you get your gear back after escaping Kulbak Prison without killing the Warden?
  • Why do Discovery cards 83 or 85 come up at the end of Adventure 9 when you are told to return items?
  • Does every keyword have a payoff, so is it normal for some keywords never to resolve?
  • If a story says to reduce your health by 4, do you lower the health number by 4?
  • Do skill discounts at the Thieves' Guild use your attribute score or the stamina currently in the row?
  • Where do allies stay during an adventure, and are they kept between adventures?
  • Where do Ally cards go when the storybook tells you to reveal them?
  • If an entry tells you to reduce an attribute that is already at zero, does it go negative?
  • Can the Rogue class ability be used if the party has no gold to pay the movement cost?
  • Does a card that increases or decreases a die of your class color by 3 allow a change of 1 or 2?
  • Can dice values wrap around, so that increasing a 6 gives a 1?
  • Can a card that changes a die's value also change its color?
  • Do the Cunning and Loyal traits change a die's value or only its color?
  • How long does a color change made by a card last?
  • Can a changed die be changed again, and can other players' cards modify it?
  • After a card changes a die's color, can you place the die as its original color?
  • Can Psionic change each rolled die of the chosen color to a different value?
  • Does Psionic apply to dice that gain the chosen color later, after the pool is rolled?
  • When you use the Sorcerer ability, does a die already on a dice slot stay put?
  • How does the Conjurer's Beholden ability work?
  • Does activating the Assassin's class ability count against the play limit?
  • Do armor cards played through the Knight's ability count against the play limit?
  • Can you reroll and then decide on more armor, and can other players act between a Knight's armor plays?
  • Is there a limit on how many armor cards or what types of cards a character can hold?
  • Does playing a set of armor cards count as playing one card?
  • Is there a limit on hand size or on how many weapons a character can carry?
  • What does the 'used once only' symbol on a rare card mean?
  • Who receives a card revealed from the rare deck?
  • Can players talk freely about which cards to play in a multiplayer game?
  • Can you use a Trait card such as Overconfident over and over again?
  • Can the whole party play unlimited scrolls with the Shaman's bonus play?
  • Do Grintaker and Gray Matter both draw any die from the bag?
  • Does the Tinkerer's drawn armor or weapon card count against the play limit?
  • Does returning a spent card with the Magician ability count as a new play that frees a play slot?
  • How does the Alchemist's power work, and can it be used after the dice are rolled?
  • Can you use Ring of Charity in true solo play?
  • Is the Ring of Charity's card move permanent?
  • Are dice already placed on a dice slot still part of the dice pool?
  • Does turning a class ability card over to its dice icon side give any gameplay benefit?
  • Are you limited to the physical attribute dice in the box when a roll needs more of one color?
  • Do both backstories move the same alignment cube, and which final entry applies?
  • After a split backstory reveals red class cards, how many class abilities do you get?
  • Can you choose different choice indicators in the same location, such as rest first and then move?
  • What do square-bracketed names in an entry refer to?

Skill Checks

  • Must all dice be modified before you place any dice on the skillbook?
  • How much stamina does it cost to add a die of a color the party has no matching stamina for?
  • Do the small blue cube icons under a skill check dice slot give XP?
  • What are the skill check types and their primary attributes?
  • How many plays does the Crystal Compass use when you discard several weapon cards for its effect?
  • How do you tell blue dice from purple dice in skill checks?
  • In the Skillbook, does a grey outlined die slot mean any color or only a white die?
  • Can stamina from another attribute substitute for a missing stamina when paying a Strike cost?
  • Can you play cards, class abilities or scrolls outside a skill check or combat?
  • Is the play limit per character, or shared by the whole party?
  • Do cards played after the dice are rolled count against the play limit?
  • How do bonus play tokens work, and can one player use several?
  • How many cards can a solo player play in a skill check, and how does the bonus play token work solo?
  • How big is the starting dice pool for a skill check when the party has earned extra dice, such as from runes?
  • Can you use a class ability during the Build the Dice Pool step?
  • When a dice pool modifier and a class ability both apply after the roll, which resolves first?
  • Do after-roll dice pool modifiers, such as Unruly, also apply to dice added later by cards such as scrolls?
  • How do the flip effects of the Disguise and Entrap cards work?
  • Do discarded cards return to hand without a rest, and when do spent cards come back?
  • If you use Ancient Tome twice in one turn through its Strike ability, does it count as one play or two?
  • Why are some dice borders solid and others outlined?

Combat

  • What are the outcomes at the end of a special combat's single round?
  • What do the dotted lines between dice slots on an enemy card mean?
  • Was the Surprise modifier left off the ADV5 D11 combat on purpose?
  • If a card returns to your hand during combat, does playing it again use another play from the limit?
  • Can you substitute other stamina to pay for a weapon's Strike?
  • Do dice already placed on enemy cards count toward the combat dice limit in later rounds?
  • Do modifiers that apply after the dice pool is rolled, like Nightmare, also apply to dice that cards add later?
  • When a card changes a die's colour, do you swap it for a die of that colour from the bag?
  • When you defeat one of several enemies, do its dice return to the bag?
  • When a counterattack adds fatigue and you have no stamina in your attribute rows, what happens?
  • If a combat step asks you to pay gold or XP you do not have, do you suffer another penalty?
  • Do you still suffer counterattacks for uncovered dice slots in the final round of combat?
  • Does a Fleet-footed dice pool modifier apply again when a card rerolls dice after the pool is made?
  • If an enemy is defeated in one round but later retreats and the fight continues, do you gain its XP twice?
  • Is a combat-dice reduction from winning a fight recorded permanently on the party journal?
  • What do the combat modifier cards do, and how do they change a fight?
  • When a monster card comes with a modifier card that has dice slots, must you cover the modifier's slots as well?
  • What do the draw-two and dice-linked draws on Dagger Peak card H14 do in combat?
  • In the Dagger Peak special combat, does the counterattack for uncovered slots apply after you defeat the king in round one?
  • Does the play limit reset each round of combat, and do bonus play tokens last the whole fight?
  • In a multiplayer game, is the play limit per character or for the whole party?
  • Can you place some dice on enemy slots, then play more cards or use abilities before placing more dice?
  • Do dice added by cards count toward the combat dice limit?
  • Do dice added by a card, such as a scroll, stay in the pool for later rounds?
  • When fighting several enemies at once, is there still one combat dice limit, and does the enemy count change it?
  • Do dice covering an enemy's slots stay on the card between combat rounds?
  • Do uncovered dice slots hurt you at the end of each combat round?
  • Do a special combat's extra ransom dice apply in the first round when several enemies are fought?
  • What do the Enlightened and Powerful modifier cards do?
  • If an enemy card removes dice of a certain value after rolling, can you manipulate dice before the removal?
  • Does the round-track effect at the end of a combat round use the next space or the current one?
  • Do you still get the rewards under covered dice slots if the combat is lost, even when the party is exhausted?
  • Do played or spent cards come back to hand between combat rounds?

Exhaustion

  • When the whole party is exhausted, do you mark the death track and read the Death entry right away?
  • What happens if a story item needs stamina the party does not have?
  • If the whole party is exhausted during combat, what happens?
  • When you fail a rift battle in the Finale, do you follow the normal exhaustion procedure?
  • If you are exhausted when an adventure ends, which comes first: the adventure's completion or the exhaustion entry?
  • If your party is exhausted during a death, does the death track continue between adventures or restart?
  • After the Death-Legendary steps, where do you continue play?
  • At the end of Adventure 7, should you return the stamina cubes in your fatigue box?
  • Can you rest more than once in an adventure, and when does the rest token reset?
  • When the party rests, how do XP, dice colour and fatigue removal work for each player?
  • When a Death entry gives you a rare card, who gets it, and is it single use?
  • Does gold placed in the fatigue box by a class ability return to supply when you rest?
  • When you take fatigue, do stamina cubes come from the supply or from your attribute rows?
  • How do characters recover fatigue, and what does exhaustion stop?
  • After a party death in Death-Final, does the campaign end, or can you keep playing?
  • After a Death-1 recovery, how far do attribute rows refill?
  • Can you rest between encounters during a side quest?

Advancement

  • How do characters increase their attribute scores?
  • When you spend XP to increase health, does it apply to one character or the whole party?
  • How much XP does each mastery track box cost?
  • Do you pay mastery track XP once for the whole party or once per character?
  • When spending XP on the mastery track, can you mark more than one box in a single purchase?
  • What happens to unpurchased market cards after a market visit?
  • After you buy a market card, is a new card revealed in its place?
  • Can you buy and sell several market cards in one visit, in any order?
  • Can cards that return to your hand at the start of the next adventure be sold during Advancement?
  • Can a storybook award raise an attribute above its limit?
  • Can a story instruction lower your bonus play limit, and is the loss permanent?
  • How do you increase the number of cards you can play, and can the base play limit rise?
  • How much XP does it cost to raise the bonus play limit?
  • When the mastery track crosses into a higher attribute tier, is there an extra XP cost?
  • Do market cards you gain stay with your character after the adventure?

Saving Campaign Progress

  • Is fatigue cleared from each player's fatigue box between adventures?
  • Do you reset fatigue and characters when starting the next adventure?
  • Is the rest track cleared at the end of an adventure?
  • Do Discovery cards carry over into the next adventure?
  • Do rare cards such as Objects stay with a character for the next adventure?
  • Do keywords such as Passage carry over into the next adventure, even after a death?
  • When replaying a campaign, do characters keep their accumulated cards and stats?

Adding and Removing Players

  • Can players drop out or join the campaign partway through?
  • Can content from a previous expansion let you run a fifth player?

Familiars

  • Can a familiar die be placed in a slot of either of its two colours?
  • How do you read the value of a familiar die?
  • If a card changes a familiar die's colour, does the die keep both colours?
  • Can you pull a familiar die out of the bag by spending stamina?
  • What do the two options on the Flame Imp card do?
  • Does a familiar's reroll apply to any die of the colours shown on its card?

Legendary Mode

  • Is there a limit on how many cards you can hold in Legendary mode?
  • In Legendary mode, after a Death-Legendary entry, do you go back to the regular Death section?

Additional Notes

  • How many times can you play the arena side quest?

Icon Glossary

  • Does a solid or double-lined border on a dice slot change which dice match?
  • On the Mowla enemy card, is the double-lined dice slot in the top left blue or purple?
  • Can a plus or minus card change a 6 to a 1, or a 1 to a 6?
  • Does a reroll icon let you reroll one die or several?
  • What does the book icon with a 1 mean on a rare card?
  • What does the X icon on a rare card mean, and where does the card go after use?
  • What does the blue icon under the dice on a skillbook mean?

Roll Player Adventures: Gulpax's SecretExpansion

  • Can the Nefras's Judgement backgrounds and alignment rules be used in Gulpax's Secret?
  • Do you need Nefras's Judgement to play Gulpax's Secret?
  • In ADV1, what happens when an event token is placed on a previously explored location, and is there an official fix?
  • In ADV2, what changes at Entry D1 when you have the UNPERSUASIVE keyword?
  • At a location with both an XP token and an event token, which do you resolve first?
  • Can Gulpax's Secret be played before the base Roll Player Adventures campaign?
  • Can Gulpax's premade characters be used in the base Roll Player Adventures campaign?
  • Do expansion premade characters start with their familiar cards in hand, and are their familiar dice added to the bag?
  • Adventure 5, encounter 5-4 asks for a title you never received. Where did you miss it?
  • In a one-character Gulpax's Secret game with an imported character, do you add an extra random market card from each deck and a Familiar?
  • How does the Laz'arax special combat place dice, given the central die's colour?
  • Do profession ability resources reset between adventures?
  • After the Adventure 1 werewolf combat, rare card 71 (Broken Fang) is missing. Is it a typo?
  • In the Adventure 4 final skill check, must dice be placed from the top, and are link powers used once?
  • Does Gulpax's Secret have a side quest like the base game?
  • Should Gulpax's Secret cards be kept separate from the main game?
  • Are Gulpax's Secret professions usable in the base campaign?
  • What does the missing symbol in the Gulpax's Secret rulebook introduction mean?