Roll Player Adventures FAQ
254 questions players ask · Updated Nov 13, 2026 · Full rulebook
General
- Can Lost Characters be used in the base game or in Gulpax's Secret, and do they have Nefra's Judgment backstories?
- Do you need the original Roll Player game to use Nefra's Judgment?
- Should a new player use the revised rulebook and party journal, and what changed?
- Which rulebook version is the latest?
- Does Adventure 6 entry ADV6-4 send you back into a loop?
- How does Azema's Power (Discovery Card 53) work?
- Does the Adventure 5 entry F loop back forever when you hold the Nowlin keyword?
- Why can't I reach side quest entry SQ1-112 from the arena table?
- Can you replay the side quest more than once, and does a repeat play work the same as the first?
- Side quest SQ1-240 and SQ1-241: what title should you get for helping the Klynoks?
- With dual backstories, which alignment moves apply to the single alignment marker?
- When can you start the side quest?
- Can one player read the storybook aloud for the whole group?
- Can a new group start at mission 2 with the same characters, or skip the first scenario?
- Can you play the campaign with a single character?
- Does the campaign branch, or do you play the adventures in a fixed order?
Campaign Setup
- What are the market decks in Roll Player Adventures?
- Can the Nefra's Judgment backstory boards be used in the base game?
- How many game sessions make up a full campaign?
- Can you add the Nefra's Judgment backstory content partway through a campaign?
- Is the bonus play limit one pool for the whole party or one per character?
- What happens when two pregenerated characters both start with the same weapon?
- Do three-player games get fewer playable cards per skill check or combat?
- How is the bonus play limit set for each player count?
- How do you add Nefra's Judgment to the base game?
- Is there a separate solo setup?
- Does a Nefra's Judgment backstory setup that lowers an attribute require removing stamina cubes?
- Can you swap characters between adventures in a campaign?
- After finishing Adventure 1, can you still collect XP at locations you have not visited?
Importing Characters
- Can two characters in one party share the same class color?
- If two imported characters both start with the same market card, who gets it?
- Can an imported Roll Player character be brought in with or without expansion content?
- How are an imported character's starting gold and XP worked out?
- Can you import characters from the Roll Player digital app?
- Does an active fiend affect an imported character?
Adventure Setup
- Does a solo single-character party get extra starting cards in Adventure 1?
- Are the single-character bonus cards given again in every adventure?
- On the Adventure 2 map, can you travel directly from A to C, or from A to D?
- Does the Infected title have any effect during the Finale setup?
- Do you start each adventure rested, with no fatigue and spent cards back in hand?
- If you missed the single-character rule in an earlier adventure, should you replay it?
- How do you know Adventure 1 is over?
- Can Discovery Card 39 be in your hands before the Finale?
- What is Discovery Card 42 used for?
- How do encounter tokens work in Adventure 6 setup and resolution?
- In Adventure 6, where does the second encounter token go on card 34 when the instructions say to place encounters 3 and 4?
- Where do event tokens get placed in the Scenario 5 adventure?
- Do encounter tiles need to be placed in numerical order on the adventure map?
- Where does the location XP go in each adventure?
- Where do the favor and faction tracks start?
- Are the market decks shuffled during adventure setup?
- What happens to market cards you did not buy?
- How do you begin Sidequest 1 when the storybook and the encounter table both seem to apply?
- How many bonus play tokens do you start an adventure with?
Key Concepts
- How does the Strike ability work, and when does a Strike card return to your hand?
- Is an extra bonus play token lost when you rest?
- Do the Thief's gold coins in the fatigue box come back after a rest?
- Can players trade or exchange cards with each other?
- Can a set or armor pair be built from cards in two different players' hands?
- Can you revisit a location without leaving it first, and does using an item count as leaving?
- When a Nefras's Judgement backstory marker is available with location choices, which do you resolve first?
- How long does a die that the Seeker ability adds to the fatigue box stay there?
- What does the Scout class ability do, and can you hold several dice in the fatigue box?
- Do dice gathered by the Scout class ability carry over to the next adventure?
- Can you use an item and then a combination that includes it at the same location?
- Can you repeat the same item or item combination at one location to farm gold or XP?
- After using an item, can you use another item immediately if the choices are only rest or move?
- Must the party stop at every location it passes through on the adventure map?
- If an entry says to read a location's base entry while your marker is already there, do you start over?
- Does the party get XP for moving beyond the negative end of a faction track?
- When two factions are tied for highest, which one counts as highest for a check?
- When you rest, do you refill all attribute stamina, and how much fatigue do you remove?
- Does the rest token flip back to can-rest after every skill check or combat?
- Can you play item or class cards to improve the dice rolled for resting?
- Can a Discovery or Rare card be the card returned as the extra cost of a fourth rest?
- When do class abilities flip back to available?
- Does the Bard's Charming stamina return to the fatigue box?
- Is gold shared by the party or held by each character?
- Is the gold and XP supply unlimited?
- Do the large and small stamina cubes differ in effect?
- Do items go back into their decks at the end of an adventure?
- Do you get your gear back after escaping Kulbak Prison without killing the Warden?
- Why do Discovery cards 83 or 85 come up at the end of Adventure 9 when you are told to return items?
- Does every keyword have a payoff, so is it normal for some keywords never to resolve?
- If a story says to reduce your health by 4, do you lower the health number by 4?
- Do skill discounts at the Thieves' Guild use your attribute score or the stamina currently in the row?
- Where do allies stay during an adventure, and are they kept between adventures?
- Where do Ally cards go when the storybook tells you to reveal them?
- If an entry tells you to reduce an attribute that is already at zero, does it go negative?
- Can the Rogue class ability be used if the party has no gold to pay the movement cost?
- Does a card that increases or decreases a die of your class color by 3 allow a change of 1 or 2?
- Can dice values wrap around, so that increasing a 6 gives a 1?
- Can a card that changes a die's value also change its color?
- Do the Cunning and Loyal traits change a die's value or only its color?
- How long does a color change made by a card last?
- Can a changed die be changed again, and can other players' cards modify it?
- After a card changes a die's color, can you place the die as its original color?
- Can Psionic change each rolled die of the chosen color to a different value?
- Does Psionic apply to dice that gain the chosen color later, after the pool is rolled?
- When you use the Sorcerer ability, does a die already on a dice slot stay put?
- How does the Conjurer's Beholden ability work?
- Does activating the Assassin's class ability count against the play limit?
- Do armor cards played through the Knight's ability count against the play limit?
- Can you reroll and then decide on more armor, and can other players act between a Knight's armor plays?
- Is there a limit on how many armor cards or what types of cards a character can hold?
- Does playing a set of armor cards count as playing one card?
- Is there a limit on hand size or on how many weapons a character can carry?
- What does the 'used once only' symbol on a rare card mean?
- Who receives a card revealed from the rare deck?
- Can players talk freely about which cards to play in a multiplayer game?
- Can you use a Trait card such as Overconfident over and over again?
- Can the whole party play unlimited scrolls with the Shaman's bonus play?
- Do Grintaker and Gray Matter both draw any die from the bag?
- Does the Tinkerer's drawn armor or weapon card count against the play limit?
- Does returning a spent card with the Magician ability count as a new play that frees a play slot?
- How does the Alchemist's power work, and can it be used after the dice are rolled?
- Can you use Ring of Charity in true solo play?
- Is the Ring of Charity's card move permanent?
- Are dice already placed on a dice slot still part of the dice pool?
- Does turning a class ability card over to its dice icon side give any gameplay benefit?
- Are you limited to the physical attribute dice in the box when a roll needs more of one color?
- Do both backstories move the same alignment cube, and which final entry applies?
- After a split backstory reveals red class cards, how many class abilities do you get?
- Can you choose different choice indicators in the same location, such as rest first and then move?
- What do square-bracketed names in an entry refer to?
Skill Checks
- Must all dice be modified before you place any dice on the skillbook?
- How much stamina does it cost to add a die of a color the party has no matching stamina for?
- Do the small blue cube icons under a skill check dice slot give XP?
- What are the skill check types and their primary attributes?
- How many plays does the Crystal Compass use when you discard several weapon cards for its effect?
- How do you tell blue dice from purple dice in skill checks?
- In the Skillbook, does a grey outlined die slot mean any color or only a white die?
- Can stamina from another attribute substitute for a missing stamina when paying a Strike cost?
- Can you play cards, class abilities or scrolls outside a skill check or combat?
- Is the play limit per character, or shared by the whole party?
- Do cards played after the dice are rolled count against the play limit?
- How do bonus play tokens work, and can one player use several?
- How many cards can a solo player play in a skill check, and how does the bonus play token work solo?
- How big is the starting dice pool for a skill check when the party has earned extra dice, such as from runes?
- Can you use a class ability during the Build the Dice Pool step?
- When a dice pool modifier and a class ability both apply after the roll, which resolves first?
- Do after-roll dice pool modifiers, such as Unruly, also apply to dice added later by cards such as scrolls?
- How do the flip effects of the Disguise and Entrap cards work?
- Do discarded cards return to hand without a rest, and when do spent cards come back?
- If you use Ancient Tome twice in one turn through its Strike ability, does it count as one play or two?
- Why are some dice borders solid and others outlined?
Combat
- What are the outcomes at the end of a special combat's single round?
- What do the dotted lines between dice slots on an enemy card mean?
- Was the Surprise modifier left off the ADV5 D11 combat on purpose?
- If a card returns to your hand during combat, does playing it again use another play from the limit?
- Can you substitute other stamina to pay for a weapon's Strike?
- Do dice already placed on enemy cards count toward the combat dice limit in later rounds?
- Do modifiers that apply after the dice pool is rolled, like Nightmare, also apply to dice that cards add later?
- When a card changes a die's colour, do you swap it for a die of that colour from the bag?
- When you defeat one of several enemies, do its dice return to the bag?
- When a counterattack adds fatigue and you have no stamina in your attribute rows, what happens?
- If a combat step asks you to pay gold or XP you do not have, do you suffer another penalty?
- Do you still suffer counterattacks for uncovered dice slots in the final round of combat?
- Does a Fleet-footed dice pool modifier apply again when a card rerolls dice after the pool is made?
- If an enemy is defeated in one round but later retreats and the fight continues, do you gain its XP twice?
- Is a combat-dice reduction from winning a fight recorded permanently on the party journal?
- What do the combat modifier cards do, and how do they change a fight?
- When a monster card comes with a modifier card that has dice slots, must you cover the modifier's slots as well?
- What do the draw-two and dice-linked draws on Dagger Peak card H14 do in combat?
- In the Dagger Peak special combat, does the counterattack for uncovered slots apply after you defeat the king in round one?
- Does the play limit reset each round of combat, and do bonus play tokens last the whole fight?
- In a multiplayer game, is the play limit per character or for the whole party?
- Can you place some dice on enemy slots, then play more cards or use abilities before placing more dice?
- Do dice added by cards count toward the combat dice limit?
- Do dice added by a card, such as a scroll, stay in the pool for later rounds?
- When fighting several enemies at once, is there still one combat dice limit, and does the enemy count change it?
- Do dice covering an enemy's slots stay on the card between combat rounds?
- Do uncovered dice slots hurt you at the end of each combat round?
- Do a special combat's extra ransom dice apply in the first round when several enemies are fought?
- What do the Enlightened and Powerful modifier cards do?
- If an enemy card removes dice of a certain value after rolling, can you manipulate dice before the removal?
- Does the round-track effect at the end of a combat round use the next space or the current one?
- Do you still get the rewards under covered dice slots if the combat is lost, even when the party is exhausted?
- Do played or spent cards come back to hand between combat rounds?
Exhaustion
- When the whole party is exhausted, do you mark the death track and read the Death entry right away?
- What happens if a story item needs stamina the party does not have?
- If the whole party is exhausted during combat, what happens?
- When you fail a rift battle in the Finale, do you follow the normal exhaustion procedure?
- If you are exhausted when an adventure ends, which comes first: the adventure's completion or the exhaustion entry?
- If your party is exhausted during a death, does the death track continue between adventures or restart?
- After the Death-Legendary steps, where do you continue play?
- At the end of Adventure 7, should you return the stamina cubes in your fatigue box?
- Can you rest more than once in an adventure, and when does the rest token reset?
- When the party rests, how do XP, dice colour and fatigue removal work for each player?
- When a Death entry gives you a rare card, who gets it, and is it single use?
- Does gold placed in the fatigue box by a class ability return to supply when you rest?
- When you take fatigue, do stamina cubes come from the supply or from your attribute rows?
- How do characters recover fatigue, and what does exhaustion stop?
- After a party death in Death-Final, does the campaign end, or can you keep playing?
- After a Death-1 recovery, how far do attribute rows refill?
- Can you rest between encounters during a side quest?
Advancement
- How do characters increase their attribute scores?
- When you spend XP to increase health, does it apply to one character or the whole party?
- How much XP does each mastery track box cost?
- Do you pay mastery track XP once for the whole party or once per character?
- When spending XP on the mastery track, can you mark more than one box in a single purchase?
- What happens to unpurchased market cards after a market visit?
- After you buy a market card, is a new card revealed in its place?
- Can you buy and sell several market cards in one visit, in any order?
- Can cards that return to your hand at the start of the next adventure be sold during Advancement?
- Can a storybook award raise an attribute above its limit?
- Can a story instruction lower your bonus play limit, and is the loss permanent?
- How do you increase the number of cards you can play, and can the base play limit rise?
- How much XP does it cost to raise the bonus play limit?
- When the mastery track crosses into a higher attribute tier, is there an extra XP cost?
- Do market cards you gain stay with your character after the adventure?
Saving Campaign Progress
- Is fatigue cleared from each player's fatigue box between adventures?
- Do you reset fatigue and characters when starting the next adventure?
- Is the rest track cleared at the end of an adventure?
- Do Discovery cards carry over into the next adventure?
- Do rare cards such as Objects stay with a character for the next adventure?
- Do keywords such as Passage carry over into the next adventure, even after a death?
- When replaying a campaign, do characters keep their accumulated cards and stats?
Adding and Removing Players
Familiars
- Can a familiar die be placed in a slot of either of its two colours?
- How do you read the value of a familiar die?
- If a card changes a familiar die's colour, does the die keep both colours?
- Can you pull a familiar die out of the bag by spending stamina?
- What do the two options on the Flame Imp card do?
- Does a familiar's reroll apply to any die of the colours shown on its card?
Legendary Mode
Additional Notes
Icon Glossary
- Does a solid or double-lined border on a dice slot change which dice match?
- On the Mowla enemy card, is the double-lined dice slot in the top left blue or purple?
- Can a plus or minus card change a 6 to a 1, or a 1 to a 6?
- Does a reroll icon let you reroll one die or several?
- What does the book icon with a 1 mean on a rare card?
- What does the X icon on a rare card mean, and where does the card go after use?
- What does the blue icon under the dice on a skillbook mean?
Roll Player Adventures: Gulpax's SecretExpansion
- Can the Nefras's Judgement backgrounds and alignment rules be used in Gulpax's Secret?
- Do you need Nefras's Judgement to play Gulpax's Secret?
- In ADV1, what happens when an event token is placed on a previously explored location, and is there an official fix?
- In ADV2, what changes at Entry D1 when you have the UNPERSUASIVE keyword?
- At a location with both an XP token and an event token, which do you resolve first?
- Can Gulpax's Secret be played before the base Roll Player Adventures campaign?
- Can Gulpax's premade characters be used in the base Roll Player Adventures campaign?
- Do expansion premade characters start with their familiar cards in hand, and are their familiar dice added to the bag?
- Adventure 5, encounter 5-4 asks for a title you never received. Where did you miss it?
- In a one-character Gulpax's Secret game with an imported character, do you add an extra random market card from each deck and a Familiar?
- How does the Laz'arax special combat place dice, given the central die's colour?
- Do profession ability resources reset between adventures?
- After the Adventure 1 werewolf combat, rare card 71 (Broken Fang) is missing. Is it a typo?
- In the Adventure 4 final skill check, must dice be placed from the top, and are link powers used once?
- Does Gulpax's Secret have a side quest like the base game?
- Should Gulpax's Secret cards be kept separate from the main game?
- Are Gulpax's Secret professions usable in the base campaign?
- What does the missing symbol in the Gulpax's Secret rulebook introduction mean?