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Roll Camera!: Spy Thriller Story Pack

Expansion for Roll Camera!: The Filmmaking Board Game

Roll Camera!: Spy Thriller Story Pack Rulebook

Table of Contents

Table of Contents

  • Setup
  • Information Leak Board
  • Green Sticky-Note Cells
  • Yellow Envelope Cells
  • Spy Devices
  • Scene Card Bonus

Setup

During setup, follow the normal rules, except for the following changes:

  1. Place the hint token next to the "Hold a Meeting" action space.
  2. Place the Information Leak board in the free area of the game board, between the filming set area and the idea supply.
  3. Place 1 crew token on each blue cell of the Information Leak board.
  4. Place the Spy Equipment card next to the game board. Form a common supply of spy device tokens by laying them out on this card.
  5. Add the new Idea and Problem cards to the corresponding decks.
  6. Place the new Equipment card next to the game board, face up.
  7. Use the Scene and Script cards from this box. You may add to them the corresponding cards from the base game and/or other expansions.

Information Leak Board

Sometimes some members of the film crew attending meetings pass secret information to your competitors! The Information Leak board helps you track how much they have already managed to find out. But when the rivals learn too much...

Each time you perform the "Hold a Meeting" action and place a die in the corresponding cell, move the token with the symbol matching that die to the nearest free cell on the Information Leak board. When moving, follow the red lines and arrows.

When you perform the "Hold a Meeting" action using a die, you may move any token.

If the nearest cell already has another token placed on it, simply skip it and take the next free cell.

The Information Leak board has 3 types of cells: green sticky-note cells, yellow envelope cells, and the central total failure cell (marked with three exclamation marks).

When you move a token onto the total failure cell, consider that your competitors have nevertheless learned about the incredible plot twist on which the entire script was built. If by the end of this turn you have not completed filming of the movie, you lose.

Green Sticky-Note Cells

When a token lands on a green sticky-note cell, play continues under the normal rules.

Yellow Envelope Cells

When a token lands on a yellow envelope cell, immediately take from the Spy Equipment card the spy device with the symbol matching that token. Place it next to the filming set area on the game board.

Spy Devices

Each spy device bears 1 of 5 film studio department symbols.

At any moment of your turn you may place the received spy device on the filming set, following the normal placement rules for dice.

You may place a spy device instead of dice in the composition shown on a Scene card. In all possible game situations, apply to the spy device the same effects as to the crew dice.

When you finish filming a scene, return to the box all spy devices placed on the filming set. They are no longer available until the end of the game.

Scene Card Bonus

Some Scene cards have a new bonus for completing filming, shown by a symbol on the card.

If the Scene card you have just finished filming has this symbol, all players take 1 Idea card each from the top of the Idea deck into their hands.

Until someone decides to hold the next meeting, you may keep in hand all the Idea cards you have. After that meeting is completed, discard any excess above the hand limit.