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RoboRally FAQ

99 questions players ask · Updated Nov 13, 2026 · Full rulebook

SetupObject of the GameThe BasicsPlaying a RoundContinuing the Activation Phase and End of RoundMore on Racing Through the FactoryRobot InteractionsDamageShutdownRebooting

Setup

  • Do robots start as virtual robots in the Avalon Hill edition?
  • When does a virtual robot become a real robot?
  • Can RoboRally be played with only two players?
  • How many players can RoboRally seat?
  • Can a robot move back onto the Docking Bay after leaving it?
  • How do robots get from the Docking Bay onto the main board?
  • How do robots enter the board in the Amigo edition, which has no virtual robots?

Object of the Game

  • What is the object of RoboRally?
  • If every robot but one is destroyed, does the last robot win?
  • If the last robots are destroyed in the same phase, who wins?

The Basics

  • What is the difference between a phase, a register and a turn?
  • How does the Priority Token set the order of play?
  • How do SPAM and Haywire damage cards work?
  • Do the first and second WotC editions of RoboRally play differently?
  • Are the 2005 and 2010 Avalon Hill editions of RoboRally different?
  • What are the main rule differences between the original (Wizards of the Coast) and the Avalon Hill editions of RoboRally?
  • How does a repulsor field move a robot that bumps into it?

Playing a Round

  • Do you reshuffle the discarded program cards into the deck every turn?
  • How many program cards do you get each round?
  • Must you fill all five programming registers each round?
  • Does card priority decide who acts first in a register?
  • In what order do board elements act during a register?
  • How do pushers work, and when do they act?
  • In what order do express and normal conveyor belts move, and can a carried robot move again?
  • When the programming timer runs out, what happens to cards held outside the registers?
  • How long is the sand timer for programming?
  • When do lasers fire relative to robot moves and board elements?
  • Do board elements and lasers resolve after each register or only after all five cards?
  • Can a Move 2 or Move 3 jump over a pit or another robot?
  • Do walls and pits apply during a robot's move, or only after all robots have moved?
  • Does a conveyor belt carry a robot that drives across it partway through a move card?
  • Does a U-Turn card flip a robot in place?
  • In older editions, does a teleporter move a robot that lands on it, and how far does a move card take you?
  • Does a robot take flamer damage when it moves out of a flamer?
  • Do you have to end a register phase on a flag to touch it, or can you pass over it?
  • Can you touch a flag in any register, or only in the fifth?
  • After touching a flag, can you head for the next one in the same round?
  • If a robot touches the final flag and is destroyed later in the same round, does it still win?
  • What does a Shutdown do, and when must you declare it?
  • Can you discard a hand made only of turn cards and draw a new hand?
  • Does touching a flag out of order count, and can your archive marker sit on it?

Continuing the Activation Phase and End of Round

  • When do repairs and option cards happen at a wrench or repair site?
  • Does a flag repair damage, and when?
  • Do board elements keep running if every robot is powered down or destroyed?
  • If two robots reach the last checkpoint in the same register, who wins?
  • With Dynamic Archiving, does your archive marker update automatically when you end a register on a checkpoint or battery?

More on Racing Through the FactoryExpansion

  • Does a robot turn when a conveyor belt carries it onto a curved belt?
  • Which way does a robot face after a conveyor belt turns it at a curve?
  • How far does an express belt move a robot in one register?
  • When do crushers fire, and what happens to a robot caught under one?
  • What are the numbered blue circular devices on the Coliseum and Circuit Trap boards?
  • What happens if a robot moves or is conveyed off the edge of the board with no wall?
  • Does a pusher that pushes a robot onto a conveyor move it again?
  • Can a robot moved by a conveyor belt push a robot in its path?
  • What happens when two conveyor-moved robots would enter the same square?
  • What happens when a robot sliding on an oil slick bumps into another robot?
  • When a board laser and a pressor beam both hit in the same register, which resolves first?
  • Does a robot starting its move in water lose a space, and does a current count as water?
  • Are flags on conveyor belts moved by the belt?
  • Do trapdoors work the same way as flamers?
  • How does a ramp affect movement?
  • Must a robot start its turn on a Chasm teleporter pad for it to work?
  • What do push panels and pits on the board do?

Robot InteractionsExpansion

  • Can one robot push a whole line of robots at once?
  • When you push a robot with a Move 3, does the pusher move its full distance?
  • When two robots face each other and both move, who moves first, and what happens?
  • Can a robot leapfrog over another robot in its path?
  • Do Mini Howitzer and Pressor Beam also push a robot standing behind the target?
  • In what order do robots fire lasers and resolve pushing or pulling weapons?
  • What happens when a robot falls off a ledge onto a space occupied by another robot?
  • Can a robot on a different level fire its laser at a robot on another level?
  • Are virtual robots affected by conveyor belts, and can a virtual robot touch a flag?
  • How does a robot pushed up a ramp move, and does the pushing robot go up the ramp too?
  • Do robots shoot their own teammates in a team game?
  • Which objects block a robot's laser or a board laser?
  • Can I push a robot into a pit, and does a wall beside the pit stop it?
  • Do robots take damage from bumping or pushing each other?
  • Can a virtual robot re-enter on a space already occupied by another robot?

Damage

  • What causes a robot to take damage?
  • Do board and robot lasers damage a robot once per register or once per turn?
  • Does a robot take laser damage just by crossing a laser's line of sight while moving?
  • If a Tractor Beam pulls a robot into a board laser, does it take damage?
  • Do Haywire cards in your registers reduce how many cards you draw in the programming phase?
  • Does pushing another robot damage it?

Shutdown

  • Can you shut down a robot that has no damage?
  • Can a shut-down robot stay shut down for another round, even with no damage?
  • When do you declare a shutdown, and do you still play that round?
  • Does shutting down clear your damage?
  • What happens to your program cards when you shut down?
  • Can a shut-down robot still be pushed, moved or shot?
  • Can a shut-down robot fire its laser or use upgrades?
  • Can a shut-down robot touch a checkpoint, collect energy or win the race?
  • Does shutting down or resuming play add 2 damage?

Rebooting

  • What happens when your robot falls off the board or into a pit?
  • How much damage does a robot take when it reboots?
  • Do you lose your upgrades when your robot reboots?
  • Where does a rebooting robot re-enter the board?
  • What happens when two robots re-enter at the same time or the same space is occupied?
  • How does Dynamic Archiving change where a robot reboots?