Robo Factory
Robo Factory Rulebook
Table of Contents
Table of Contents
Contents
- Personal Boards x 6
- Game Board x 1
- Marking Table
- Data Tiles x 36
- Robot Cards x 64
- Part Tiles x 18 (3 types, 6 sets)
- Small Energy Cubes x 45
- Large Energy Cubes x 20
- Siren x 6 (insert in the plastic base)
- Dice x 1
Goal of the Game
Produce the correct Robots and gather as many Energy Cubes as you can. The player with the most Energy Cubes at the end of the game wins!
Game Setup
- Place the Game Board in the center of the table.
- Shuffle the Robot Cards and stack them in a pile.
- Give each person the following items: a. 1 x Personal Board (= player's factory) b. 1 x Siren including base c. 1 set of Part Tiles (3 different body parts) d. 4 x Small Energy Cubes e. 1 sheet of the Marking Table
- Place all remaining Small Energy Cubes and Large Energy Cubes in a central pile that all players can reach.
Gameplay
The youngest player will start as the first Customer. The rest of the players will become the Manufacturers. All players take turns being the Customer or Manufacturers.
1. Get Ready
a. The Customer draws a card from the pile of Robot Cards and places it face-down on the table so that the other players cannot see it. This card is the Order Card which the Manufacturers will need to produce in their factory.
b. The Customer takes 3 additional Robot Cards from the pile and places them face-up on the Game Board.
[Figure: Customer Order Card and Game Board]
c. The Customer now puts Data Tiles on the Game Board to show how many Parts of the Robots on the Game Board are the same as on the Customer Order Card:
[Figure: No parts are the same, so Data Tile "0" is placed. The head and torso are the same, so Data Tile "2" is placed. The torso is the same, so Data Tile "1" is placed.]
2. Buy More Information
a. The Customer now gives each Manufacturer 3 Robot Cards. Each Manufacturer keeps these cards hidden so the other players cannot see them.
b. During this stage the Manufacturer has the option to buy more information from the Customer. The Manufacturer can give one of their 3 Robot Cards to the Customer face-down so the other players cannot see this card.
The Customer will give a corresponding Data Tile, with a number depicted on that Data Tile matching the number of matching Parts with the Order Card, face-down to this Manufacturer in exchange for 1 Small Energy Cube. Mind you, a Manufacturer does not need to buy extra information. It is only a possibility that should be wisely used!
3. Produce a Robot
a. Manufacturers should compare and analyze the Robot Cards and Data Tiles to produce the correct Robot.
b. Use the Marking Table as shown in the figure below. It can help in the analysis!
[Figure: Marking Table]
c. Once the Manufacturers have decided on which Robot to produce, they will place the Part Tiles face-down on the corresponding color of their Personal Board. For example, if the player would like to produce a Robot with a green head he puts the Part Tile with the Robot head on it on the green assembly line of his Personal Board and the same goes for the other Part Tiles.
[Figure: The Manufacturer produced a Robot that has 2 green parts and 1 red part]
d. At this point, each Manufacturer may shout out "Eureka". The players doing this put their Siren on the red dot of their Personal Board. A Manufacturer should only do this if he/she is absolutely sure that the Robot they have produced is correct, because the player is allowed to roll the die and if the Robot is correct, that player receives the number of Small Energy Cubes it rolled from the central pile. This is an extra reward on top of what that Manufacturer would already get. However, if the wrong Robot was produced, that player has to pay the amount of Small Energy Cubes rolled with the die to the pot. More than 1 player can shout "Eureka" at the same time.
[Figure: Eureka]
e. Once all Manufacturers have laid down their Part Tiles, everybody flips their Part Tiles over to show what parts and colors their Robot consist of. Each player that has used the "Eureka" option hands in their Siren. This player can no longer have the option to earn extra cubes by rolling the dice later during the game.
4. Customer Checks the Robots
a. The Customer compares every Robot with the Order Card and takes the following steps:
i. If there is at least one player that has constructed the correct Robot:
- Congratulations! Each player that produced the correct Robot gets 4 Small Energy Cubes from the pot. If there are not enough Small Energy Cubes, a player needs to exchange 5 Small Energy Cubes for 1 Large Energy Cube.
- The current Customer's turn now ends and the next player (in clockwise order) becomes the next Customer. Shuffle all the Robot Cards and follow step "1. Get Ready" again until the game ends (see below).
ii. If there is no player who built the Robot as ordered:
- The Customer checks the colors of the Robot Parts that the Manufacturers chose and gives them each a corresponding Data Tile to show how many Robot Parts match with the Order Card. The Data Tiles are handed over face-down so the other Manufacturers cannot see the amount of matching Parts. In the above example, the Manufacturer had produced a Roboto with a red head, a green torso and green legs while the legs of the Robot on the Order Card are blue. This Manufacturer therefore receives a Data Tile with the number "2" on it from the Customer.
- Each Manufacturer then has one more chance to produce the correct Robot as is described under point "3. Produce a Robot".
- Each Manufacturer that has then produced the correct Robot gets 2 Small Energy Cubes from the central pile.
- Each Manufacturer that was not able to produce the correct Robot will have to pay the Customer 1 Small Energy Cube. If the Manufacturer does not have any Energy Cubes left, then no payment is made.
- The Customer's turn now ends and the next player becomes the Customer. Shuffle all the Robot Cards and follow step "1. Get Ready" again until there is a winner (see below).
End of the Game
In a 2-player game, the game ends after each player had 3 turns playing as the Customer. In a 3-6 player game the game ends after each player had 2 turns playing as the Customer.
At the end of the game the winner is the player that has the most Energy Cubes. There can be more than one winner per game if there are more players with the same amount of Energy Cubes at the end of the game. Those players share the victory or another round (each player takes a turn as the Customer) will be played as long as it takes to determine a winner.