Robinson Crusoe: Adventures on the Cursed Island – Trait Cards II
Robinson Crusoe: Adventures on the Cursed Island – Trait Cards II Rulebook
Table of Contents
Table of Contents
Trait Cards
Leader
You eat, I can handle.
If there is not enough food for all players during Night phase, the Leader is definitely one who doesn't eat.
BUT
Heads up! We're gonna make it!
During each Morale phase Leader receives 1 [Determination token icon] regardless of resolving actual Morale level.
Pirate
I was on that Island before!
If the first Exploration Action in the game is taken by the Pirate, draw 1 [Treasure icon] from the Mystery deck.
BUT
We cannot have the camp in that part of the island. Trust me...
Players can't have the Camp on the first explored Island tile.
Loss of Time
We won't make it. We're doomed.
Start the game with Morale level at -2.
BUT
What do you mean by "Will you stop moaning?!" I moan? I'm just being realistic!
During each Morale phase one of the players (except Loss of time) receives 1 [Determination token icon] regardless of resolving actual Morale level.
Cold Blooded
Stop complaining and take a grip!
When you get wounds, always ignore the effect of [Morale-decrease symbol, read as "3" followed by an arrow] on your Character's life track.
BUT
It is not getting better.
You never get [Determination token icon] during Morale phase.
Lazy
The only thing I can spare my whole day for is a nap.
You always take an Action with only 1 pawn. You can't use both your pawns for 1 Action.
BUT
Finally something what I like.
If you take Rest Action twice in one round, you heal 3 [heart icon].