River Valley Glassworks FAQ
29 questions players ask · Updated Nov 12, 2026 · Full rulebook
Setup and Turns
Gathering and Drawing
Adding to Your Glassworks
Game End and Final Scoring
- Does overflow count toward the 17 pieces that trigger the end game?
- Does the first player get fewer turns after the end game is triggered?
- Is there a tiebreaker if two players finish with the same score?
- When two columns tie for tallest, do you score both, or only the leftmost?
- How do row points score, and do you stop at the first gap?
- Do row points come from the numbers printed on each space, or from the bottom track?
Solo Play
- If Otto covers two hourglasses in one turn, does he lose two turns?
- When Otto's glassworks has built-in gaps, how far does a row score?
- In solo mode, does Sheila's dam gain glass when she gathers?
- At final scoring in solo, do you add Sheila's leftover glass from her satchel or dam to her board?
- Does a gap in a solo rival's rows score anything?
- Does the solo rival take a gather turn when you draw from the lake?
- Where does the solo character's surplus glass go once its surplus box fills?
- What is the space behind the Beaverdam for?
River Valley Glassworks: River Glass and Other SundriesExpansion
- In Orders from Afar, must pieces fill the slots left to right, and are the slots worth separate points?
- In Orders from Afar, can overflow pieces be ones already in your satchel, or must they come from the lake draw?
- With the Prisimatron, which overflow pieces score +4 instead of -3?
- Do the expansion modules work with solo rivals?
- Does a glass taken from the lake with Lake Diving increase the glass counter on your board?
- Where can a light blue piece from the Glass Transmuter go?
- Are River Treasures and other expansion objectives played face up or face down?