Révolte!
Révolte! Rulebook
Table of Contents
Table of Contents
Components
- 3 families of 10 cards, numbered 1 to 10: Nobles, Rascals, Blaggards.
- 10 Citizen cards (no value), one of which has a pitchfork in the corners.
- 112 coins.
- 51 coat-of-arms tokens (21 of value 3; 30 of value 1) which represent victory points. Players can exchange tokens with the supply to get the number they need whenever they like.
Setup
Put the coins and coat-of-arms tokens within reach of all the players. This is the general supply.
Each player receives 1 coin from the supply.
In a 3-player game, remove 1 Citizen card and put it back in the box (NOT the card with the pitchfork on it).
How to play
A game is played in three turns.
At the start of each turn, shuffle the cards and deal them out evenly to all players.
Players pick up their cards, making sure that no-one else can see them. This is your hand.
- With 3 players, each receives 13 cards.
- With 4 players, each receives 10 cards.
- With 5 players, each receives 8 cards.
The player who has the Citizen card with the pitchfork on it starts the turn and leads the first trick. They may play any card from their hand. The family on this card will be the chosen family for this trick.
In clockwise order, each other player must then play 1 card from their hand, following these rules:
- either play a card from the chosen family;
- or play a Citizen card, whether you have a card from the chosen family or not;
- or cut (see below), whether you have a card from the chosen family or not.
If a player does not have a card from the chosen family and is unable (or does not want) to play a Citizen card or cut, they may play a card from a different family. This does not change the chosen family for the trick.
When each player has played 1 card, it's time to see who's won the trick.
IMPORTANT!
- If a player starts a trick with a Citizen card, the next player may play a Citizen card or a card from another family. In the latter case, that family becomes the chosen family for the trick.
- You may start a trick with a cut.
Cut
A player may "cut" to try and win a trick without playing a card from the chosen family. To "cut," play a Blaggard card and place 1 coin from your own supply on top of it; this works as a trump card and beats any other family.
If multiple players decide to cut on the same trick, the player who played the Blaggard card with the highest value wins that trick. All the coins used in that trick are returned to the supply.
Note: if you cut using a Blaggard card, that card still counts as a Blaggard card for a Revolt. If you start a trick by cutting, the Blaggard family is the chosen family for that trick. Subsequent players can play Blaggard cards as normal for that trick, and do not have to cut with them.
Revolt!
If there are more Citizen cards (ties don't count) than cards of any single other family, there is a REVOLT! The unhappy Citizens are revolting, causing chaos in the streets!
Nobody wins the trick (place the cards from it next to the general supply, face-up). Nobody receives the Noble's bonus or the Knave's bonus.
The player who started that trick begins the next trick; the turn continues.
Examples: the play of "Revolt!" and "Not a Revolt" is illustrated with two sets of cards in the rulebook (card images not reproduced here).
Who wins the trick?
The player who played the card with the highest value from the chosen family wins the trick. There are 2 exceptions (see below): Cut and Revolt!
NOTE:
- If only 1 Noble card is played in a trick, it is considered to be the highest value. Likewise, if only 1 Rascal card is played in a trick, it is considered to be the lowest value.
- If there are no more coins in the supply, the player who won the Knave's bonus takes a coin from the richest player's personal supply. If multiple players have the same amount, the player who won the bonus chooses which player to take from.
When you win a trick, place the cards in front of you until the end of the turn. Keep each trick separate so they can be easily counted.
Two bonuses may also be awarded.
- Noble's bonus: the player who played the Noble with the highest value receives 1 coat-of-arms token (from the supply).
- Knave's bonus: the player who played the Rascal with the lowest value receives 1 coin (from the supply).
A player may receive a bonus whether they won the trick or not.
The winner of a trick starts the next one.
The turn continues as long as players have cards in hand.
End of a turn
When players have no more cards in hand, the turn is over. Players receive 1 coat-of-arms token for each trick they won.
Keep your coins and coats-of-arms from turn to turn. Now shuffle the cards and deal them out again for the next turn.
End of the game
The game ends when the third turn is completed.
Whichever player has the most coins receives 2 coat-of-arms tokens of value 1 from the supply.
If multiple players are tied for the most coins, each receives 1 coat-of-arms token of value 1.
The player with the most coat-of-arms tokens wins the game. In case of a tie, the richest of those players wins. If it is still a tie, those players share the victory.