Return to Dark Tower: Creeping Darkness Corruption Deck
Return to Dark Tower: Creeping Darkness Corruption Deck Rulebook
Table of Contents
Table of Contents
Corruption Cards
Each corruption is a card with a name and effect text. The text below is transcribed verbatim from the printed card.
Bloodthirsty
Unlocked at $420,000.
At the start of your turn, if there are any foes on or adjacent to your space, the only heroic action you can take is to Battle one of them.
Benighted
Unlocked at $480,000.
You cannot gain virtues.
Acrophobic
Unlocked at $500,000.
You cannot enter mountain spaces.
Agoraphobic
Unlocked at $500,000.
Card name only. The text is hidden behind the Acrophobic card in the scan and is not transcribed.
Petrified
Unlocked at $540,000.
You cannot Reinforce in a building space with skulls.
Disgraced
Unlocked at $560,000.
You do not gain Advantages from your virtues.
Miserly
Unlocked at $580,000.
You cannot spend spirit to take the enhanced Reinforce effect at bazaars.
Brazen
Unlocked at $620,000.
When you Battle, you can Battle only the highest level foe on the board.
Fatalistic
Unlocked at $640,000.
When you lose an item, lose 1 more.
Pusillanimous
Unlocked at $660,000.
When you Battle, gain 1 less Advantage for each skull on or adjacent to your space.
Irredeemable
Unlocked at $680,000.
This corruption cannot be removed.
Hesitant
Unlocked at $720,000.
You cannot use more than one Advantage per battle card.
Unrepentant
Unlocked at $780,000.
At the end of the month, remove 3 skulls from the supply.
Unimpressive
Unlocked at $840,000.
You cannot have more than 20 warriors. (Lose any additional warriors when you gain this corruption.)
Notorious
Unlocked at $880,000.
You cannot Cleanse in your home Kingdom.
Unassuming
Unlocked at $920,000.
When you gain warriors, gain 5 fewer.
Needy
Unlocked at $940,000.
If you end your turn with no warriors, lose 1 spirit.
Mercurial
Unlocked at $960,000.
At the end of your turn, if you are in a building space, destroy that building.
Timorous
Unlocked at $980,000.
You cannot Battle level 3 foes.
Frenzied
Unlocked at $1,020,000.
At the end of your turn, if you didn't Battle, lose all your warriors.
Winded
Unlocked at $1,040,000.
After you take a heroic action, lose all remaining movement. (Effects can still move you.)
Distracted
Unlocked at $1,060,000.
At the end of your turn, if there is an uncompleted monthly quest, lose 1 ring.
Discouraged
Unlocked at $1,080,000.
You cannot have more than 5 spirit. (Lose any additional spirit when you gain this corruption.)
Star-Crossed
Unlocked at $1,100,000.
All revealed glyphs are also considered to be facing your home kingdom.
Apathetic
Unlocked at $1,120,000.
When you Cleanse, remove only one skull from the building.
Avaricious
Unlocked at $1,140,000.
When you gain this corruption, you gain all treasures from all players. (Discard any over the limit.)