Restoration
Restoration Rulebook
Table of Contents
Table of Contents
Game Components
- 1x Development board
- 1x Main Workshop board
- 4x Auxiliary Workshop boards
- 30x Manager cards
- 6x Production tokens
- 6x Event tiles
- 24x Construction tiles
- 28x Upgrade tokens
- 1x 1st player token
- 4x Player boards
- 34x Worker meeples (7 meeples for each player color and 6 yellow Artisan meeples)
Key Concepts and Icons
Resources
- Ceramics: Restoration features 4 main resources, represented by 4 colors of ceramics. These ceramic colors only appear and are used for Construction actions throughout the entire game. These icons appear only on Workshop boards and Construction tiles. Their primary function is tied to Construction actions, which are the core actions players must perform throughout the game in order to complete and claim Construction tiles.
- Antique Ceramics: This ceramic icon does not have any color. Players may only gain them by using in-game effects.
Worker icons
- Combined Workers: This icon represents multiple type Worker. It could be the combination of 2 or 3 types of worker, indicating that you can choose 1 out of 2/3 types of worker.
- Your Workers: This icon represents your Worker only.
- Opponents Workers: This icon represents your opponent Workers.
Other icons
- Manager cards: When triggered, this icon allows players to gain a Manager card either from the open pool or from the top of the deck.
- Development: This is the Development icon. When triggered, a player may adjust either their own worker on the Technology track or Reputation track.
- Reputation: This is the reputation icon. When triggered, a player may adjust their own worker up or down the Reputation track. On various situations, reputation can be used in order to help you maintain advantages in the game.
- Achievement Point (AP): This icon represents the number of Achievement Points you will earn at the end of the game. The player who accumulates the most Achievement Points throughout play achieves final victory.
- Unlock Research: This icon allows the player to take 1 Upgrade token and place it in the Research zone, thereby unlocking the corresponding bonus.
- Influence Point (IP): This icon indicates the specific number of Influence points you apply to the adjacent Workshop boards connected to your Workers. These IP will decide who wins favor of each workshop at the end of each round.
Core Actions
- Place a worker: This icon indicates that you must place a worker. The worker can either your regular worker or artisan worker.
- Movement & actions: This icon indicates that you must move a Production token one step clockwise, then activate the effect of the space where it lands.
- Play manager card(s): This icon indicates that you can play a number of manager card(s) to trigger its effects.
Setup the Game
- Arrange the main Workshop board together with the 4 auxiliary Workshop boards to form the Workshop Area. Players may freely arrange and rotate the boards, but must ensure that all worker placement spaces align correctly. (For the first game, players are encouraged to set up the Workshop area as shown in the illustration.)
- 1a. Place 1 Production token on the space I in the Construction track.
- 1b. Place 1 Production token in each workshop, positioning it on the bottom-left space of every workshop board. (See illustration.)
- Draw a number of Construction tiles equal to the number of players +2 from the tile stack, at random.
- Draw 3 Event tiles, one for each period (round). Place them above the workshop zone. Open the 1st tile as shown in the example illustration.
- Shuffle the Manager cards to form a draw pile and place it below the Workshop area. Reveal cards one by one and place them next to the draw pile until there are 4 different Manager cards. If a duplicate card is revealed, stack it on top of the matching card.
- Each player chooses a color. Then, based on their chosen color, take the following components and place them in front of you:
- 5a. Your player board.
- 5b. Take 7 Worker meeples of your chosen color. Place 3 of them on your Player board. Set the remaining 4 meeples aside for the next step. Then, take 1 Artisan meeple and place it on your Player board.
- 5c. Take 1 Upgrade token and unlock 1 of the skill on your Research department area.
- Randomly select a starting player. In clockwise order, each player randomly draws 1 Manager card from top of the Manager deck.
- Place the Development board next to the Workshop area. Then, each player places their tokens on the board as follows:
- 7a. Place 1 of your Workers on the Technology track.
- 7b. Place 1 of your Workers on the Reputation track, in the space corresponding to your turn order. (See the I, II, III, IV spaces.)
2 Players Setup
In a 2-player game, players may only place Workers on Intersection positions. Assemble the Workshop zone carefully, or you will face a very challenging game.
When setting up for 2 players, remove all 6 Manager cards that display this icon (a grey circular icon).
Game Overview
In Restoration, the main objective for all players is to earn the most Achievement Points by the end of the game. Players gain Achievement Points (APs) by completing Construction tiles, increasing Reputation, or holding Manager cards when the game ends. As a worker-placement game, expanding your workforce is a significant advantage. To increase the number of Workers you control, you may manage the Workshop area to gain Artisans at the end of each round, or make advancement on the Development track to recruit more workers of your own.
The game is played over a total of 3 Construction rounds. The Construction round tracker is located at the top of the main Workshop board. Each Construction round consists of 3 phases: Event, Construction and Audit.
- Event Phase: At the start of this phase, the First Player reveals the corresponding Event tile. Beginning with the First Player and proceeding clockwise, each player resolves the effect of the Event for that round. Event effects are mandatory: if you are able to carry out the effect, you must do so.
- Construction Phase: This is the primary phase of each round. Players take turns placing Workers (including their own Workers and any Artisans they control) into the Workshop area or their Research department area, then perform the corresponding actions. During this phase, players may also use Manager cards to enhance their turns. The Construction Phase ends once all players have placed all of their Workers.
- Audit Phase: During this phase, all players compare their Influence in each Workshop and on the Capital track to determine who gains additional Artisans. The First Player for the next round is also decided at the end of each round during the Audit Phase. Once players have received their Artisans, they collect all of their Workers back. A player may choose to reduce 1 reputation level in order to leave a Worker of your own in its current position.
After the Audit phase, the game continues to the next round, beginning with the Event phase. At the end of Round 3, after completing the Audit phase, the game ends. Players then tally their Achievement Points (APs) to determine the winner.
Event Phase
At the start of this phase, the First Player reveals the corresponding Event tile. Beginning with the First Player and proceeding clockwise, each player resolves the effect of the Event for that round (see the summary sheet for more details). Event effects are mandatory: if you are able to carry out the effect, you must do so.
Based on the Event tile, you can see how many actions of each type you may perform. Some actions are mandatory and must be carried out if possible. Other actions are optional, indicated by the optional action icon.
Construction Phase
Starting with the First Player and proceeding clockwise, each player takes their turn. On your turn, perform the following two steps:
- Place a Worker: Place a Worker into one of the gates in the Workshops area or the Research department (you can only place in the Research Department if you have unlocked it). The Worker can be your own Worker or an Artisan.
- Move & Action(s): At the Workshops connected to the position you placed into, move the Production token and carry out the corresponding actions. The number of moves and actions is indicated on the Event tile. Skip this step if you placed the Worker on the Research department positions.
Throughout your turn, you may use Manager cards at any time to enhance your turn. The number of Manager cards you may use is specified on the Event tile.
Place Worker
The player chooses 1 Worker to place at a Workshop position or Research department position (you can place at an occupied position). The Worker may be one of their own or an Artisan they currently control. There are 3 places that you can place your Worker:
- Workshop intersection positions: These are the positions located between two Workshops. When a player places a Worker at an Intersection, they must move the Production token and may perform the action in the Workshops connected to that position. These positions also allow the player to increase their Influence in both Workshops during the Audit Phase.
- Workshop single positions: These are positions that lead into a single Workshop. When a player places a Worker at a Single position, they must move the Production token and may perform the action in the Workshop connected to that position. These positions also allow the player to increase their Influence in that Workshop during the Audit phase.
- Research department positions (RD positions): These are positions located on your Player board. When you place a Worker here, you must skip the second step of your turn (moving and performing actions) and instead resolve the effect of this position. You may only place a Worker in this position once it has been unlocked. Because the Research Department is not connected to any Workshop, it is not involved in the Audit Phase (when a Worker is placed in RD positions, it does not influence any Workshop).
When placing a Worker at an occupied Intersection or at the RD position of your own, the player must reduce 1 Capital level for each Worker already placed there. Single positions are free to place, regardless of whether they are occupied or not.
Movements & Actions
After placing a Worker, the player carries out their movement turns one by one. In each movement turn, the player must move the Production token one step clockwise and may immediately perform the action at the space where the token stops. The player must fully resolve the movement and action of the previous turn before proceeding to the next movement.
Construction Action
When the Production token stops on a Ceramic space (there are 4 different colors), the player may perform a Construction action. When performing Construction, the player chooses one of the following two options:
- Starting a Construction: Based on the color of the Ceramic space, the player can select a Construction board whose lowest Construction Progress space matches that color. The player places one of their Workers on that space, marking the start of construction on that Construction tile, and immediately gains the effect shown on that space, if any.
- Continuing a Construction: Based on the color of the Ceramic space, the player selects one of their ongoing Construction boards where the next Construction Progress space matches that color. The player moves their Worker up to that space and immediately gains the effect shown there, if any.
A Progress space may be occupied by multiple Workers, and a player is allowed to assign more than one Worker to the same Construction tile. However, Artisans are never permitted to work on Construction tiles.
Special Actions
When the Production token stops on a Special space (there are 4 different symbols), the player may perform the corresponding Special action. The player may choose to ignore the effect if they wish. The effects of these Special actions are as follows:
- Development: A player may advance one level on either the Technology track or the Reputation track. If the player advances on the Technology track, they may immediately resolve the effect of the space they move into.
- Gain a Manager card: The player may take one Manager card. They can either choose one of the face-up Manager cards available, or draw the top card from the Manager deck into their hand.
- Transfer: A player may swap the positions of any two Workers (including Artisans) within the Workshops area. If the swap involves the Worker that was just placed this turn, and that Worker still has remaining movements and actions, the player may move the Production token in the Workshops connected to the new position and perform the actions there as usual.
- Breakthrough: The player may either start or advance one of their Construction tiles. This action allows the player to ignore the color of the Ceramic space, meaning they can advance progress or begin construction even on Antique Ceramic spaces.
Tip: Each action can trigger a chain of effects, so carefully resolve each step in the correct activation order. This is a strategy game, so take your time and carry out your turn thoroughly.
Manager Cards
During their turn, a player may use Manager card(s). The number of Manager cards that can be used in a turn is determined by the Round event. There is no restriction on when these cards may be used as long as it is on your turn. When playing a Manager card, the player may choose one of the two effects printed on the card to resolve.
The player resolves the chosen effect (see the summary sheet) of the Manager card immediately. These effects may trigger a chain of additional effects, which must be resolved carefully in the correct activation order. If the player chooses Effect B, they carry out one extra movement and activate the corresponding action exactly as normal. After use, the card is discarded.
When a player takes a Manager card from the face-up supply, if there are fewer than four different types of Manager cards remaining, immediately reveal a new card from the Manager deck and place it in the supply. If the revealed card is a duplicate of one already present, stack it on top of that card and continue revealing until there are four different types of Manager cards available in the supply.
Development Board
Throughout the game, players may increase or decrease their position on the Development board to gain certain advantages.
- A: Technology track: Advancing on this board allows the player to immediately resolve the effect of the space they land into. When crossing the Worker unlock line, you immediately gain 1 additional Worker.
- B: Reputation track: This track represents Achievement Points at the end of the game. During play, a player may reduce their reputation level to gain advantages in specific situations.
- C: Recruitment area: When passing a Worker unlock line, the player immediately takes a Worker of their color from the Recruitment area.
- D: Highest space: Upon reaching the highest space of the Technology board, the player places their Development token on the highest available scoring space.
- E: Rest area: On the upper left of the Development board is the Rest area. Rested Workers stay there. Any Worker that is removed from the Workshop area or a Construction tile is considered a rested Worker.
When advancing on the Technology track, players must follow these rules:
- Each small space may only hold one Worker.
- The effect of a space is resolved immediately upon entering it.
- A Worker may only move to the next adjacent space above their current position.
Complete Construction
Throughout the game, players compete to finish Construction projects as quickly as possible. When a player advances to the highest level of a Construction Progress track, that project will be completed. The Construction board is then resolved in the following order:
- A. The player who completed the project moves their Worker from the board to the Rest area.
- B. In turn order from top to bottom, each other player chooses either:
- B1. Move their Worker to the Rest area, or
- B2. Reduce their reputation level by 1 and return their Worker to their board.
- C. The player who completed the project takes the Construction tile and an Upgrade token.
- D. A new Construction board is revealed and placed in play.
Example: During her turn, Orange successfully completes a Construction project by advancing to the highest level of the Progress track. The completion process for this Construction board is resolved as follows. A: Orange must move her Worker from the board to the Rest area. B1: Grey chooses to move his Worker from the Construction board to the Rest area. B2: Jade chooses to reduce his Capital level by 1 and return his Worker to his Player board. C: Orange takes the completed Construction tile, 1 Upgrade token, and then reveals a new tile.
Upgrade Research Department
When you complete a Construction tile, you claim 1 Upgrade token. You may immediately place it in the Research department to unlock new RD position(s) or gain end-game Achievement Points (APs). If you choose not to place it, keep the token aside. These tokens cannot be placed later. Each unused token is worth 1 AP at the end of the game.
When you place an Upgrade token, it provides one of two benefits:
- A: Unlock a new position for future Worker placement.
- B: Accumulate Achievement Points (APs) for end-game scoring. Tokens must be placed starting from the left-most space of the AP track. Your final AP score is equal to the value of the farthest slot you unlocked.
Audit Phase
At the beginning of this phase, return all Artisans from the Workshop and Research departments to the supply; other Workers remain in place. Then evaluate Influence in each Workshop: the player with the highest total Influence gains 1 Artisan (ties give none). Workshops may be checked in any order. The winner of the Main Workshop takes the First Player token along with the Artisan for the next round.
Then, check the Reputation track: the player with the lowest reputation gains 1 Artisan (if tied, no one gains the Artisan).
After resolving Artisan gains, all players collect their Workers from Workshops, Rest areas, and from Construction tiles/RD positions. Players may decrease 1 reputation level per Worker to keep them in place.
After the Audit phase, the game continues to the next round, beginning with the Event phase. If this is the 3rd round, the game proceeds to Game End.
Workshop majority resolution (example):
- Workshop A: Orange has 4 Influence; Jade and Grey each have 2. Orange wins, gains 1 Artisan, and takes the First Player token for the next round.
- Workshop E: Grey and Jade each have 1 Influence. They are tied, so no Artisan is gained.
- Workshop D: Orange has 2 Influence; Grey and Jade each have 1. Orange wins and gains 1 Artisan.
Capital track resolution (example): Jade and Orange both have the lowest Capital level. Since they are tied, neither player gains an Artisan.
Game End
After 3 rounds of Construction, all players total their Achievement Points. The player with the highest score wins. Achievement Points are calculated as follows:
- Points from completed Construction tiles
- Points from Development board (Technology and Reputation track)
- Points from Manager cards remaining in hand and player board
- Points from Artisans (3 APs each) and unused Upgrade tokens (1 AP each)
Tiebreakers:
- The player with more completed Construction boards wins.
- If still tied, the player with more AP from the Development board wins.
- If still tied, the player with more Artisans wins. If still tied, the players share the victory.