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Reload: Rumble

Expansion for Reload

Reload: Rumble Rulebook

Table of Contents

Table of Contents

  • Components
    • Player Expansion
    • Character Component Sets
    • Included But Not Shown
  • Action Reference Card
    • Unrestricted Actions
  • Characters
    • Emmet
  • Elimination
    • Setup
    • Gameplay
      • RELOAD
    • End of Game
  • 5 and 6 Player Adjustments
    • Event Deck Setup
    • Game Modes
      • Battle Royale 5 or 6
      • Team Royale 3 v 3
      • Team Royale 2 v 2 v 2
      • Capture the Flag 3 v 3
  • Map Design
    • What Mode Are You Designing For?
    • Can the Map Be Larger Than 19 Hexes?
    • Which Tiles Should I Use?
    • Share Your Maps

Components

Player Expansion

  • 24 Achievement Fame tokens
  • 10 Black Action dice
  • 2 Action Reference cards
  • 4 Fame Track middle pieces
  • 2 Fame Track start pieces
  • 2 Fame Track end pieces
  • 2 Fame Track filler pieces

Character Component Sets

There are 4 Character component sets. Each set contains:

  • 6 Trap tokens (24 total)
  • 3 Wall tokens (12 total)
  • 1 Action Reference card (4 total)
  • 1 Character Reference card (4 total)
  • 1 Character miniature (4 total)
  • 1 Character board (4 total)
  • 1 Fame Track ID token (4 total)
  • 1 Hideout token (4 total)
  • 1 Character action token* (*Unique to Betty Boom)

Included But Not Shown

  • 1 Map Book
  • 1 Rules Insert

Action Reference Card

Unrestricted Actions

RUN

  • Move into an adjacent hex OR directly from 1 portal to another.
  • Cannot move through neutral or opposing walls.

ACTIVATE

  • Resolve 1 activate ability on your current hex.

LOOT

  • On your current hex, choose 1: open 1 Supply Box token OR pick up 1 Beacon or CROWN Fame token.

RANGED COMBAT

  • Assign an action die to a ranged weapon, target a player within the range of the weapon being used, and resolve ranged combat.

CLOSE COMBAT

  • A player's turn ends after resolving a Close Combat action.
  • Target a player in the same hex and resolve Close Combat.

Characters

Emmet

A retired field medic, Emmet, has skills needed to out last his competitors.

The Good Stuff

Heal action is unrestricted.

When resolving a Heal action, Emmet may reroll the assigned die once per Heal action.

Elimination

Elimination is a mode that can be added on top of any RELOAD game mode. Players will have a roster of clones at their disposal to use for the duration of the game. Players who reload their opponents collect their ID tags and earn additional fame for getting the last hit.

To use this mode players will need at least 2 characters per player.

Setup

Replace setup Step 3. Characters with the following:

Deal Character Reference cards to each player at random until all players have at least 2 Character Reference cards. These characters represent a player's roster. Players may deal more than 2 characters to each player if they wish, however each player should have an equal number of characters in their roster.

In Team Royale modes, all players on a team share the same roster of Characters.

Determine the First Player in a manner of the players' choosing, then starting with the First Player and proceeding in clockwise order, each player selects 1 character from their roster to play. They then take the set of reference cards for that character and follow the setup instructions on the back of their character reference card. All remaining Character Reference cards should be set aside to be used by the player or team later.

Battle Royale uses the Auto-Heal side of the Character board, see page 4 in the core RELOAD rule book.

Team Royale uses the non-Auto-Heal side of the Character board.

Advanced Elimination Setup: Instead of dealing characters out at random, players can draft their team rosters. In order to use the advanced setup determine the first player before selecting characters.

Set all available Character Reference cards on the table creating a display so that they can be seen by all players. Starting with the First Player and proceeding clockwise players select 1 character to add to their roster, removing the Character Reference card from the display and placing it in front of them.

After all players have selected their first character, repeat this process starting with the last player proceeding in counter-clockwise order. Continue selecting characters in this manner until all players have at least 2 characters in their roster. Players may draft more than 2 characters if they wish, however each player should have an equal number of characters in their roster. Any remaining characters will not be used during this game.

In a 4 player game with 8 available character, the draft order starting with player A would look like this: A > B > C > D > D > C > B > A

Gameplay

RELOAD

In Elimination, when a player is reloaded they will parachute in on their next turn as a new character. If there are no more characters in the roster to select the game ends at the end of the current round.

When a player must reload follow these steps:

  1. The player responsible for causing the final injury adds a RELOAD fame token and the Fame Track ID token of the reloaded character to their fame track.
  2. Place all of the Beacon fame tokens the reloaded player was carrying in their current hex and discard all of their equipment in the discard piles matching the equipment type.
  3. Remove the character's mini and components from the play area returning them to the box. In a Team Royale do not remove walls from the board or team supply.
  4. The player select a character from their or their team's roster and sets the character up as normal. The player draws 2 2-star equipment cards, keeping 1, placing it facedown in their backpack, and discarding the other.

End of Game

Regardless of game mode include the following as an end of game condition.

When a player is reloaded and cannot select a new character from their or their team's roster, the game ends after the event phase at the end of the current round.

5 and 6 Player Adjustments

The following sections cover the variations for integrating 5 and 6 players into the core RELOAD game modes.

Event Deck Setup

REPLACE CORE SETUP STEP B1. Event Deck Setup with the following:

Create the event deck based on the table below:

  • 2 Players: 2 Supply Drops + 14 random events
  • 3 Players: 2 Supply Drops + 16 random events
  • 4 Players: 2 Supply Drops + 18 random events
  • 5 Players: 2 Supply Drops + 18 random events
  • 6 Players: 2 Supply Drops + 22 random events

Place the deck facedown and return all unused event cards to the box.

Game Modes

Battle Royale 5 or 6

Setup

  • Setup the event deck based on player count following the chart above.
  • All other setup steps are unchanged.

Gameplay

There are no changes to the core gameplay rules for Battle Royale rules.

Team Royale 3 v 3

Setup

  • Setup the event deck based on player count following the chart above.
  • Players must sit so that play alternates between teams.
  • All other setup steps are unchanged.

Gameplay

There are no changes to the core gameplay rules for Team Royale rules.

Team Royale 2 v 2 v 2

Setup

  • Setup the event deck based on player count following the chart above.
  • Players must sit so that play alternates between teams.
  • Players use the Auto-Heal side of their character boards.
  • All other setup steps are unchanged.

Gameplay

There are no changes to the core gameplay rules for Team Royale rules.

Capture the Flag 3 v 3

Setup

  • Setup the HQ Event fame token supply with 24 HQ Event Fame tokens.
  • Players must sit so that play alternates between teams.
  • All other setup steps are unchanged.

Gameplay

There are no changes to the core gameplay rules for Team Royale rules.

Map Design

RELOAD offers a number of suggested map setups in its various map books, these have been tested for a balanced experience. However, players are encouraged to create their own maps as well. The following gives players some general guide lines when it comes to creating their own map layouts.

What Mode Are You Designing For?

RELOAD maps are designed with specific game mode and player counts in mind, and that all starts with the core hex. In most game modes that is the Central Tower hex. Capture the Flag will use the HQ hexes.

For the most balanced experience the Central Tower hex should always be equidistant relative to all tiles. On a standard 19 hex map setup this is always the center hex, which is why it is called the Central Tower, on larger custom setups.

For Capture the Flag maps, the 2 HQ hexes always have a symmetrical position on the maps.

Can the Map Be Larger Than 19 Hexes?

Yes and No, the balance and core systems at the heart of RELOAD are built around 19 hex maps. Anything larger than that and things start to break down. Zones, Event cards, and parachuting, all depend on this setup to properly function.

Capture the flag gets around this by eliminating event cards and specifying exactly where players can land when they parachute onto the island.

Which Tiles Should I Use?

Tile selection when designing a map gives players a lot of tools to tune their RELOAD experience for their particular group. Simply by adjusting the ratio and arrangement of the different types of tiles players can create maps that drastically change the 'feel' of the game.

For example, map with a larger number of Jungle hexes is going to naturally reward players who focus on close combat over ranged combat. Or a Map with more nature hexes (Mountains, Plains, Jungles, Lakes) will have a greater number of beacons giving more passive players room to compete with the more agressive players.

When desinging your maps keep the following guidelines in mind.

  • Either the Central Tower, or both HQ hexes must be included.
  • The Central Tower is always the center hex.
  • HQ hexes are always place symmetrically on the map relative to eachother and are ONLY used for the Capture the Flag game mode.
  • Nature hexes always start the game with a Beacon fame token. (CTF doesn't use Beacon Fame tokens)
  • Village hexes always start the game with a 2-Star Supply Box token.
  • It is recommended to include at least 2 Village hexes.
  • If portals are included there are always at least 2.

Share Your Maps

Have you designed a great map? We want to hear about it! Post a picture of it and share with the RELOAD community on BGG.