Reef Project: Additional Missions Promo
Reef Project: Additional Missions Promo Rulebook
Table of Contents
Table of Contents
Components
5 Mission cards.
Changes in Setup
During step 10. of the Setup, shuffle additional Mission cards with the cards from the Base game.
Changes in Rules
New Mission cards are considered half-wild. It means that for the purpose of collecting a set, they can count as either of the indicated suits.
Additional Missions Effects
Each promo Mission card has an effect printed on it. The effect is listed below with the card's printed condition in words.
Two Sets of Played Mission Cards
Card illustration: 2 Mission cards → Scientist icon.
If you have at least 2 sets of played Mission cards, move your Scientist marker one step forward on the Research track.
Pink (Top) Row Filled
Card illustration: Pink (top) row of 3 spaces → Diver icon.
If you filled the Pink (top) row, move your Diver marker one space forward on the Seafloor track.
Purple (Middle) Row Filled
Card illustration: Purple (middle) row of 3 spaces → Mission card icon.
If you filled the Purple (middle) row, take a Mission card from the offer (in your reach).
Green (Bottom) Row Filled
Card illustration: Green (bottom) row of 3 spaces → resource icons.
If you filled the Green (bottom) row, gain 1 resource of each type.
0 Reef Balls in Deployment Area
Card illustration: 0 Reef Ball icon → unlock icon.
If you have 0 Reef Balls in your Deployment area, unlock the lowest Reef Ball from your Resource tracks.