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Red Scare Redux

Red Scare Redux Rulebook

Table of Contents

Table of Contents

  • Overview
  • 4-6 Players
  • 2-3 Players
  • The Cards
  • Gameplay
    • The Basics
    • Partially Completed Objectives
    • Completing Objectives
    • Game Ending
  • Alternate Gameplay - 3 vs. 2

Overview

Red Scare Redux is a competitive race to finish with the highest total points of Objectives. Objectives are completed by using Agents and Supplies. The game ends when one side has completed the required number of Objectives or there are no cards remaining in the draw pile. The side with the highest score at that time wins.

4-6 Players

Red Scare Redux was built around playing in teams. The standard rules can be used for 2v2, 2v2v2 and 3v3. For 2v3, see the special rule set below.

Set Up: Teammates should sit next to each other as communication is important. Use the identification cards to number the teammates to keep turns in order.

Turns: First player 1 from team 1 will go, then player 1 from team 2, then player 2 from team 1 or player 1 from team 3, depending on your arrangement. Turns will continue in that order.

2-3 Players

Red Scare Redux also works as a game for individuals. It is recommended that you only play as individuals up to 3 players as 1v1 or 1v1v1.

Set Up: Sit in the order that turns will go.

Turns: Players will go in the agreed upon order.

The Cards

Objectives accrue points when all requirements are fulfilled. These requirements are listed on the left hand side of the card. For example, to complete Smuggle Defector you need one Extractor class Agent, one of any Agent type, 3 or more points in Transport, 1 or more points in Funds and 1 or more points in Gear.

Completion Bonus: Each Objective has a Bonus listed on the card. This bonus is applied immediately and used by the player who completed the Objective.

Resources are split into 2 decks.

  • Omega: contains Supplies (Gear, Funds and Intel) and Black Ops cards.
  • Delta: contains Agents, Supplies (Transport and Weapons) and Black Ops cards.

Resources are made up of 3 main card types.

Agents: Some Objectives need specific Agent classes, some can use any Agent. Specific Agent classes are called out with a letter on the upper right hand side of the symbol. Non-specific Agents are called out with a number on the lower right hand side of the symbol.

If you are missing a specific Agent, you can use two other Agents in lieu of it. (Note: If a Black Ops card affects 2 Agents masquerading as single Agent, only 1 Agent is in play, the other is discarded.)

Supplies: This is made up of Funds, Gear, Intel, Transport and Weapons. All of these Supplies have a value on the lower right hand side of the symbol. To complete Objectives your total supply needs to meet or exceed the requirements. For example, Assassinate Royalty requires 7 in Weapons. You can use cards valued at 3+3+1 or 2+2+2+2, etc.

Black Ops: Used to disrupt gameplay or complete Objectives. Most Black Ops can be used as one player action, but a few are Instant Play cards and can be used at any time without using actions.

Gameplay

The Basics

Objectives, Omega Resources and Delta Resources should be placed in three separate piles in the middle of the table. There should also be room for a discard pile.

Each player is dealt 1 Objective, 2 Omega Resources and 2 Delta Resources.

On a player's turn, they have 4 actions.

For 2 actions the player can:

  • Draw one card from the Objective deck

For 1 action the player can:

  • Draw one card from either Resource deck
  • Give a card to a teammate
  • Take a card from a teammate
  • Begin a Partially Completed Objective
  • Add one card to a Partially Completed Objective
  • Add two Agents as one specific Agent to a Partially Completed Objective
  • Play a complete Objective
  • Play a Black Ops card

In addition, as their first action, the player can:

  • Discard up to 3 cards from their hand and draw that many cards from the resources deck.

A player can have more than 7 cards in their hand during their turn, but cannot finish the turn with more than 7 cards. If all actions are complete, and hand limit is exceeded, the player must discard their choice of cards into the discard pile.

You cannot give a card to a teammate who already holds 7 cards.

Partially Completed Objectives

Sometimes you can complete an Objective with all cards in your hand, but often times too many cards are required. Any player can lay a Partially Completed Objective on the table in front of them. On their turn, any member of the team can add to an Objective on the table.

Those cards are now also vulnerable to certain Black Ops cards that can slow down their progress or destroy them entirely. There is no limit to the number of partially completed objectives on the table.

When beginning a Partially Completed Objective a player can play as many cards as possible as only 1 action. When an Objective is on the table, however, each individual card added counts as 1 action. The one exception is playing 2 Agents in lieu of a specified Agent, which counts as 1 action and must be played at the same time.

Completing Objectives

When a team has met all requirements of an Objective, it and all of the Agents and Supplies are then put to the side. The Objective, Agents and Supplies are no longer in play and the points are added to the team's final score. The only exception is if an Objective's Completion Bonus overrides this rule.

Game Ending

The game ends in two ways, when one team has completed 3 (for 3+ team game) or 5 (for 2 team game) Objectives or there are no cards remaining in the Resource decks. If a player draws the last Resource card, they may complete their 4 actions.

The team with the most points from completed Objectives wins. If there is a tie, the team who played the final completed Objective wins the tie.

Alternate Gameplay - 3 vs. 2

If there are 5 players, the action and card counts can change.

The team with 3 players starts with 1 Objective and 3 Resources each. They can hold only up to 6 cards in their hand.

For the team with 2 players, one player will start with 2 Objectives and 4 Resources, the other will start with 1 Objective and 5 Resources. They can hold up to 9 cards in their hands.

Turns will go as normal in that Team A gets one turn, then Team B gets a turn, but the player order does shift because of the player count. It is recommended each team uses a coin or some other marker on their Identifier cards to keep track of who is next.