Red Leaf University
Red Leaf University Rulebook
Table of Contents
Table of Contents
Game Setup
- Place the 6 Campus boards in the centre of the table, oriented for easy access by all players. Ensure they have the correct side face-up as per the icons in the bottom-left corners (one side is for 1-2 players, one side is for 3-4 players). Place the Varsity Patches in a general supply, nearby.
- Shuffle the Study cards, placing them in a face down deck on one of the spaces for it on the Library board. Then place three of these cards face up in the other spaces and flip the top card of the deck face up as well (there are now four Study cards available to players.)
- Shuffle the Building cards and do the same with them as for the Study cards - placing them on the Quadrangle board.
- Place four random Scholarship tiles on the spaces for them on the Library board. Place the unused ones back in the box. (For your first game, use the four tiles with the 4 Varsity Patches/3 Graduation points icons.)
- Place the 4 Business School Achievement tiles in descending order (7 on top, then 5, 3, and 2) on the Business Achievement space of the Business School campus board. NOTE: In a 3-player game do not use the "3" tile. In a 2-player game, do not use the "5" and "2" tiles.
- Shuffle the Artwork cards and place them in a face-down deck on the space on the School of Art campus board.
- Place the four Art School Achievement tiles on their spaces on the .
| Player | Graduation Points | Varsity Patches |
|---|---|---|
| 1st | 0 | 2 |
| 2nd | 1 | 3 |
| 3rd | 2 | 4 |
| 4th | 3 | 5 |
- In player order, each player selects two different Level 1 Students from the display and places them on the two left-most spaces of their Student Association board. Players also place one of their Student tokens on top of these Student cards (the tokens represent the students on the cards). Players must keep their remaining two Student tokens out of play until needed later. NOTE: Players may choose the same students as other players, but a player may not select two of the same Level 1 students at this time.
- Each player then activates the depicted effects on their chosen Students after placing them on their Student Association boards.
- Finally, in reverse player order (starting with the final player), players take one of the Study cards on display on the Library board and places it in front of them. Once every player has taken one, replace any cards from the deck so there are four face-up Study cards once again.
Example of Campus Boards Setup
The example shows the Campus boards set up, with the setup steps marked on each board and component.
Example of Student Cards Setup
The Student and Master cards should be set up on the table in full view of all players. Keep the Students grouped by Faculty Major and by Level (as shown in the top corners). Players may look through the Student cards at any time but may not look through the deck of Masters.
Example of a Player Setup
In the example above, a player has chosen a Sports Major student and a Science Major student to begin the game.
- A: They gain +1 Graduation Point (moving their score disc on the Graduation point track to show this).
- B: They place a size-1 Science tile on a corner of the Science campus board. Because they are the First player they also begin the game with the First Player Card (C) and 2 Varsity Patches (D).
As they have two Student cards on their personal board, they place a Student token on each of them, but their remaining Student tokens are kept off to the side (E). The player has a Study card and two Artwork cards to begin the game (F).
Components
- 6 Campus boards (double-sided for different player counts)
- 44 Varsity Patches tokens (32 x 1 and 12 x 5)
- 64 Students cards
- 23 Master cards (and a card back)
- 20 Study cards
- 17 Building cards
- 13 Artwork cards
- 1 First Player card
- 28 Sporting award tiles
- 14 Achievement tiles: 4 Sport, 4 Art, 4 Business, 2 Science
- 8 Scholarship tiles
- 1 Study Buddy token
- 48 Paint tokens (in four colours: red square, blue circle, green hexagon, yellow triangle)
- 2 Drawstring bags: one for Paint tokens, one for Sporting award tiles
- 12 Science tiles per player (one colour set per player; sizes 1, 2 and 3)
How to Play
Red Leaf University is played over 5 Rounds. The player at the end of the game with the most Graduation points will have done the best at supporting their students in their Student Association and wins the game!
Varsity Patches are used in the game as a currency that must be paid or gained by doing various actions. The Varsity Patches represent all sorts of things - school attendance, diligence, and school spirit.
Graduation Points are what players are trying to earn to win. They represent how well you have played, or in other words, how much the students under your guidance have achieved while at Red Leaf University!
Taking Turns
On your turn, a player sends 1 student to study one of the various subjects at university. They do this by placing one of their available Student tokens (sitting on top of one of their Student cards) on an action space on a Campus board and selecting one of the actions listed there to perform (the actions are explained later). The selected Campus board does not have to match the Faculty Major of the Student, however this will sometimes give the player extra actions if it does.
Players take turns placing a Student token clockwise until all players have sent all their Students to study (players may have a different amount of students than each other - if a player runs out of students to place in a round, their turn is skipped).
Some actions are restricted to Students with a specific Level of Training. Players start with two Level 1 students but can train them to perform more advanced actions during the game.
The 4 Levels of Training are:
| Level | Student type |
|---|---|
| 1 | Junior |
| 2 | Senior |
| 3 | Graduate |
| Master | Master |
Note: During their turn, a player may reduce their Graduation Points by 1 to gain 1 Varsity Patch.
Using an occupied action space
If a player wishes to place a Student token on an action space that is already occupied by one or more Student tokens (controlled by any player), they must pay 1 Varsity Patch to the general supply, equal to the number of Students currently on that action space, before stacking their token on the space and taking an action.
Note: In a 2-player game, there is only one action space on each Campus board, but in a 3 or 4-player game there are two. This means in a 2-player game only the first player to place a Student on a Campus board will be able to take an action "for free."
Once a Student is trained beyond a Graduate (3), they are replaced by a Master (explained later). Masters work the same as Level 3 Students except that they never "pay" Varsity Patches when placed on occupied Action spaces!
Example: In a 3-player game, the Yellow player has already taken an action with a Student token on this Campus board. The Green player also wishes to take an action here, so places a Student on the empty Action space. If the Blue player wants to perform an action on this board, they must pay 1 Patch (because both Action spaces are now occupied with 1 Student token each).
If a player wants to take the action here again on their next turn, they will probably select the Action space with the fewest Student tokens on it and pay 1 Varsity Patch per Student already on that Action space, once again.
Action in detail
The Training Actions
Each Faculty of Study in the game (Business/Art/Sport/Science) offers two identical actions: Train a Student and Enrol a New Student.
Note: Each Faculty can only Train or Enrol students from that specific Faculty!
Enrol a New Student
Select this action to add a new Level 1 Student card of the same Faculty as the Campus board and place it on the next space (going left to right) on your Student Association Board, paying the cost in Varsity Patches shown on the space where the student is placed. You can have more than one Student from the same Faculty on your Association board.
Immediately gain the bonuses shown on the newly acquired Student card.
Note that it doesn't matter what the Major is of the student placed on the Campus board you are taking this action, but the Level 1 student you will gain will always be of the Major associated with the Campus board (i.e.: you will gain an Art student if you take this action on the School of Art board).
A player may never have more than four Students on their Association board. Once a player has enrolled a new Student it can never be replaced with a student from another Faculty (it can only be trained to a higher level - see below).
Performing an Action
After placing a Student on an Action space (and paying Varsity Patches, if required), the player must decide which action the Student will perform. They must select one action from the list of actions shown on the Campus board their Student was placed on. They also must only choose an action that is equal to (or lower than) the Level of the Student they placed on the board (as shown on their Student card).
Example: The Yellow player has chosen to go to the Maple Stadium board with a Level 2 Sports Major student. This means they can perform the action shown next to the 2+ icon (or any of the actions above it).
Train a Student
Pay 1 Varsity Patch, (on top of any payment of Patches required if the action space was occupied) and replace the Student card used for this action with one of the same Faculty, but at the next Level (1 > 2 > 3 > Master). Return the old Student card to its deck.
It is important to note that each Faculty can only train a Student from their Faculty! This means the Student you use to take the action must be from the same Faculty as the Campus board.
Immediately gain the bonuses shown on the newly acquired Student card.
Note that there are two different Level 2 Student cards to select from in each Faculty, and four different Level 3 cards (check the cards' reverse sides as well). You may place the Student whichever side up you choose, but they must never be turned over once you take it!
When Training a Level 1 or 2 Student, the player must take a higher card from the same Faculty, but when a Level 3 Student is trained to become a Master, the player may select any of the four available (face-up) Master cards. After choosing a Master card, replace it with the top one from the deck.
Note: If ever the "Train a Student" icon is acquired as a bonus and it does NOT show a particular Faculty icon with it, it means you may upgrade ANY of your Student cards. The student you choose to train when obtaining the bonus does not need to be the one that performed the action that triggered it. Such bonuses can be found on the Business School board and the Science Campus Board.
Example: Cristiana sends a Level 2 Business Student to the Business School board. She chooses to Train this student. She pays 1 Patch, then chooses the Level 3 Business student that moves her 2 spaces on the Business track (explained later) and returns the Level 2 Student to its deck.
The other School of Art actions
- Use a Level 1 student (or higher) to take 1 Paint token from the palette on the School of Art board, and immediately place it on one of the matching, unoccupied spaces on one of your Artwork cards.
- Use a Level 2 student (or higher) to take 2 Paint tokens from the palette on the School of Art board, and immediately place them on matching, unoccupied spaces on any of your Artwork cards.
- Use a Level 3 student (or higher) to take 3 Paint tokens from the palette on the School of Art board, and immediately place them on matching, unoccupied spaces on any of your Artwork cards.
Once the action is complete, replace any taken Paint tokens with new ones from the bag.
Note that a player may always pay 1 Varsity Patch to take a Paint token of the shape/color of their choice from the bag, instead of taking one from the palette.
When a player has all the specific Paint tokens required on an Artwork card, they must return those tokens to the bag, receive the bonus shown on the Artwork (in the top-right corner), and flip it over.
Example: The Artwork above requires: 1x Red and 2x Blue Paint tokens. When completed, it allows the player to move 2 spaces on the Business track (explained later).
After completing an Artwork card, the player draws two new Artworks, chooses one to place face-up in front of them and puts the other one face-down on the bottom of the Artwork deck.
Whenever any player has completed 3 Artworks, they may take the bonus shown on one of the available Art School Achievement tiles and flip it over (or place it face-down near you).
The other Science Campus actions
- Use a Level 1 student (or higher) to add one of your size-1 Science tiles to the Science Campus board.
- Use a Level 2 student (or higher) to add one of your size-2 Science tiles to the Science Campus board.
- Use a Level 3 student (or higher) to add one of your size-3 Science tiles to the Science Campus board.
The first Science tile you add to the Science Campus board must be placed in one of the corners. Each additional Science tile you place must be orthogonally adjacent to a tile you've already placed. You may orient a tile however you like, as long as its final placement does not overlap another tile and does not extend beyond the edges of the Science board.
When you cover one or more icons by placing a Science tile, immediately receive the bonuses indicated on those icons, after completing your current action.
Example: By placing the tile shown above, Blue would gain 3 Patches and will be able to place future tiles that will grant 2 Graduation Points, a Paint token or a Sporting Award.
At the end of the game, Graduation points will be rewarded to the player(s) who have placed the highest value of Science tiles on the board.
If a player runs out of a size of Science tile, they cannot take the action to place more of them.
The other School of Business actions
- Use a Level 1 student (or higher) to move 1 space on the Business School track.
- Use a Level 2 student (or higher) to move 2 spaces on the Business School track.
- Use a Level 3 student (or higher) to move 3 spaces on the Business School track.
When you move on the track, take any bonuses your disc lands on or passes over (usually a choice between Patches or Points). More than one player may be on the same space of the track at any one time.
As soon as a player reaches the end of the Business track, they take the top Business School Achievement tile and immediately gains the Graduation Points shown on it. Their token remains at the end of the Business track and will not advance any further, even if actions or bonuses would normally allow it to progress. A player will therefore no longer receive any bonuses from this track once they have reached its end.
The other Maple Stadium actions
- Use a Level 1 student (or higher) to take one Sport Award from the Stadium board.
- Use a Level 2 student (or higher) to take one Sport Award from the Stadium board, and two Varsity Patches.
- Use a Level 3 student (or higher) to take two Sport Awards from the Stadium board.
When taking a Sport Award tile, players must select from the Award tiles that are currently face-up, or take a random one from the bag. If the player takes one from the Stadium board, they must replace it immediately with a new one from the bag. Each Award is worth 2 Graduation Points (earned immediately).
If a player has the majority of any type of Sport Awards at the end of the game, they will also earn Sport School Achievement tiles worth 3 Graduation Points each (explained later).
The Quadrangle board actions
- Use a Level 1 student (or higher) to take one of the four available Building cards, paying it's cost in full with Varsity Patches.
- Use a Level 2 student (or higher) to take one of the four available Building cards, paying it's cost with a discount of 1 Varsity Patch.
- Use a Level 3 student (or higher) to take one of the four available Building cards, paying it's cost with a discount of 2 Varsity Patches.
To perform this action, players pay the cost in Patches shown on the Building card they wish to take (plus any Patches if using an occupied action space), minus any discounts listed above for using a Student of a higher level.
Players may only take a Building card from one of the available face-up Building cards. Do not replace the selected Building card with a new one from the deck - if ever the Building cards are all taken from the Quadrangle board, players miss out on acquiring more of them until the following round!
Some buildings provide immediate benefits (as indicated on the card), while others offer a new Action space on which you can place a student during a future turn. These buildings can be identified by the round icon depicting the action. These actions are for the owner of the building card only, not other players.
Example: The Business Building card on the left costs 2 Varsity Patches and gives the player 5 Varsity Patches (immediately). The Science Building card on the right costs 5 Varsity Patches and gives the player their own Action space to place a Student on during future turns. It will give the player a Sport Award and let them place a size-2 Science tile... every time they use the action!
The Library Board
The Library board does not give players any actions, however there are two important items that are available to players at the Library.
The Scholarship tiles: If, after you have taken your turn, you have achieved the requirement of a Scholarship as shown on the Library board, take the tile next to it and earn its bonuses. Only the first player to achieve a Scholarship gains the bonus!
From left to right, top to bottom, the Scholarship requirements are: Complete three Artwork cards, have four Level 3 Students, have four Building cards, have 2 Master cards.
The Study cards: Players begin the game with one Study card. If they ever have met the requirement shown on the card, you may flip it over and earn the number of Graduation Points shown at the top.
Players only receive one Study card at the start of each round.
Sometimes, players will earn this bonus: the Completed Study Card icon (a check mark). This means the player may immediately fulfil the requirements of one of their Study cards - even if they have not actually met the requirements! (Shh! It's not cheating, it's... accidentally doing well at your work despite not studying!)
If a player has already completed all their Study cards when they receive this bonus it has no effect.
End of a Round
The round ends when all players have placed all their available Student tokens on Action spaces. (If a player runs out of students before another, their turns are simply skipped.)
At the end of the round:
- All players take back their Student tokens and place them back on one of their Student or Master cards.
- Any Building cards that were not purchased this round are discarded.
- Four new Building cards are placed on the Quadrangle board.
- Determine the new First Player for the next round (see below).
- Each player takes an additional Study card from the Library board, beginning with the player to the right of the new First Player.
Note that the Building cards act as a game "clock" as there are only enough Building cards to have four on display each round. If there are no more Buildings left to replenish the board, the 5th and final Round has finished. Proceed to End Game Scoring.
Determining a new First Player: Give the First Player card to the player who is last on the Graduation Point track. This means they will start the next round, and the game will continue clockwise once they have taken their turn. If several players are tied for last place, the new first player is the one among them who is closest in clockwise order to the current first player.
If the new first player is at least 6 Graduation points behind the leading player, they flip the First Player card and also take the Study Buddy token, placing it on the First Player card. For the next round, they will have an additional Level 1 Student token to place during one turn, just like their other Student tokens!
Note that the Study Buddy is always Level 1 and cannot be trained to a higher level. The Study Buddy is considered to be of all four Faculty types.
End Game Scoring
The game ends after 5 Rounds (when there are no more Building cards to add to the board at the end of Round 5.)
At the end of the game, players add the following to their Graduation points total:
- The 1st place Science Achievement (6 VP) is given to the player with the highest sum of values (the numbers) on their tiles placed on the Science board.
- The 2nd place Science Achievement (3 VP) is given to the player with the second-highest sum of values (the numbers) on their tiles placed on the Science board (only in a 3 or 4-player game) - if there is a tie for either of these Achievements, all tied players gain the points.
- Every player looks at the Sport Award tiles they have accumulated during the game and the player with the most of each type of award gain the matching Achievement tile from the Maple Stadium board. These are worth an extra 3 Graduation Points each. In the case of a tie, all tied players simply gain 3 Graduation Points.
- Add +1 Graduation Point for every 3 Varsity Patches you have left over.
- Add +1 Graduation point per Paint token remaining on unfinished Artwork cards.
The player with the most Graduation Points is the winner!
In case of a tie, the player with the most left-over Varsity Patches wins. If it is still a tie, the tied player who was later in turn order in the final round, wins.
Solo mode
Red Leaf University can also be played solo! The game works exactly the same as the multiplayer game (with you taking one action after the other until the end of the round), with the following changes.
Setup Changes
Setup the game as for 2-players with the following changes...
- Start with 4 Varsity Patches and 0 Graduation Points.
- Only use the "7" Business Award and the "6" Science Award.
- Select one Study card at the start of the game (as normal), replace this card, and then remove the face-down deck of Study cards from the game. This means there are only five Study cards available to you for the entire game.
- Place three neutral size-3 Science tiles in three of the Science Board corners (the square tiles).
Gameplay Changes
- The First Player card and Study Buddy token is not used.
- During each round you may only place a single Student on each Campus board (Arts/Science/Business/Sports/Quadrangle).
- In order to earn the Science Award at the end of the game, you must have a combined value (of your placed Science tiles) of at least 9.
- In order to earn the Sport Awards at the end of the game, you must have at least four tiles of a Trophy type to earn the bonus 3 Graduation Points.
How to Win
In order to win the solo game by the end of the fifth round you must...
| Grade | Graduation Points | Completed Study cards |
|---|---|---|
| A | 60+ | 4 |
| B | 50+ | 3 |
| C | 40+ | 2 |
If you don't complete at least 2 Study cards you are automatically an F student!
All Students and their Bonuses
Note that all bonuses shown on these cards occur immediately when the player gains the card. They are all single use only, unless they have an infinity symbol.
Art Students
- Level 1: Gain 1 Paint token.
- Level 2: Gain 2 Paint tokens.
- Level 3: Gain 3 Paint tokens.
- Level 3: Gain 3 Varsity Patches per Artwork card you have completed.
- Level 3: Gain 2 Graduation Points per Artwork card you have completed.
- Level 3: Pay 3 Varsity Patches to gain 9 Graduation Points.
(The printed caption on this last card reads "Varsity Paches"; it is the Varsity Patches cost.)
Business Students
- Level 1: Gain 2 Varsity Patches.
- Level 2: Gain 4 Varsity Patches.
- Level 3: Move 2 spaces on the Business track.
- Level 3: Pay as many Patches as you like to move 1 space on the Business track for each (5 maximum per use).
- Level 3: Gain 4 Graduation Points per Master you have.
- Level 3: Gain 6 Varsity Patches.
Sport Students
- Level 1: Gain 1 Graduation Point.
- Level 2: Gain 1 Sport Award.
- Level 3: Gain 2 Sport Awards.
- Level 3: Gain 6 Graduation Points.
- Level 3: Gain 2 Graduation Points per Building card you have.
- Level 3: Take 1 of the available Building cards without paying any Varsity Patches.
Science Students
- Level 1: Place a size-1 Science token.
- Level 2: Gain 2 Graduation Points per Level 2 Student you have (including this one).
- Level 3: Place a size-3 Science token.
- Level 3: Gain 1 Graduation Point per Science token you have placed on the Science board.
- Level 3: Gain 3 Graduation Points per Level 3 Student you have (including this one).
- Level 3: Complete one of your Study cards immediately, even if you haven't met the requirements.
Masters and their Bonuses
The Masters work in the same way as the Student cards. As soon as a Level 3 Student is upgraded to a Master, you gain its printed bonus! Many Master cards give more than one bonus! Note that the Masters do not belong to any Faculty. Some of the Masters needing further clarification are shown below:
- Ludwig Van Beethoven: Gain up to 2 Building cards from those that are available, at a discount of -1 Varsity Patch (for each).
- Charles Darwin: Gain 2 Graduation Points and Train another one of your students up one level (you cannot train this card to become another Master).
- Cluckatello: Gain 4 Graduation Points per Art Building card you have (There is a Master like this for each of the Building types).
- Jane Ostrich: Complete one of your Artwork cards, even if it doesn't have all the required Paint tokens on it (if any Paint tokens are on the card, return them to the bag).
Study Cards
The Study cards show the players what they need to have done in order to gain the bonus in the top-right corner of the card. Some of the Study cards needing further clarification are shown below:
- As a basic example, to flip this card and score 4 Graduation Points, you must have at least 1 Sport Award, 1 Building card, 1 completed Artwork card and have placed a size-3 Science tile on the board.
- Score 5 Graduation Points if you have placed at least 5 Paint tokens of the same colour (on complete and/or incomplete) Artwork cards.
- Gain 5 Graduation Points if you currently have three Level 3 Students from different faculties.
- If you have this card you may return 6 Varsity Patches to the supply at any time to flip it and gain the 5 Graduation Points.
- Gain 6 Graduation Points if you have at least 3 Building cards of the same Faculty (Science/Art/Sport/Business).
Icons Glossary
- Master: the red Master shield (Master card).
- Level 1 Student (Junior), Level 2 Student (Senior), Level 3 Student (Graduate): the shields marked 1, 2 and 3.
- Train a Student (upgrade): the chevron shield.
- Place a Science student here (Level 1 or higher): the shield with a Science flask.
- Varsity Patch: a red maple leaf. Cost (on a building card): the number on a maple leaf. Pay 2: a maple leaf marked -2. Gain 2: a maple leaf marked +2.
- Paint token: the palette token. Gain 1: a palette marked +1.
- Graduation Points: the graduation cap. Gain 1: a graduation cap marked +1.
- Gain the Study Buddy token: the purple meeple marked +.
- Business Track: the teal track square. Move 1 space: the teal track square marked +1.
- Sporting Award tile: the basketball-style award token.