Rebirth
44 questions players ask about Rebirth, answered in plain words and graded by where the answer comes from. See also the full rulebook.
Updated 2026-10-30.
44 questions players ask about Rebirth, answered in plain words and graded by where the answer comes from. See also the full rulebook.
Updated 2026-10-30.
Three players use the full map and all 36 of their tiles; nothing is covered and no tiles are removed. Only 2 players cover part of the map, and only 4 players remove tiles. The printed rulebook text lists the box-removal under the 3-player line, but community players, counting tiles per player count, treat that as applying to 4 players.
Players worked this out from the setup arithmetic; the rulebook's printed removal list is under the 3-player line, so no official ruling confirms it.
Each player removes nine fixed tiles: three food farms, three energy farms, and one each of the 2-, 3- and 4-house settlements. Then each player sets aside two random tiles in Scotland (leaving 25) or four in Ireland (leaving 23). Tiles are removed only in 4-player games.
Several experienced players agree; no official ruling.
No — covered spaces are ignored. The spare tiles placed on the map are only a blocker, so they do not score, compete for majorities or count toward mission cards.
The rulebook states this directly.
Yes — the rules say you can look at them at any time. They are simply not used that game, so you know which two tiles you will never get.
Inferred from the setup wording and one community post; no official ruling says you may not look.
Probably not — the rulebook has you look at the four tiles only at setup, then shuffle them face down and keep them separate, so they are meant to stay unknown. A tile you draw from a Round Tower is seen when you place it.
A publisher account answered this directly on BGG.
They are spares to replace a lost or damaged tile; no rule gives them a role in play. The publisher said they are just spares, though players are free to use them creatively as house rules.
The rulebook states this directly.
Your supply is the face-down pool you draw from at the end of each turn: everything not set aside at setup. In Ireland the set-aside tiles only come back through Round Tower bonuses.
The rulebook states this directly.
Yes — you place the tile in your hand, score it, then draw a random tile from your face-down supply for next turn.
The rulebook states this directly.
The game ends once every player has placed all the tiles from their supply, whatever the player count. In Ireland up to four extra turns can come from second-tile Round Towers.
A publisher account answered this directly on BGG.
Yes — a farm can go on a matching icon space or any blank space, at any time. The page-2 overview wording is not a restriction.
The rulebook states this directly.
Only when no matching or blank space is left. Then an energy farm may use a food farm space, and a food farm may use an energy farm space.
The rulebook states this directly.
Yes — you score 1 point per tile in the cluster you create or extend, counting the one you placed, so a lone tile scores 1. Clusters are same type and same colour only.
Several experienced players agree; no official ruling.
One farm. A contiguous group is a single group and cannot be split for mission cards.
The rulebook states this directly.
Only for a one-space settlement (immediately) or an incomplete settlement at game end. Larger completed settlements score by comparing influence when the last space fills.
The rulebook states this directly.
No — the port gives 1 point when you place on it. If it is also the last space of the settlement, the settlement scoring is additional and separate.
A publisher account answered this directly on BGG.
No — only spaces holding a player's farm or settlement tile are occupied. Castle and cathedral spaces belong to nobody, and controlling a castle does not make its space count.
The rulebook states the tie rule directly.
The player who completed the settlement loses ties, and remaining ties go to players in clockwise order from that player. Who placed first does not matter.
A publisher account answered this directly on BGG.
No — you check and score a public mission when you place the tile that completes it. You cannot hold it back, for example to double it later with a marker.
The rulebook states this directly.
Yes — after placing a tile you check every public mission, and each you now satisfy (once per card per player) scores.
A publisher account answered this directly on BGG.
Yes. The first tile next to a castle puts your castle there, and you take over later by having more adjacent tiles. Next to a cathedral you place your cathedral and draw a mission card.
The rulebook states this directly.
Only the number of adjacent tiles counts, not the houses. On a tie, more energy and food farms next to the castle wins. If still tied, the player placing the tile loses, so the holder keeps the castle.
The rulebook states this directly.
The first time you place a tile next to a cathedral space, you stack your cathedral there and draw one card. Each cathedral space gives you a card once, up to 8 in total.
A publisher account answered this directly on BGG.
No — the order of players' cathedral tokens in a space has no effect on anything.
A publisher account answered this directly on BGG.
No — such a mission only compares your occupied adjacent spaces with other players'; owning the castle is not required.
A publisher account answered this directly on BGG.
A flat 3 points at the end of game when you reveal your mission cards, with no condition. It is not per cathedral.
A publisher account answered this directly on BGG.
Yes — ties count, so you need at least as many as every other player, not a strict majority. Castle tie-breakers do not apply to missions.
A publisher account ruled that a player who has not met the card's requirement does not score it.
No — a zero count does not satisfy the card, so you need at least one qualifying space or settlement even if everyone is tied at zero.
A publisher account answered this directly on BGG.
No — only spaces holding a player's tile count. Castle and cathedral spaces never count as occupied or adjacent spaces.
A publisher account answered this directly on BGG.
It depends on the card. Medium Settlements Ownership says fully occupy, so only completed settlements count. Per the publisher, other settlement cards count incomplete ones, and presence is compared with each other player, ties included.
A publisher account answered this directly on BGG.
Yes. Each settlement tile in an unfinished settlement scores as if alone in a small settlement, so you get points equal to your influence there.
Several experienced players agree; no official ruling.
No — spaces must form an unbroken shoreline run, so a chain through the interior or separate pieces does not count.
Several experienced players agree; no official ruling.
Yes — one uninterrupted shoreline group of four. Separate shoreline pieces do not combine.
Several experienced players agree; no official ruling.
Only the five farm or settlement spaces along the England border on the map. The castle space on that border does not count.
The rulebook states this directly.
No — control is irrelevant. You need one connected group of your tiles touching four castles; the chain cannot pass through a castle space.
The rulebook states this directly.
The player who completed the settlement loses all ties, then further ties go clockwise from that player.
The rulebook states this directly.
If only 2 players are represented in a Sprawling Settlement (Ireland), the player with the most Influence scores 12 + 5 = 17 and the other scores 8.
Based on limited discussion; no official ruling.
You need one connected group of four coastline spaces; scattered spaces do not count, and castles do not count as those spaces.
A publisher account answered this directly on BGG.
No — it goes only on a public mission you have not completed. Once placed it stays for the rest of the game.
A publisher account answered this directly on BGG.
Yes — place and score the first tile, then draw one of the four set-aside tiles at random, place it and score it normally.
The rulebook states this directly.
No — it triggers once per turn; a second such tower the same turn gives nothing but your normal points.
The rulebook states this directly.
No — each player may activate each tower once per game, though other players can activate it too.
The rulebook states this directly.
Draw as many as are available, keep one, and shuffle the others back into your supply.
The rulebook states this directly.
Yes — 3 points for being next to one, 6 for both.
The rulebook states this directly.
Occupy a space adjacent to all three of those Round Towers.